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Where to place my .javas in 1.3.1(Please help with a new problem!)


Thor597

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READ MY NEW PROBLEM BELOW

 

I've noticed in the 1.3.1 update there a lot of new server things in the src (of course since it now merges client and server)

 

And after trying to find the Entity files and biome and worldgen files i found them in the common.net.minecraft.src package and since the render and model files and particle FX files etc are in the client(because client handles rendering and texture) and all the other files are in the server i wondered if i was to do the same things with my files too, so my Render and Model files in the client and my mod_ files and all that in the common, or is it like one package where i place everything.

 

Sorry if this sounds n00bish.

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  • Biome, worldgen, item, block etc (files that go in both client and server) go in the common folder.
  • render, gui, model (client only) files go in the client section.
  • server files go in the server section.
    If you're not sure check where the vanilla minecraft ones are.

 

How the hell do I tell my BlockFurnace class where my Gui file is?

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How do I access Minecraft.java then?

 

I want to add an effectrenderer like this:

 

AC_EntityBlueSparkle entitybluesparkle = new AC_EntityBlueSparkle(world, d, d1, d2, d3, d4, d5);

ModLoader.getMinecraftInstance().addEffect(entitybluesparkle);

 

but it doesnt work anymore

 

Import it. You can directly import it no problem.

 

But for the files that need to be separated client and server, you can't use the common folder (e.g the one that needs Minecraft.java).

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Oh derp, anyway it had to be ModLoader.getMinecraftInstance().effectRenderer.addEffect but I figured it out!

 

Also, I have a couple other problems:

 

1. My Blocks and Items names does not display when I hover over them

 

2. When I hold my Blocks in my hand they have the right coordinates in the texture file only that they use the texture from terrain png(when theyre just in the inventory or on the ground they have the right texture)

 

3. Where did usePortal go?

 

4. My Mobs look completely fucked up, the texture is messed up and they all use the player model

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Oh derp, anyway it had to be ModLoader.getMinecraftInstance().effectRenderer.addEffect but I figured it out!

 

Also, I have a couple other problems:

 

1. My Blocks and Items names does not display when I hover over them

 

2. When I hold my Blocks in my hand they have the right coordinates in the texture file only that they use the texture from terrain png(when theyre just in the inventory or on the ground they have the right texture)

 

3. Where did usePortal go?

 

4. My Mobs look completely fucked up, the texture is messed up and they all use the player model

 

1. Use this instead of ModLoader.addName(...):

LanguageRegistry.instance().addStringLocalization("yourItemName" + ".name", "en_US", "Your Item Name");

 

2. Do you use getTextureFile() in your block class?

 

3. dunno, but I believe there is an other method / hook for it now

 

4. I have several problems with my entities, too. Here:

http://www.minecraftforge.net/forum/index.php/topic,1204.0.html

 

If you use the method addRenderer(...), I saw that there is something other for that now. Maybe try this:

RenderingRegistry.instance().registerEntityRenderingHandler(YourEntity.class, new YourEntityRender(new CSM_YourEntityModel(...)));

 

Use that like map.put(...) from the addRenderer in your load method and outcomment your whole addRenderer method. Maybe then it'll work.

Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! |

mah twitter

This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.

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Oh derp, anyway it had to be ModLoader.getMinecraftInstance().effectRenderer.addEffect but I figured it out!

 

Also, I have a couple other problems:

 

1. My Blocks and Items names does not display when I hover over them

 

2. When I hold my Blocks in my hand they have the right coordinates in the texture file only that they use the texture from terrain png(when theyre just in the inventory or on the ground they have the right texture)

 

3. Where did usePortal go?

 

4. My Mobs look completely fucked up, the texture is messed up and they all use the player model

 

1. Nothing Changed, My code: LanguageRegistry.instance().addStringLocalization("FrostedDirt" + ".name", "en_US", "Frosted Dirt");

 

2. Yes I do

 

3. Hmm, Lex?

 

4. I crashed:

 

 

