Jump to content

[1.18.2] [SOLVED] Modify incoming potion effects in Event handler


CrackedScreen

Recommended Posts

Denying a PotionApplicable event and attempting to apply a "replacement" potion with a weaker effect/duration causes a ticking player entity crash, likely because it is triggering the event handler infinitely.

Is there any way to modify an incoming potion effect, as well as determine whether the potion was applied through drinking/splash?

Code:

Spoiler
@SubscribeEvent
public static void potionApplied(PotionEvent.PotionApplicableEvent event) {
	if (!(event.getEntity() instanceof LivingEntity entity)) return;
	if (entity.getLevel().isClientSide()) return;

	List<ItemStack> armor = (List<ItemStack>) entity.getArmorSlots();
	int i = 0;
	for (ItemStack is : armor) {
		if (is.getItem() instanceof LeatherArmor) {
			i++;
		}
	}

	MobEffectInstance effect = event.getPotionEffect();
	int duration = effect.getDuration();

	if (i > 0) {
		event.setResult(Event.Result.DENY);
		duration = (int)(duration * (1 - (0.25 * i)));
		// Crash occurs in below method
		entity.addEffect(new MobEffectInstance(effect.getEffect(), duration, 0, true, true));
	}
}

 

Crash log:

Spoiler
net.minecraft.ReportedException: Ticking player
	at net.minecraft.server.network.ServerConnectionListener.tick(ServerConnectionListener.java:145) ~[forge-1.18.2-40.1.48_mapped_official_1.18.2-recomp.jar%2376!/:?]
	at net.minecraft.server.MinecraftServer.tickChildren(MinecraftServer.java:916) ~[forge-1.18.2-40.1.48_mapped_official_1.18.2-recomp.jar%2376!/:?]
	at net.minecraft.server.MinecraftServer.tickServer(MinecraftServer.java:842) ~[forge-1.18.2-40.1.48_mapped_official_1.18.2-recomp.jar%2376!/:?]
	at net.minecraft.client.server.IntegratedServer.tickServer(IntegratedServer.java:84) ~[forge-1.18.2-40.1.48_mapped_official_1.18.2-recomp.jar%2376!/:?]
	at net.minecraft.server.MinecraftServer.runServer(MinecraftServer.java:685) ~[forge-1.18.2-40.1.48_mapped_official_1.18.2-recomp.jar%2376!/:?]
	at net.minecraft.server.MinecraftServer.lambda$spin$2(MinecraftServer.java:261) ~[forge-1.18.2-40.1.48_mapped_official_1.18.2-recomp.jar%2376!/:?]
	at java.lang.Thread.run(Thread.java:833) [?:?]
Caused by: java.lang.BootstrapMethodError: java.util.regex.PatternSyntaxException: Stack overflow during pattern compilation near index 12
(?:\Q/\E)+(?=(?:\Q/\E))
            ^
	at net.minecraftforge.eventbus.EventBus.handleException(EventBus.java:316) ~[eventbus-5.0.7.jar%239!/:?]
	at net.minecraftforge.eventbus.EventBus.post(EventBus.java:307) ~[eventbus-5.0.7.jar%239!/:?]
	at net.minecraftforge.eventbus.EventBus.post(EventBus.java:283) ~[eventbus-5.0.7.jar%239!/:?]
	at net.minecraft.world.entity.LivingEntity.canBeAffected(LivingEntity.java:908) ~[forge-1.18.2-40.1.48_mapped_official_1.18.2-recomp.jar%2376!/:?]
	at net.minecraft.world.entity.LivingEntity.addEffect(LivingEntity.java:888) ~[forge-1.18.2-40.1.48_mapped_official_1.18.2-recomp.jar%2376!/:?]
	at net.minecraft.world.entity.LivingEntity.addEffect(LivingEntity.java:884) ~[forge-1.18.2-40.1.48_mapped_official_1.18.2-recomp.jar%2376!/:?]
	at net.minecraft.world.item.PotionItem.finishUsingItem(PotionItem.java:44) ~[forge-1.18.2-40.1.48_mapped_official_1.18.2-recomp.jar%2376!/:?]
	at net.minecraft.world.item.ItemStack.finishUsingItem(ItemStack.java:256) ~[forge-1.18.2-40.1.48_mapped_official_1.18.2-recomp.jar%2376!/:?]
	at net.minecraft.world.entity.LivingEntity.completeUsingItem(LivingEntity.java:2962) ~[forge-1.18.2-40.1.48_mapped_official_1.18.2-recomp.jar%2376!/:?]
	at net.minecraft.server.level.ServerPlayer.completeUsingItem(ServerPlayer.java:1094) ~[forge-1.18.2-40.1.48_mapped_official_1.18.2-recomp.jar%2376!/:?]
	at net.minecraft.world.entity.LivingEntity.updateUsingItem(LivingEntity.java:2845) ~[forge-1.18.2-40.1.48_mapped_official_1.18.2-recomp.jar%2376!/:?]
	at net.minecraft.server.level.ServerPlayer.updateUsingItem(ServerPlayer.java:1567) ~[forge-1.18.2-40.1.48_mapped_official_1.18.2-recomp.jar%2376!/:?]
	at net.minecraft.world.entity.LivingEntity.updatingUsingItem(LivingEntity.java:2830) ~[forge-1.18.2-40.1.48_mapped_official_1.18.2-recomp.jar%2376!/:?]
	at net.minecraft.world.entity.LivingEntity.tick(LivingEntity.java:2216) ~[forge-1.18.2-40.1.48_mapped_official_1.18.2-recomp.jar%2376!/:?]
	at net.minecraft.world.entity.player.Player.tick(Player.java:235) ~[forge-1.18.2-40.1.48_mapped_official_1.18.2-recomp.jar%2376!/:?]
	at net.minecraft.server.level.ServerPlayer.doTick(ServerPlayer.java:439) ~[forge-1.18.2-40.1.48_mapped_official_1.18.2-recomp.jar%2376!/:?]
	at net.minecraft.server.network.ServerGamePacketListenerImpl.tick(ServerGamePacketListenerImpl.java:207) ~[forge-1.18.2-40.1.48_mapped_official_1.18.2-recomp.jar%2376!/:?]
	at net.minecraft.network.Connection.tick(Connection.java:245) ~[forge-1.18.2-40.1.48_mapped_official_1.18.2-recomp.jar%2376!/:?]
	at net.minecraft.server.network.ServerConnectionListener.tick(ServerConnectionListener.java:142) ~[forge-1.18.2-40.1.48_mapped_official_1.18.2-recomp.jar%2376!/:?]

