Jump to content

Recommended Posts

Posted
  On 4/24/2015 at 11:06 PM, LexManos said:

These new forums will not be used until we get them in line with the design I want for them.

Right now they look atrocious and are a PITA to navigate.

If anyone is familiar with discourse and ruby, please contact me and we can start working on a new layout for the site.

Until then, we're staying here.

 

 

 

 


We've recently opened a new community forum that may be replacing this one, and would like you guys to provide feedback on it, especially in regards to speed, usability, and more.

 

 

Here's the link: http://discuss.minecraftforge.net/

 

 

You'll need to create a new account, though it links with a few services if you want, more will be added later.

Read the EAQ before posting! OR ELSE!

 

  Quote
This isn't building better software, its trying to grab a place in the commit list of a highly visible github project.

 

www.forgeessentials.com

 

Don't PM me, I don't check this account unless I have to.

  • 3 weeks later...
Posted

Reports received on IRC: People are having trouble creating accounts: https://meta.discourse.org/t/problem-creating-new-account/11896

 

OvermindDL1, I've already sent you a tweet, just posting here again for the record.

Read the EAQ before posting! OR ELSE!

 

  Quote
This isn't building better software, its trying to grab a place in the commit list of a highly visible github project.

 

www.forgeessentials.com

 

Don't PM me, I don't check this account unless I have to.

Posted

I don't know if this is the correct place to ask questions but I can't create an account on the new forums :(

So will threads from the old forums be merged with the new, or will they stay separate? I am under the impression they will stay separate due to the Forum Archives link (which, by the way, is broken).

?

An average guy who mods Minecraft. If you need help and are willing to use your brain, don't be afraid to ask.

 

Also, check out the Unofficial Minecraft Coder Pack (MCP) Prerelease Center for the latest from the MCP Team!

 

Was I helpful? Leave some karma/thanks! :)

  • 1 month later...
  • 2 weeks later...
  • 2 weeks later...
  • 2 weeks later...
  • 1 month later...
Posted

I made an account to comment and offer critique on the beta forum design. To be straight to the point, the beta design as it stand is pretty terrible from a usability point-of-view. The main issue is the hierarchy of information and the non-intuitive buttons/hyperlinks. My eyes are drawn all over the page and it's hard to tell which information is "more important" than others. A few key examples are as follows:

  • The red text used for hyperlinks and the "latest posts" listing on the main page stands out way too much. It draws your eye away from other more important info such as titles, and clashes with the standard, black, non-hyperlinked text. Compare this with the original forum and it's blue hyperlinks with underlines. You'll notice the colour blends well when embedded along black standard text but still appears distinct and is clearly clickable.
  • The removal of column divider lines causes difficulty distinguishing between columns and muddles the design of the front page. Ironically, I suspect this design choice was intended to create a more "minimal" effect but has the unfortunate side effect of causing the overall design to be more convoluted. In an information-dense design such as a forum, keeping some level of column differentiation is critical to allow a viewer to quickly distinguish between the different sets of information. You can see how this was applied horizontally for each topic row. Divider lines are used to great effect in the current forum and are used in many other forums for good reason. They work.
  • The titles and many other hyperlink text, aside from a mouse pointer change on roll-over, have no indication that they're clickable links. The current forum uses underlines, colour, and rollover changes to indicate that text is clickable vs. greyscale standard text. Removing or changing this visual system has serious practical consequences that will likely be a great source of frustration for your visitors.

 

All in all, I can see how the designer has tried to make the beta forum design sleek and more minimal looking, but it unfortunately failed as a design for lack of some key usability concepts. I would strongly reconsider this design since there's no point making a webpage sleek, sexy, and minimal if it's a pain-in-the-ass to use. If I had the time, I'd offer further assistance, but as of now all I can offer is my critique and suggestions. Sorry if this sounded harsh or like I didn't appreciate the work put into the new design. I genuinely hope this helps because if I didn't care I wouldn't have commented.

 

p.s. I use "minimal" in the loosest sense. It was best word I could think of to accurately describe what I thought the designer was trying to achieve.

 

  • 1 month later...
Posted

These new forums will not be used until we get them in line with the design I want for them.

Right now they look atrocious and are a PITA to navigate.

If anyone is familiar with discourse and ruby, please contact me and we can start working on a new layout for the site.

Until then, we're staying here.

I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
Consider supporting the team on Patreon

  • 8 months later...
Posted
  On 4/24/2015 at 11:06 PM, LexManos said:

These new forums will not be used until we get them in line with the design I want for them.

Right now they look atrocious and are a PITA to navigate.

If anyone is familiar with discourse and ruby, please contact me and we can start working on a new layout for the site.

Until then, we're staying here.

 

Hi, I know this is a really old post now but from what I can tell you are still working on this. I just wanted to put it out there that I know the inner workings of discourse and I ruffly know Ruby although PHP, CSS, Sass, html5 are more my sort of thing. I am a website designer and developer and I would love to help out. If you would like to talk more then you can contact me on here or my skype: mike12074 or pretty much every other means of contact but a PM would be best for me to share those with you. :)

Posted

I need a skinned discourse that looks and navigates like a forum.

Simple concept, make it look/feel like the current site.

I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
Consider supporting the team on Patreon

Posted
  On 1/2/2016 at 10:10 PM, LexManos said:

I need a skinned discourse that looks and navigates like a forum.

Simple concept, make it look/feel like the current site.

 

Yeah, I can do that :) Would you like to talk more about it? If you would then feel free to contact me. It sounds like a fun little project to work on and help out with.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Hello , when I try to launch the forge installer it just crash with a message for 0,5 secondes. I'm using java 17 to launch it. Here's the link of the error :https://cdn.corenexis.com/view/?img=d/ma24/qs7u4U.jpg  
    • You will find the crash-report or log in your minecraft directory (crash-report or logs folder)
    • Use a modpack which is using these 2 mods as working base:   https://www.curseforge.com/minecraft/modpacks/life-in-the-village-3
    • inicie un mundo donde instale Croptopia y Farmer's Delight, entonces instale el addon Croptopia Delight pero no funciona. es la version 1.18.2
    • Hello all. I'm currently grappling with the updateShape method in a custom class extending Block.  My code currently looks like this: The conditionals in CheckState are there to switch blockstate properties, which is working fine, as it functions correctly every time in getStateForPlacement.  The problem I'm running into is that when I update a state, the blocks seem to call CheckState with the position of the block which was changed updated last.  If I build a wall I can see the same change propagate across. My question thus is this: is updateShape sending its return to the neighbouring block?  Is each block not independently executing the updateShape method, thus inserting its own current position?  The first statement appears to be true, and the second false (each block is not independently executing the method). I have tried to fix this by saving the block's own position to a variable myPos at inception, and then feeding this in as CheckState(myPos) but this causes a worse outcome, where all blocks take the update of the first modified block, rather than just their neighbour.  This raises more questions than it answers, obviously: how is a different instance's variable propagating here?  I also tried changing it so that CheckState did not take a BlockPos, but had myPos built into the body - same problem. I have previously looked at neighbourUpdate and onNeighbourUpdate, but could not find a way to get this to work at all.  One post on here about updatePostPlacement and other methods has proven itself long superceded.  All other sources on the net seem to be out of date. Many thanks in advance for any help you might offer me, it's been several days now of trying to get this work and several weeks of generally trying to get round this roadblock.  - Sandermall
  • Topics

  • Who's Online (See full list)

    • There are no registered users currently online
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.