2012-08-13 19:38:52 [iNFO] [sTDERR] java.lang.NullPointerException
2012-08-13 19:38:52 [iNFO] [sTDERR] 	at net.minecraft.src.Render.loadDownloadableImageTexture(Render.java:39)
2012-08-13 19:38:52 [iNFO] [sTDERR] 	at net.minecraft.src.RenderLiving.renderModel(RenderLiving.java:231)
2012-08-13 19:38:52 [iNFO] [sTDERR] 	at net.minecraft.src.RenderLiving.doRenderLiving(RenderLiving.java:99)
2012-08-13 19:38:52 [iNFO] [sTDERR] 	at net.minecraft.src.RenderLiving.doRender(RenderLiving.java:379)
2012-08-13 19:38:52 [iNFO] [sTDERR] 	at net.minecraft.src.RenderManager.renderEntityWithPosYaw(RenderManager.java:188)
2012-08-13 19:38:52 [iNFO] [sTDERR] 	at net.minecraft.src.RenderManager.renderEntity(RenderManager.java:175)
2012-08-13 19:38:52 [iNFO] [sTDERR] 	at net.minecraft.src.RenderGlobal.renderEntities(RenderGlobal.java:434)
2012-08-13 19:38:52 [iNFO] [sTDERR] 	at net.minecraft.src.EntityRenderer.renderWorld(EntityRenderer.java:1037)
2012-08-13 19:38:52 [iNFO] [sTDERR] 	at net.minecraft.src.EntityRenderer.updateCameraAndRender(EntityRenderer.java:894)
2012-08-13 19:38:52 [iNFO] [sTDERR] 	at net.minecraft.client.Minecraft.runGameLoop(Minecraft.java:768)
2012-08-13 19:38:52 [iNFO] [sTDERR] 	at net.minecraft.client.Minecraft.run(Minecraft.java:661)
2012-08-13 19:38:52 [iNFO] [sTDERR] 	at java.lang.Thread.run(Unknown Source)
2012-08-13 19:38:52 [iNFO] [sTDERR] java.lang.NullPointerException
2012-08-13 19:38:52 [iNFO] [sTDERR] 	at net.minecraft.src.Render.doRenderShadowAndFire(Render.java:328)
2012-08-13 19:38:52 [iNFO] [sTDERR] 	at net.minecraft.src.RenderManager.renderEntityWithPosYaw(RenderManager.java:189)
2012-08-13 19:38:52 [iNFO] [sTDERR] 	at net.minecraft.src.RenderManager.renderEntity(RenderManager.java:175)
2012-08-13 19:38:52 [iNFO] [sTDERR] 	at net.minecraft.src.RenderGlobal.renderEntities(RenderGlobal.java:434)
2012-08-13 19:38:52 [iNFO] [sTDERR] 	at net.minecraft.src.EntityRenderer.renderWorld(EntityRenderer.java:1037)
2012-08-13 19:38:52 [iNFO] [sTDERR] 	at net.minecraft.src.EntityRenderer.updateCameraAndRender(EntityRenderer.java:894)
2012-08-13 19:38:52 [iNFO] [sTDERR] 	at net.minecraft.client.Minecraft.runGameLoop(Minecraft.java:768)
2012-08-13 19:38:52 [iNFO] [sTDERR] 	at net.minecraft.client.Minecraft.run(Minecraft.java:661)
2012-08-13 19:38:52 [iNFO] [sTDERR] 	at java.lang.Thread.run(Unknown Source)

 

 

This is weird

 

 

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Oh derp, anyway it had to be ModLoader.getMinecraftInstance().effectRenderer.addEffect but I figured it out!

 

Also, I have a couple other problems:

 

1. My Blocks and Items names does not display when I hover over them

 

2. When I hold my Blocks in my hand they have the right coordinates in the texture file only that they use the texture from terrain png(when theyre just in the inventory or on the ground they have the right texture)

 

3. Where did usePortal go?

 

4. My Mobs look completely fucked up, the texture is messed up and they all use the player model

 

1. Nothing Changed, My code: LanguageRegistry.instance().addStringLocalization("FrostedDirt" + ".name", "en_US", "Frosted Dirt");

 

2. Yes I do

 

3. Hmm, Lex?

 

4. I crashed:

 

 

