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Posted

Hello

 

After updating to 1.3.2 my explosive didnt render, when I right click it to activate it it just becomes invisible. My classes:

 

ClientProxy:

 

 

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Block file

 

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Entity File:

 

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Render File:

 

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Please help :)

Posted
  On 8/24/2012 at 8:55 PM, LexManos said:

I see nowhere where you register your entity.

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  • 2 weeks later...
Posted

Ok look. I have this code now:

 

Init

 

EntityRegistry.registerModEntity(ThorMod_EntityEmeraldPrimed.class, "EmBomb", ModLoader.getUniqueEntityId(), this, 250, 5, false);

EntityRegistry.registerGlobalEntityID(ThorMod_EntityEmeraldPrimed.class, "EmBomb",  ModLoader.getUniqueEntityId());

 

ClientProxy:

 

RenderingRegistry.registerEntityRenderingHandler(ThorMod_EntityEmeraldPrimed.class, new ThorMod_RenderEmeraldBomb());

 

still invisobitch

Posted
  On 9/4/2012 at 11:29 AM, Thor597 said:

Ok look. I have this code now:

 

Init

 

EntityRegistry.registerModEntity(ThorMod_EntityEmeraldPrimed.class, "EmBomb", ModLoader.getUniqueEntityId(), this, 250, 5, false);

EntityRegistry.registerGlobalEntityID(ThorMod_EntityEmeraldPrimed.class, "EmBomb",  ModLoader.getUniqueEntityId());

 

ClientProxy:

 

RenderingRegistry.registerEntityRenderingHandler(ThorMod_EntityEmeraldPrimed.class, new ThorMod_RenderEmeraldBomb());

 

still invisobitch

 

Your init is somehow wrong. first you have to call registerGlobalEntityID, then registerModEntity. Also, for registerGlobalEntityID, don't use ModLoader.getUniqueEntityId(), instead use EntityRegistry.findGlobalUniqueEntityId(). And for registerModEntity, use an actual number instead of ModLoader.getUniqueEntityId(), like 0 for your first entity, 1 for your second one, 3 for your third one and so on.

 

like this:

EntityRegistry.registerGlobalEntityID(ThorMod_EntityEmeraldPrimed.class, "EmBomb",  EntityRegistry.findGlobalUniqueEntityId());
EntityRegistry.registerModEntity(ThorMod_EntityEmeraldPrimed.class, "EmBomb", 0, this, 250, 5, false);

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  Quote

This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.

Posted

Do you even call your registerRenderInformation() from your proxy in your load method?

Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! |

mah twitter

  Quote

This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.

Posted

Try to shove it into your load method then, works for me.

Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! |

mah twitter

  Quote

This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.

Posted

I am having the same issue. I've done everything correctly just like you, and my living entities render correctly along with my EntityThrowable. My meteors don't want to render. (Author of the Falling Meteors mod = me) They are alive and working because they cause the explosion, but they are not rendering at all.

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