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Raytrace Block Method


LMC21

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I saw a video from Two Minute Papers earlier today about minecraft being played by an AI. I am going to give it a go myself and create a very lightweight version, I am going to look after the training myself so just imagine anything going to console is input data. Here is my code so far and I am stuck getting where my raycasts collide with a block: https://pastebin.com/SH0jZQPU Sorry my code is messy, i know some Java, more C++ than Java, but this is for a school project and i am really struggling at completing these last couple of lines  - Any help would be appreciated.

 

Any questions about the idea, please ask :)

Edited by LMC21
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Your pastebin doesn't exist.

Anyway, look at Entity.pick() - the entity would be whatever is relevant for the player - e.g. Minecraft.getInstance().cameraEntity if you are client side.

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

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The link should be: https://pastebin.com/SH0jZQPU

It looks like debug code, it is just dumping a lot of game state every player tick?

The relevant code is at the bottom, where it is trying to do something similar to Entity.pick().

But I guess using one of the static methods in BlockPos would be a more efficient method to find the blocks near the player's position.

Edited by warjort

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

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By the way, if you are writing an AI, you probably want to look at the Mob AI code that Minecraft already has.

Otherwise you are going to be re-inventing a lot of stuff.

  • Like 1

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

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