2012-08-13 19:38:52 [iNFO] [sTDERR] java.lang.NullPointerException
2012-08-13 19:38:52 [iNFO] [sTDERR] 	at net.minecraft.src.Render.loadDownloadableImageTexture(Render.java:39)
2012-08-13 19:38:52 [iNFO] [sTDERR] 	at net.minecraft.src.RenderLiving.renderModel(RenderLiving.java:231)
2012-08-13 19:38:52 [iNFO] [sTDERR] 	at net.minecraft.src.RenderLiving.doRenderLiving(RenderLiving.java:99)
2012-08-13 19:38:52 [iNFO] [sTDERR] 	at net.minecraft.src.RenderLiving.doRender(RenderLiving.java:379)
2012-08-13 19:38:52 [iNFO] [sTDERR] 	at net.minecraft.src.RenderManager.renderEntityWithPosYaw(RenderManager.java:188)
2012-08-13 19:38:52 [iNFO] [sTDERR] 	at net.minecraft.src.RenderManager.renderEntity(RenderManager.java:175)
2012-08-13 19:38:52 [iNFO] [sTDERR] 	at net.minecraft.src.RenderGlobal.renderEntities(RenderGlobal.java:434)
2012-08-13 19:38:52 [iNFO] [sTDERR] 	at net.minecraft.src.EntityRenderer.renderWorld(EntityRenderer.java:1037)
2012-08-13 19:38:52 [iNFO] [sTDERR] 	at net.minecraft.src.EntityRenderer.updateCameraAndRender(EntityRenderer.java:894)
2012-08-13 19:38:52 [iNFO] [sTDERR] 	at net.minecraft.client.Minecraft.runGameLoop(Minecraft.java:768)
2012-08-13 19:38:52 [iNFO] [sTDERR] 	at net.minecraft.client.Minecraft.run(Minecraft.java:661)
2012-08-13 19:38:52 [iNFO] [sTDERR] 	at java.lang.Thread.run(Unknown Source)
2012-08-13 19:38:52 [iNFO] [sTDERR] java.lang.NullPointerException
2012-08-13 19:38:52 [iNFO] [sTDERR] 	at net.minecraft.src.Render.doRenderShadowAndFire(Render.java:328)
2012-08-13 19:38:52 [iNFO] [sTDERR] 	at net.minecraft.src.RenderManager.renderEntityWithPosYaw(RenderManager.java:189)
2012-08-13 19:38:52 [iNFO] [sTDERR] 	at net.minecraft.src.RenderManager.renderEntity(RenderManager.java:175)
2012-08-13 19:38:52 [iNFO] [sTDERR] 	at net.minecraft.src.RenderGlobal.renderEntities(RenderGlobal.java:434)
2012-08-13 19:38:52 [iNFO] [sTDERR] 	at net.minecraft.src.EntityRenderer.renderWorld(EntityRenderer.java:1037)
2012-08-13 19:38:52 [iNFO] [sTDERR] 	at net.minecraft.src.EntityRenderer.updateCameraAndRender(EntityRenderer.java:894)
2012-08-13 19:38:52 [iNFO] [sTDERR] 	at net.minecraft.client.Minecraft.runGameLoop(Minecraft.java:768)
2012-08-13 19:38:52 [iNFO] [sTDERR] 	at net.minecraft.client.Minecraft.run(Minecraft.java:661)
2012-08-13 19:38:52 [iNFO] [sTDERR] 	at java.lang.Thread.run(Unknown Source)

 

 

This is weird

 

 

for 1.

this: "FrostedDirt" + ".name"

has to be this: "frostedDirt" + ".name"

 

for 3.

I dunno how it works on Blocks, I used that only for my items so far and that works.

 

for 4.

then I dunno. :/

Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! |

mah twitter

This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.

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Oh derp, anyway it had to be ModLoader.getMinecraftInstance().effectRenderer.addEffect but I figured it out!

 

Also, I have a couple other problems:

 

1. My Blocks and Items names does not display when I hover over them

 

2. When I hold my Blocks in my hand they have the right coordinates in the texture file only that they use the texture from terrain png(when theyre just in the inventory or on the ground they have the right texture)

 

3. Where did usePortal go?

 

4. My Mobs look completely fucked up, the texture is messed up and they all use the player model

 

1. Nothing Changed, My code: LanguageRegistry.instance().addStringLocalization("FrostedDirt" + ".name", "en_US", "Frosted Dirt");

 

2. Yes I do

 

3. Hmm, Lex?

 

4. I crashed:

 

 

