American2050 Posted December 26, 2022 Posted December 26, 2022 I haven't been updating mods in a while but I remember back in 1.12.2 and older versions there was a "GuiConfig" that we could extend and together with a "IModGuiFactory" that was enough to register the in-game Config GUI from @Mod passing the guiFactory in question. All that to get the "Config" button working in-game. What is the method to achieve this in newer versions like 1.18.x and 1.19.x - I couldn't find anything in the Documentation (Or maybe I missed it) Quote
warjort Posted December 27, 2022 Posted December 27, 2022 (edited) Something like: @EventBusSubscriber(modid = MODID, bus = Bus.MOD, value = Dist.CLIENT) public class ConfigScreenTest { @SubscribeEvent public static void clientSetupEvent(FMLClientSetupEvent event) { event.enqueueWork(() -> { ModLoadingContext.get().registerExtensionPoint(ConfigScreenFactory.class, () -> new ConfigScreenFactory(ConfigScreenTest::createConfigScreen)); }); } public static Screen createConfigScreen(Minecraft minecraft, Screen mainConfigScreen) { return new ErrorScreen(Component.literal("Title"), Component.literal("Error")); } } Obviously you should minecraft.setScreen(mainConfigScreen) when you are done, unlike my stupid example. 🙂 Edited December 27, 2022 by warjort Quote Boilerplate: If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one. If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install Large files should be posted to a file sharing site like https://gist.github.com You should also read the support forum sticky post.
American2050 Posted December 27, 2022 Author Posted December 27, 2022 (edited) Thanks will give it a go. PS: Do I need to manually build the screen items by item, or is there something built in that can handle it, like in the past we had GuiConfig? Edited December 27, 2022 by American2050 I missed something. Quote
warjort Posted December 27, 2022 Posted December 27, 2022 Maybe this if you don't want to write it yourself? https://www.curseforge.com/minecraft/mc-mods/configured Quote Boilerplate: If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one. If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install Large files should be posted to a file sharing site like https://gist.github.com You should also read the support forum sticky post.
American2050 Posted December 27, 2022 Author Posted December 27, 2022 1 minute ago, warjort said: Maybe this if you don't want to write it yourself? https://www.curseforge.com/minecraft/mc-mods/configured Oh yes, I saw that mod, but that's what I was trying to prevent, I want to provide the Config screen myself and not depend on other mods. Quote
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