Jump to content

hooks for renderName


DarkGuardsman

Recommended Posts

In the renderPlayer.class i tend to rewrite the RenderName method to make my mod ComeCloser work. Since forge changes that class i tend to have to rewrite my mod every update to be safe. It would be nice if there were some hooks to mess around with the rendering of player names. For example changing the size of the name tag, The name being displayed, the colors of the name, or for my mod the range at which it renders for other players. i would be grateful if they were added to forge. Especially since i plan to edit the player's name to show his Team in another mod i'm working on. I think a few other mods would take advantage of this if the hooks existed.

 

 

Link to comment
Share on other sites

ty after i posted and finish work on one of my mods i finally got to google how. I'm a little stuck on how to start going about creating a hook. I'm going to do a little research later on it but you think you can start me in the right direction. Maybe with an example or guide of how forge does hooks.

Link to comment
Share on other sites

The ForgeHooks.java file is the primary link for them all, mostly copy how it works.

ty, your doing a good job at not hand holding. I'll just try something and post back here if i need code help.

Mostly due to being busy.  ;)

 

Besides, the ForgeHooks.java file is fascinating.  It is the central communication point for so many of the Forge hooks, good at giving ideas.

Link to comment
Share on other sites

 

Mostly due to being busy.  ;)

i know being busy too well :)

Besides, the ForgeHooks.java file is fascinating.  It is the central communication point for so many of the Forge hooks, good at giving ideas.

I would find them fascinating if i understood java better. Still working out in my head how it goes together.

Link to comment
Share on other sites

Ok i got somethings, don't know what it is but its something  :) . I took how forge did custom item rendering and tried to make my code a custom player name render. It will do a check too see if the mod wants to use the normal name render. If it doesn't it calls to the mod's playerName render. At least that how it should work. Here my code if anyone want to comment on it. I'm still trying to understand how to make hooks, and how to use them.

 

At the bottom of the ForgeHooksClient.class

 public static boolean ShouldRenderNameOther()
    {
        for (IPlayerName handler : playerNameHandlers)
        {
            if (handler.shouldRenderNameOther())
            {
                return true;
            }
        }
        return false;
    }
    static LinkedList<IPlayerName> playerNameHandlers = new LinkedList<IPlayerName>();

    public static void renderPlayerName(IPlayerName customRenderer, EntityPlayer par1EntityPlayer, double par2, double par4, double par6)
    {
        if(customRenderer != null)
        {
            customRenderer.renderNewName(par1EntityPlayer,par2, par4, par6);
        }
         
    }   
    

at the bottom of the MinecraftForgeCleint.class

 private static IPlayerName customPlayerNameRender;
    public static void registerPlayerNameRenderer(IPlayerName renderer)
    {
       customPlayerNameRender = renderer;
    }
    public static IPlayerName getPlayerNameRender() {
    	
	return customPlayerNameRender;
}

My handler class

package net.minecraft.src.forge;
import net.minecraft.src.*;

public interface IPlayerName
{
    /** Called when RenderPlayer goes to render player name.
     * @return true if player's name should be rendered another way
     */
public boolean shouldRenderNameOther();

public void renderNewName(EntityPlayer par1EntityPlayer, double par2, double par4, double par6);
}

changed made to renderPlayer.class

if(ForgeHooksClient.ShouldRenderNameOther())
        	{
           //normal renderName Stuff
        	}
        	else
        	{
        		IPlayerName customRenderer = MinecraftForgeClient.getPlayerNameRender();
        		ForgeHooksClient.renderPlayerName(customRenderer, par1EntityPlayer,par2,par4, par6);
        	}

 

Link to comment
Share on other sites

i was posting the code for people to make suggestions before i finished and make a pull request. Also too see if i missed anything in make this work right.

A pull request submission allow people to make comments on it, comments on individual lines of code, lets people see how it fits into the whole, and lets people submit fixes to the pull request.  :)

Link to comment
Share on other sites

I think that this would work only with one mod using this, lets say that I'd like to use this too there are two things that would happen a) it would override my code b) it would override your code

Ya i noticed that but not sure how too change it much. I think no matter what i change this would always be the case since a player can only have one name tag.do you have any suggestions on how to get it working without conflict?

Link to comment
Share on other sites

In what conditions do you want to change this? Like if I'm in water set font size to 100 and when I get out set it back to normal or you set it once and it should stay like that.

original i was looking for a way to remove conflict with the fact my mod ComeCloser would conflict with anything that effected player render. The mod does the simplest thing and change the range at which name tags render for the player. So say you 10 blocks from me your name would show above your head in game for me. My mod changes this so at 10 blocks i can't see your name tag but at 8 i can. I was also looking to hook into this for other conditions say your in water the range is even less. Or if i use a smoke grenade it reduces to almost zero. Also for another mod i'm working on i want to add a team name before or under the player's name without conflicting with my other mod or another mod.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • If you're seeking an unparalleled solution to recover lost or stolen cryptocurrency, let me introduce you to GearHead Engineers Solutions. Their exceptional team of cybersecurity experts doesn't just restore your funds; they restore your peace of mind. With a blend of cutting-edge technology and unparalleled expertise, GearHead Engineers swiftly navigates the intricate web of the digital underworld to reclaim what's rightfully yours. In your moment of distress, they become your steadfast allies, guiding you through the intricate process of recovery with transparency, trustworthiness, and unwavering professionalism. Their team of seasoned web developers and cyber specialists possesses the acumen to dissect the most sophisticated schemes, leaving no stone unturned in their quest for justice. They don't just stop at recovering your assets; they go the extra mile to identify and track down the perpetrators, ensuring they face the consequences of their deceitful actions. What sets  GearHead Engineers apart is not just their technical prowess, but their unwavering commitment to their clients. From the moment you reach out to them, you're met with compassion, understanding, and a resolute determination to right the wrongs inflicted upon you. It's not just about reclaiming lost funds; it's about restoring faith in the digital landscape and empowering individuals to reclaim control over their financial futures. If you find yourself ensnared in the clutches of cybercrime, don't despair. Reach out to GearHead Engineers and let them weave their magic. With their expertise by your side, you can turn the tide against adversity and emerge stronger than ever before. In the realm of cybersecurity, GearHead Engineers reigns supreme. Don't just take my word for it—experience their unparalleled excellence for yourself. Your journey to recovery starts here.
    • Ok so this specific code freezes the game on world creation. This is what gets me so confused, i get that it might not be the best thing, but is it really so generation heavy?
    • Wizard web recovery has exhibited unparalleled strength in the realm of recovery. They stand out as the premier team to collaborate with if you encounter withdrawal difficulties from the platform where you’ve invested. Recently, I engaged with them to recover over a million dollars trapped in an investment platform I’d been involved with for months. I furnished their team with every detail of the investment, including accounts, names, and wallet addresses to which I sent the funds. This decision proved to be the best I’ve made, especially after realizing the company had scammed me.   Wizard web recovery ensures exemplary service delivery and ensures the perpetrators face justice. They employ advanced techniques to ensure you regain access to your funds. Understandably, many individuals who have fallen victim to investment scams may still regret engaging in online services again due to the trauma of being scammed. However, I implore you to take action. Seek assistance from Wizard Web Recovery today and witness their remarkable capabilities. I am grateful that I resisted their enticements, and despite the time it took me to discover Wizard web recovery, they ultimately fulfilled my primary objective. Without wizard web recovery intervention, I would have remained despondent and perplexed indefinitely.
    • I've tested the same code on three different envionrments (Desktop win10, desktop Linux and Laptop Linux) and it kinda blows up all the same. Gonna try this code and see if i can tune it
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.