2012-08-13 19:38:52 [iNFO] [sTDERR] java.lang.NullPointerException
2012-08-13 19:38:52 [iNFO] [sTDERR] 	at net.minecraft.src.Render.loadDownloadableImageTexture(Render.java:39)
2012-08-13 19:38:52 [iNFO] [sTDERR] 	at net.minecraft.src.RenderLiving.renderModel(RenderLiving.java:231)
2012-08-13 19:38:52 [iNFO] [sTDERR] 	at net.minecraft.src.RenderLiving.doRenderLiving(RenderLiving.java:99)
2012-08-13 19:38:52 [iNFO] [sTDERR] 	at net.minecraft.src.RenderLiving.doRender(RenderLiving.java:379)
2012-08-13 19:38:52 [iNFO] [sTDERR] 	at net.minecraft.src.RenderManager.renderEntityWithPosYaw(RenderManager.java:188)
2012-08-13 19:38:52 [iNFO] [sTDERR] 	at net.minecraft.src.RenderManager.renderEntity(RenderManager.java:175)
2012-08-13 19:38:52 [iNFO] [sTDERR] 	at net.minecraft.src.RenderGlobal.renderEntities(RenderGlobal.java:434)
2012-08-13 19:38:52 [iNFO] [sTDERR] 	at net.minecraft.src.EntityRenderer.renderWorld(EntityRenderer.java:1037)
2012-08-13 19:38:52 [iNFO] [sTDERR] 	at net.minecraft.src.EntityRenderer.updateCameraAndRender(EntityRenderer.java:894)
2012-08-13 19:38:52 [iNFO] [sTDERR] 	at net.minecraft.client.Minecraft.runGameLoop(Minecraft.java:768)
2012-08-13 19:38:52 [iNFO] [sTDERR] 	at net.minecraft.client.Minecraft.run(Minecraft.java:661)
2012-08-13 19:38:52 [iNFO] [sTDERR] 	at java.lang.Thread.run(Unknown Source)
2012-08-13 19:38:52 [iNFO] [sTDERR] java.lang.NullPointerException
2012-08-13 19:38:52 [iNFO] [sTDERR] 	at net.minecraft.src.Render.doRenderShadowAndFire(Render.java:328)
2012-08-13 19:38:52 [iNFO] [sTDERR] 	at net.minecraft.src.RenderManager.renderEntityWithPosYaw(RenderManager.java:189)
2012-08-13 19:38:52 [iNFO] [sTDERR] 	at net.minecraft.src.RenderManager.renderEntity(RenderManager.java:175)
2012-08-13 19:38:52 [iNFO] [sTDERR] 	at net.minecraft.src.RenderGlobal.renderEntities(RenderGlobal.java:434)
2012-08-13 19:38:52 [iNFO] [sTDERR] 	at net.minecraft.src.EntityRenderer.renderWorld(EntityRenderer.java:1037)
2012-08-13 19:38:52 [iNFO] [sTDERR] 	at net.minecraft.src.EntityRenderer.updateCameraAndRender(EntityRenderer.java:894)
2012-08-13 19:38:52 [iNFO] [sTDERR] 	at net.minecraft.client.Minecraft.runGameLoop(Minecraft.java:768)
2012-08-13 19:38:52 [iNFO] [sTDERR] 	at net.minecraft.client.Minecraft.run(Minecraft.java:661)
2012-08-13 19:38:52 [iNFO] [sTDERR] 	at java.lang.Thread.run(Unknown Source)

 

 

This is weird

 

 

for 1.

this: "FrostedDirt" + ".name"

has to be this: "frostedDirt" + ".name"

 

for 3.

I dunno how it works on Blocks, I used that only for my items so far and that works.

 

for 4.

then I dunno. :/

 

How can it be a lowercase f when the Block is called FrostedDirt?

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Oh derp, anyway it had to be ModLoader.getMinecraftInstance().effectRenderer.addEffect but I figured it out!

 

Also, I have a couple other problems:

 

1. My Blocks and Items names does not display when I hover over them

 

2. When I hold my Blocks in my hand they have the right coordinates in the texture file only that they use the texture from terrain png(when theyre just in the inventory or on the ground they have the right texture)

 

3. Where did usePortal go?

 

4. My Mobs look completely fucked up, the texture is messed up and they all use the player model

 

1. Nothing Changed, My code: LanguageRegistry.instance().addStringLocalization("FrostedDirt" + ".name", "en_US", "Frosted Dirt");

 

2. Yes I do

 

3. Hmm, Lex?

 

4. I crashed:

 

 