 

 

Edited by CrackedScreen
Marked thread as solved
Link to comment
Share on other sites

This is indeed recursive death. That method is meant to decide if you want to block a potion effect.

Possible fixes include;

* A hack with a ThreadLocal to spot the call is your addEffect() invocation.

* Instead of applying the effect directly, defer the addition by remembering some flag for the player and doing it in a player tick handler on the next tick. 

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

Link to comment
Share on other sites

1 hour ago, warjort said:

Instead of applying the effect directly, defer the addition by remembering some flag for the player and doing it in a player tick handler on the next tick. 

This will cause the same issue:
Event is fired -> store MobEffectInstance -> add MobEffectInstance in next tick -> Event is fired -> StackOverflowError

you need modify the MobEffectInstance before adding it, for example you add a CurativeItem via MobEffectInstance#addCurativeItem (e.g. Items#BARRIER)
then you need to check if the given MobEffectInstance of the Event has your CurativeItem if the MobEffectInstance has your CurativeItem you need to ignore it if not you can contine with the your logic

Note: the CurativeItem should be a creative only item (e.g. Items#BARRIER, Items#BEDROCK), to make sure you do not have unwanted side effects
you also can create a custom Item for this usage, to avoid conflict with other Mods

Link to comment
Share on other sites

Quote

This will cause the same issue:
Event is fired -> store MobEffectInstance -> add MobEffectInstance in next tick -> Event is fired -> StackOverflowError

A naive implementation yes. 🙂

You just make the flag on the player something like NOTHING, NEEDS_ADDING, BEING_ADDED

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

Link to comment
Share on other sites

Adding a Tag to the player and removing it after the new effect is applied, then checking for it at the beginning of the event handler prevents the crash from occurring. I still need a way to check if the potion was applied through drinking/splash effect, I think getPotionSource() is supposed to handle this but it isn't part of PotionApplicableEvent.

Are there any cleaner implementations for this aside from using event handler?

Link to comment
Share on other sites

On 7/27/2022 at 11:46 AM, Luis_ST said:

As far as i know that's not possible with Events

Is this referring to separation of drank/splashed potions? I was asking about moving the entire implementation where all the needed information is accessible. If possible, I'd prefer to avoid doing something drastic like overriding/extending entity classes.

Link to comment
Share on other sites

You can try to use PotionEvent.PotionAddedEvent in the Event you have #getPotionSource
if the source is not null and does not equal the Player which the MobEffectInstance  should be applied,
you can assume that the potion was thrown, but this is not 100% the case.

Link to comment
Share on other sites

  • CrackedScreen changed the title to [1.18.2] [SOLVED] Modify incoming potion effects in Event handler

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.