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Posted

i was wonder i am making a mod and i have custom models for my mobs, and i would like to animate them but i think it might be easier if there was a program for it and then i can get my modellers to do that stuff if you could link me to a program, if there is one, i would be very thankful.

Posted

Unfortunately, probably not.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

There's no program for animating the models commonly used.

Nor does the file format for 3d models support animational data (.Obj only stores model information for 1 single frame).

 

There are workaround to this of course.

But none of them is easier than creating your own custom animation data and model importer, which is not easy to put it simply :P

If you guys dont get it.. then well ya.. try harder...

Posted

"easiest" way is to make an array of models, each representing a single frame of the animation

 

but there are multiple visual, programatical and ressource problem associate with that method

how to debug 101:http://www.minecraftforge.net/wiki/Debug_101

-hydroflame, author of the forge revolution-

Posted

And would not account for partial ticks.  You'd have no way to calculate the inbetweens.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

And would not account for partial ticks.  You'd have no way to calculate the inbetweens.

but there are multiple visual, programatical and ressource problem associate with that method

 

frame interpolation being one of those, of course if the model is animated at 60 fps then this will not really show up in game. but you WILL get interpolation problem when you change from one animation to another.

 

somebody should really take a day and make a colladae parser+renderer for minecraft

how to debug 101:http://www.minecraftforge.net/wiki/Debug_101

-hydroflame, author of the forge revolution-

Posted

somebody should really take a day and make a colladae parser+renderer for minecraft

^

Didn't the update just ruin your other projects anyways? ;)

If you guys dont get it.. then well ya.. try harder...

Posted

<offtopic> yes and no, it seems mojang is "eventually working towards an official modding api" while my mod has some working feature and a lot of potential</offtopic>

how to debug 101:http://www.minecraftforge.net/wiki/Debug_101

-hydroflame, author of the forge revolution-

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MountableWolfEntity package com.vals.valscraft.entity; import com.vals.valscraft.network.MountSyncPacket; import com.vals.valscraft.network.NetworkHandler; import net.minecraft.client.Minecraft; import net.minecraft.network.syncher.EntityDataAccessor; import net.minecraft.network.syncher.EntityDataSerializers; import net.minecraft.network.syncher.SynchedEntityData; import net.minecraft.server.MinecraftServer; import net.minecraft.server.level.ServerPlayer; import net.minecraft.world.entity.EntityType; import net.minecraft.world.entity.Mob; import net.minecraft.world.entity.ai.attributes.AttributeSupplier; import net.minecraft.world.entity.ai.attributes.Attributes; import net.minecraft.world.entity.animal.Wolf; import net.minecraft.world.entity.player.Player; import net.minecraft.world.entity.Entity; import net.minecraft.world.InteractionHand; import net.minecraft.world.InteractionResult; import net.minecraft.world.item.ItemStack; import net.minecraft.world.item.Items; import net.minecraft.world.level.Level; 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