2012-08-13 19:38:52 [iNFO] [sTDERR] java.lang.NullPointerException
2012-08-13 19:38:52 [iNFO] [sTDERR] 	at net.minecraft.src.Render.loadDownloadableImageTexture(Render.java:39)
2012-08-13 19:38:52 [iNFO] [sTDERR] 	at net.minecraft.src.RenderLiving.renderModel(RenderLiving.java:231)
2012-08-13 19:38:52 [iNFO] [sTDERR] 	at net.minecraft.src.RenderLiving.doRenderLiving(RenderLiving.java:99)
2012-08-13 19:38:52 [iNFO] [sTDERR] 	at net.minecraft.src.RenderLiving.doRender(RenderLiving.java:379)
2012-08-13 19:38:52 [iNFO] [sTDERR] 	at net.minecraft.src.RenderManager.renderEntityWithPosYaw(RenderManager.java:188)
2012-08-13 19:38:52 [iNFO] [sTDERR] 	at net.minecraft.src.RenderManager.renderEntity(RenderManager.java:175)
2012-08-13 19:38:52 [iNFO] [sTDERR] 	at net.minecraft.src.RenderGlobal.renderEntities(RenderGlobal.java:434)
2012-08-13 19:38:52 [iNFO] [sTDERR] 	at net.minecraft.src.EntityRenderer.renderWorld(EntityRenderer.java:1037)
2012-08-13 19:38:52 [iNFO] [sTDERR] 	at net.minecraft.src.EntityRenderer.updateCameraAndRender(EntityRenderer.java:894)
2012-08-13 19:38:52 [iNFO] [sTDERR] 	at net.minecraft.client.Minecraft.runGameLoop(Minecraft.java:768)
2012-08-13 19:38:52 [iNFO] [sTDERR] 	at net.minecraft.client.Minecraft.run(Minecraft.java:661)
2012-08-13 19:38:52 [iNFO] [sTDERR] 	at java.lang.Thread.run(Unknown Source)
2012-08-13 19:38:52 [iNFO] [sTDERR] java.lang.NullPointerException
2012-08-13 19:38:52 [iNFO] [sTDERR] 	at net.minecraft.src.Render.doRenderShadowAndFire(Render.java:328)
2012-08-13 19:38:52 [iNFO] [sTDERR] 	at net.minecraft.src.RenderManager.renderEntityWithPosYaw(RenderManager.java:189)
2012-08-13 19:38:52 [iNFO] [sTDERR] 	at net.minecraft.src.RenderManager.renderEntity(RenderManager.java:175)
2012-08-13 19:38:52 [iNFO] [sTDERR] 	at net.minecraft.src.RenderGlobal.renderEntities(RenderGlobal.java:434)
2012-08-13 19:38:52 [iNFO] [sTDERR] 	at net.minecraft.src.EntityRenderer.renderWorld(EntityRenderer.java:1037)
2012-08-13 19:38:52 [iNFO] [sTDERR] 	at net.minecraft.src.EntityRenderer.updateCameraAndRender(EntityRenderer.java:894)
2012-08-13 19:38:52 [iNFO] [sTDERR] 	at net.minecraft.client.Minecraft.runGameLoop(Minecraft.java:768)
2012-08-13 19:38:52 [iNFO] [sTDERR] 	at net.minecraft.client.Minecraft.run(Minecraft.java:661)
2012-08-13 19:38:52 [iNFO] [sTDERR] 	at java.lang.Thread.run(Unknown Source)

 

 

This is weird

 

 

for 1.

this: "FrostedDirt" + ".name"

has to be this: "frostedDirt" + ".name"

 

for 3.

I dunno how it works on Blocks, I used that only for my items so far and that works.

 

for 4.

then I dunno. :/

 

How can it be a lowercase f when the Block is called FrostedDirt?

 

The first initial has to be lower case. If you set the block's name like this: block.setBlockName("FrostedDirt") then you have to do this for that method, too (like this: block.setBlockName("frostedDirt")

Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! |

mah twitter

This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.

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You have to rewrite a lot of the things you're doing.

Directly accessing effect renderer from common code is bad, as you wont have access to it on the server

Same with the old Minecraft.usePortal

you'll have to sue the server's version.

A lot of your stuff needs to be cleaned

I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
Consider supporting the team on Patreon

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You have to rewrite a lot of the things you're doing.

Directly accessing effect renderer from common code is bad, as you wont have access to it on the server

Same with the old Minecraft.usePortal

you'll have to sue the server's version.

A lot of your stuff needs to be cleaned

 

I'll get to working out my messy code then now!

 

I've searched my workspace for the usePortal (Client and Server) and its no longer there, has it been replaced with another one? or is it a completely new thing?

 

 

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Oh yeah, the camelCase frostedDirt thing didnt make a difference:

 

public static Block frostedDirt;

 

public mod_ArcticCraft()

{

 

            {

try {

config.load();

} catch (Exception g) {

}

 

                        this.frostedDirt = (new AC_BlockFrostDirt(initIntProp(config, "frostDirt", config.CATEGORY_BLOCK, 223), 3)).setHardness(0.5F).setBlockName("frostedDirt").setStepSound(Block.soundGravelFootstep).setCreativeTab(CreativeTabs.tabBlock);

 

 

                                    LanguageRegistry.instance().addStringLocalization("frostedDirt" + ".name", "en_US", "Frosted Dirt");

 

 

          }

}

                 

 

AC_BlockFrostDirt:

 

package net.minecraft.src;

 

import java.util.ArrayList;

import java.util.List;

import java.util.Random;

 

public class AC_BlockFrostDirt extends Block {

protected AC_BlockFrostDirt(int i, int j) {

super(i, j, Material.ground);

}

 

// You declare the block materials in here and what it drops because where using forge

 

public int idDropped(int i, Random rand, int j)

{

return mod_ArcticCraft.frostedDirt.blockID;

}

 

public String getVersion()

{

return "v1.0";

}

   

    public String getTextureFile() {

return "/ArcticCraft/ACBlocks.png";

}

}

 

 

I still get the weird texture bug when its in my hand and I still dont see a name when hovering over it

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Oh yeah, the camelCase frostedDirt thing didnt make a difference:

 

public static Block frostedDirt;

 

public mod_ArcticCraft()

{

 

            {

try {

config.load();

} catch (Exception g) {

}

 

                        this.frostedDirt = (new AC_BlockFrostDirt(initIntProp(config, "frostDirt", config.CATEGORY_BLOCK, 223), 3)).setHardness(0.5F).setBlockName("frostedDirt").setStepSound(Block.soundGravelFootstep).setCreativeTab(CreativeTabs.tabBlock);

 

 

                                    LanguageRegistry.instance().addStringLocalization("frostedDirt" + ".name", "en_US", "Frosted Dirt");

 

 

          }

}

                 

 

AC_BlockFrostDirt:

 

package net.minecraft.src;

 

import java.util.ArrayList;

import java.util.List;

import java.util.Random;

 

public class AC_BlockFrostDirt extends Block {

protected AC_BlockFrostDirt(int i, int j) {

super(i, j, Material.ground);

}

 

// You declare the block materials in here and what it drops because where using forge

 

public int idDropped(int i, Random rand, int j)

{

return mod_ArcticCraft.frostedDirt.blockID;

}

 

public String getVersion()

{

return "v1.0";

}

   

    public String getTextureFile() {

return "/ArcticCraft/ACBlocks.png";

}

}

 

 

I still get the weird texture bug when its in my hand and I still dont see a name when hovering over it

 

 

 

You need to use the @Mod() annotation go here for a tutorial on how to implement it

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    • Join one of the largest civilization experiments in Minecraft under our banner!   Our goal is to create the largest and most prominent civilization across the entirety of Minecraft, and we’d like you to join! We offer lots of unique roles and jobs that tailor to your specific skillset in Minecraft! You can build a city, participate in the government, or fight for Gold, God, and Glory on the battlefield!   Join our nation today! https://discord.gg/hb3cuaDezA
    • I have an issue where after I exit the world the capability data does not save when I reload the world. It will save the initial data such as village name but if I modify any data during gameplay theres a 5% chance the data saves when I exit then reload the world. I read the docs and was told that chunks need to be marked dirty but the docs does not say how to mark the chunk dirty... Heres the provider: public class ChunkCapProvider implements ICapabilityProvider, ICapabilitySerializable<CompoundTag> { private final Capability<IChunk> capability = ChunkCapability.CHUNK_CAPABILITY; private final ChunkCapability instance = new ChunkCapability(); private final LazyOptional lazy = LazyOptional.of(()->instance).cast(); public void invalidate(){ lazy.invalidate(); } @Nonnull @Override public <T> LazyOptional<T> getCapability(@Nonnull Capability<T> cap, @Nullable Direction direction) { if(cap == capability ) return lazy; return LazyOptional.empty(); } @Override public CompoundTag serializeNBT() { return instance.serializeNBT(); } @Override public void deserializeNBT(CompoundTag tag) { instance.deserializeNBT(tag); } }   Heres the capability class: public class ChunkCapability implements IChunk { public static final ResourceLocation ID = new ResourceLocation(Main.MODID, "owner"); public static final String VILLAGE_NAME = "village_name"; public static final String SAVED_ROLES = "saved_roles"; public static final String SAVED_POINTS = "saved_points"; public static final String BAD_CHUNK = "BAD_VILLAGE_CHUNK"; public static Capability<IChunk> CHUNK_CAPABILITY = null; private String villageName = "BAD_VILLAGE_CHUNK"; private String savedRoles = ""; private String savedPoints = ""; public ChunkCapability(){ this.getClass(); } @Override public CompoundTag serializeNBT() { CompoundTag nbt = new CompoundTag(); nbt.putString(SAVED_ROLES, this.savedRoles); nbt.putString(SAVED_POINTS, this.savedPoints); nbt.putString(VILLAGE_NAME, this.villageName); return nbt; } public void deserializeNBT(CompoundTag tag) { this.setVillageName(tag.getString(VILLAGE_NAME)); this.setSavedRoles(tag.getString(SAVED_ROLES)); this.setSavedPoints(tag.getString(SAVED_POINTS)); } public String getVillageName() { return this.villageName; } public void setVillageName(String str) { this.villageName = str; } public void setSavedRoles(String str) { this.savedRoles = str; } public void setRole(String name, String role){ if(!this.hasRole(name)) { this.savedRoles += (name + ":" + role + ","); this.savedPoints += (name + ":" + 10 + ","); return; } String roleName = this.getRole(name); String firstStr = this.savedRoles.substring(0, this.savedRoles.indexOf(name + ":") + name.length() + 1); String lastStr = this.savedRoles.substring(this.savedRoles.indexOf(name + ":") + ((name.length() + 1) + roleName.length())); this.savedRoles = firstStr + role + lastStr; } public String getRole(String name){ if(this.savedRoles.isEmpty() || !this.savedRoles.contains(name)) { this.setRole(name, Roles.Role.FOREIGNER.getName()); } String fStr = this.savedRoles.substring(this.savedRoles.indexOf(name + ":"), this.savedRoles.indexOf(',')); return fStr.substring(fStr.indexOf(':') + 1); } public boolean hasRole(String name) { if(this.savedRoles.isEmpty()) return false; return this.savedRoles.contains(name); } public String getSavedRoles() { return this.savedRoles; } public String getSavedPoints() { return this.savedPoints; } public void setSavedPoints(String name) { this.savedPoints = name; } public int getPoints(String name) { if(this.savedPoints.isEmpty() || !this.savedRoles.contains(name)) this.setPoints(name, 10); String fStr = this.savedPoints.substring(this.savedPoints.indexOf(name + ':')); return Integer.parseInt(fStr.substring(fStr.indexOf(':') + 1, fStr.indexOf(','))); } public void setPoints(String name, int rV) { if(!this.hasPoints(name)){ this.savedPoints += (name + ":" + rV + ","); return; } String oldPoints = String.valueOf(this.getPoints(name)); String points = String.valueOf(rV); String firstStr = this.savedPoints.substring(0, this.savedPoints.indexOf(name + ":") + name.length() + 1); String lastStr = this.savedPoints.substring(this.savedPoints.indexOf(name + ":") + ((name.length() + 1) + oldPoints.length())); Minecraft.getInstance().player.displayClientMessage(Component.nullToEmpty("Saved String: " + (firstStr + points + lastStr)), false); this.savedPoints = (firstStr + points + lastStr); } public boolean hasPoints(String name) { if(this.savedPoints.isEmpty()) return false; return this.savedPoints.contains(name); } }   Heres where I attach/register: @Mod.EventBusSubscriber(modid = Main.MODID) public class CapabilityEvents { @SubscribeEvent public static void attachCapability(AttachCapabilitiesEvent<LevelChunk> event){ ChunkCapProvider provider = new ChunkCapProvider(); event.addCapability(ChunkCapability.ID, provider); event.addListener(provider::invalidate); } }  
    • Id use this ServerLevel#findNearestMapFeature  
    • Trying to play with the mods: Tinkers Construct, Buildcraft and the Blood Magic addon Blood Arsenal; the game crashes. I noticed that when trying to use only two of the three in any combination the game opens without problems, but when trying to put all three together the error occurs. Is there any configuration I can modify or any other way to solve the problem?   ---- Minecraft Crash Report ---- // Hi. I'm Minecraft, and I'm a crashaholic. Time: 5/22/24 8:48 PM Description: There was a severe problem during mod loading that has caused the game to fail cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: tconstruct/library/weaponry/AmmoWeapon     at cpw.mods.fml.common.LoadController.transition(LoadController.java:163)     at cpw.mods.fml.common.Loader.loadMods(Loader.java:544)     at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:208)     at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)     at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)     at net.minecraft.client.main.Main.main(SourceFile:148)     at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)     at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)     at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)     at java.lang.reflect.Method.invoke(Unknown Source)     at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)     at net.minecraft.launchwrapper.Launch.main(Launch.java:28) Caused by: java.lang.NoClassDefFoundError: tconstruct/library/weaponry/AmmoWeapon     at java.lang.Class.forName0(Native Method)     at java.lang.Class.forName(Unknown Source)     at cpw.mods.fml.common.ProxyInjector.inject(ProxyInjector.java:42)     at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:512)     at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)     at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)     at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)     at java.lang.reflect.Method.invoke(Unknown Source)     at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)     at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)     at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)     at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)     at com.google.common.eventbus.EventBus.post(EventBus.java:275)     at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:212)     at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:190)     at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)     at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)     at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)     at java.lang.reflect.Method.invoke(Unknown Source)     at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)     at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)     at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)     at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)     at com.google.common.eventbus.EventBus.post(EventBus.java:275)     at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)     at cpw.mods.fml.common.Loader.loadMods(Loader.java:513)     ... 10 more Caused by: java.lang.ClassNotFoundException: tconstruct.library.weaponry.AmmoWeapon     at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)     at java.lang.ClassLoader.loadClass(Unknown Source)     at java.lang.ClassLoader.loadClass(Unknown Source)     ... 36 more Caused by: java.lang.NoClassDefFoundError: tconstruct/library/weaponry/AmmoItem     at java.lang.ClassLoader.defineClass1(Native Method)     at java.lang.ClassLoader.defineClass(Unknown Source)     at java.security.SecureClassLoader.defineClass(Unknown Source)     at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:182)     ... 38 more Caused by: java.lang.ClassNotFoundException: tconstruct.library.weaponry.AmmoItem     at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:101)     at java.lang.ClassLoader.loadClass(Unknown Source)     at java.lang.ClassLoader.loadClass(Unknown Source)     ... 42 more A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- System Details -- Details:     Minecraft Version: 1.7.10     Operating System: Windows 10 (x86) version 10.0     Java Version: 1.8.0_411, Oracle Corporation     Java VM Version: Java HotSpot(TM) Client VM (mixed mode, sharing), Oracle Corporation     Memory: 271923192 bytes (259 MB) / 402653184 bytes (384 MB) up to 536870912 bytes (512 MB)     JVM Flags: 9 total; -Xmx512M -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M -XX:+IgnoreUnrecognizedVMOptions -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump     AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used     IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0     FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1614 14 mods loaded, 14 mods active     States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored     UC    mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)      UC    FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1614-1.7.10.jar)      UC    Forge{10.13.4.1614} [Minecraft Forge] (forge-1.7.10-10.13.4.1614-1.7.10.jar)      UC    AWWayofTime{v1.3.3} [Blood Magic: Alchemical Wizardry] (BloodMagic-1.7.10-1.3.3-17.jar)      UC    Mantle{1.7.10-0.3.2.jenkins191} [Mantle] (Mantle-1.7.10-0.3.2b.jar)      UE    TConstruct{1.7.10-1.8.8.build991} [Tinkers' Construct] (TConstruct-1.7.10-1.8.8.build991.jar)      UC    BloodArsenal{1.2-5} [Blood Arsenal] (BloodArsenal-1.7.10-1.2-5.jar)      UC    BuildCraft|Core{7.1.25} [BuildCraft] (buildcraft-7.1.25.jar)      UC    BuildCraft|Builders{7.1.25} [BC Builders] (buildcraft-7.1.25.jar)      UC    BuildCraft|Robotics{7.1.25} [BC Robotics] (buildcraft-7.1.25.jar)      UC    BuildCraft|Silicon{7.1.25} [BC Silicon] (buildcraft-7.1.25.jar)      UC    BuildCraft|Energy{7.1.25} [BC Energy] (buildcraft-7.1.25.jar)      UC    BuildCraft|Transport{7.1.25} [BC Transport] (buildcraft-7.1.25.jar)      UC    BuildCraft|Factory{7.1.25} [BC Factory] (buildcraft-7.1.25.jar)      GL info: ' Vendor: 'Intel' Version: '4.4.0 - Build 21.20.16.4541' Renderer: 'Intel(R) HD Graphics 610'     Mantle Environment: Environment healthy.     TConstruct Environment: Environment healthy.
    • fixed this problem but now i have a new one  java.lang.RuntimeException: java.lang.NoSuchFieldException: processor  Help 
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