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Posted

Hey all! I've finished my mod and its working perfectly in single player.

I went to test it in multiplayer, and its working great there too! Until I go into my custom dimension, then my client + server crash and give this error.

 

2012-10-01 20:07:39 [sEVERE] Encountered an unexpected exception NoSuchMethodError
java.lang.NoSuchMethodError: vp.a(FI)F
at ChunkProviderDeathWorld.initializeNoiseField(ChunkProviderDeathWorld.java:247)
at ChunkProviderDeathWorld.generateTerrain(ChunkProviderDeathWorld.java:65)
at ChunkProviderDeathWorld.d(ChunkProviderDeathWorld.java:213)
at gq.c(ChunkProviderServer.java:106)
at gp.<init>(SourceFile:26)
at go.a(SourceFile:171)
at go.a(SourceFile:202)
at et.a(ServerConfigurationManager.java:127)
at et.c(ServerConfigurationManager.java:176)
at et.a(ServerConfigurationManager.java:88)
at gx.completeConnection(NetLoginHandler.java:164)
at cpw.mods.fml.common.network.FMLNetworkHandler.handleClientConnection(FMLNetworkHandler.java:149)
at cpw.mods.fml.common.network.FMLNetworkHandler.onConnectionReceivedFromClient(FMLNetworkHandler.java:109)
at gx.d(NetLoginHandler.java:149)
at gx.c(NetLoginHandler.java:51)
at fy.a(ServerListenThread.java:50)
at fx.b(SourceFile:29)
at ft.q(DedicatedServer.java:256)
at net.minecraft.server.MinecraftServer.p(MinecraftServer.java:547)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:453)
at ep.run(SourceFile:539)

Its seem to be an error with the landscape generation, I'm using Dimension API 1.6.1 and Forge 4.1.1.297.

Why does it work in SP and not in MP when I installed both the same way.

 

Help, I really need this!

 

EDIT:

This

initializeNoiseField

Seems to be the problem in the server, I dont know why.

That is because WorldChunkManager.getTemperatureAtHeight(float,int) doesn't exist on the server, and you're trying to call it.

I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
Consider supporting the team on Patreon

I don't know, is there?

I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
Consider supporting the team on Patreon

  • Author

I don't know, is there?

I've removed it, It wasn't needed and the world still looks the same, so thats fixed.

But now it gives THIS error.

[sEVERE] Encountered an unexpected exception NoSuchMethodError
java.lang.NoSuchMethodError: vk.i()F
at ChunkProviderDeathWorld.initializeNoiseField(ChunkProviderDeathWorld.java:247)
at ChunkProviderDeathWorld.generateTerrain(ChunkProviderDeathWorld.java:65)
at ChunkProviderDeathWorld.d(ChunkProviderDeathWorld.java:213)
at gq.c(ChunkProviderServer.java:106)
at gp.<init>(SourceFile:26)
at go.a(SourceFile:171)
at go.a(SourceFile:202)
at et.a(ServerConfigurationManager.java:128)
at et.c(ServerConfigurationManager.java:177)
at et.a(ServerConfigurationManager.java:89)
at gx.completeConnection(NetLoginHandler.java:164)
at cpw.mods.fml.common.network.FMLNetworkHandler.handleClientConnection(FMLNetworkHandler.java:149)
at cpw.mods.fml.common.network.FMLNetworkHandler.onConnectionReceivedFromClient(FMLNetworkHandler.java:109)
at gx.d(NetLoginHandler.java:149)
at gx.c(NetLoginHandler.java:51)
at fy.a(ServerListenThread.java:50)
at fx.b(SourceFile:29)
at ft.q(DedicatedServer.java:256)
at net.minecraft.server.MinecraftServer.p(MinecraftServer.java:547)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:453)
at ep.run(SourceFile:539)

I don't know what to do, I don't recognize these errors!

I'm like literally begging you, when this is fixed I'll never have to ask anything again, cause its done then!

 

    private double[] initializeNoiseField(double ad[], int i, int j, int k, int l, int i1, int j1)
    {
        if (ad == null)
        {
            ad = new double[l * i1 * j1];
        }

        double d = 684.41200000000003D;
        double d1 = 684.41200000000003D;
        float f1 = worldObj.getWorldChunkManager().getBiomeGenAt(i, k).getFloatRainfall();
        noise4 = noiseGen6.generateNoiseOctaves(noise4, i, k, l, j1, 1.121D, 1.121D, 0.5D);
        noise5 = noiseGen7.generateNoiseOctaves(noise5, i, k, l, j1, 200D, 200D, 0.5D);
        d *= 2D;
        noise1 = noiseGen3.generateNoiseOctaves(noise1, i, j, k, l, i1, j1, d / 80D, d1 / 160D, d / 80D);
        noise2 = noiseGen1.generateNoiseOctaves(noise2, i, j, k, l, i1, j1, d, d1, d);
        noise3 = noiseGen2.generateNoiseOctaves(noise3, i, j, k, l, i1, j1, d, d1, d);
        int k1 = 0;
        int l1 = 0;
        int i2 = 16 / l;

        for (int j2 = 0; j2 < l; j2++)
        {
            int k2 = j2 * i2 + i2 / 2;

            for (int l2 = 0; l2 < j1; l2++)
            {
                int i3 = l2 * i2 + i2 / 2;
                float f3 = f1;
                double d2 = 1.0D - (double)f3;
                d2 *= d2;
                d2 *= d2;
                d2 = 1.0D - d2;
                double d3 = (noise4[l1] + 256D) / 512D;
                d3 *= d2;

                if (d3 > 1.0D)
                {
                    d3 = 1.0D;
                }

                double d4 = noise5[l1] / 8000D;

                if (d4 < 0.0D)
                {
                    d4 = -d4 * 0.29999999999999999D;
                }

                d4 = d4 * 3D - 2D;

                if (d4 > 1.0D)
                {
                    d4 = 1.0D;
                }

                d4 /= 8D;
                d4 = 0.0D;

                if (d3 < 0.0D)
                {
                    d3 = 0.0D;
                }

                d3 += 0.5D;
                d4 = (d4 * (double)i1) / 16D;
                l1++;
                double d5 = (double)i1 / 2D;

                for (int j3 = 0; j3 < i1; j3++)
                {
                    double d6 = 0.0D;
                    double d7 = (((double)j3 - d5) * 8D) / d3;

                    if (d7 < 0.0D)
                    {
                        d7 *= -1D;
                    }

                    double d8 = noise2[k1] / 512D;
                    double d9 = noise3[k1] / 512D;
                    double d10 = (noise1[k1] / 10D + 1.0D) / 2D;

                    if (d10 < 0.0D)
                    {
                        d6 = d8;
                    }
                    else if (d10 > 1.0D)
                    {
                        d6 = d9;
                    }
                    else
                    {
                        d6 = d8 + (d9 - d8) * d10;
                    }

                    d6 -= 8D;
                    int k3 = 32;

                    if (j3 > i1 - k3)
                    {
                        double d11 = (float)(j3 - (i1 - k3)) / ((float)k3 - 1.0F);
                        d6 = d6 * (1.0D - d11) + -30D * d11;
                    }

                    k3 = 8;

                    if (j3 < k3)
                    {
                        double d12 = (float)(k3 - j3) / ((float)k3 - 1.0F);
                        d6 = d6 * (1.0D - d12) + -30D * d12;
                    }

                    ad[k1] = d6;
                    k1++;
                }
            }
        }

        return ad;
    }

 

This is my initializeNoiseField in my ChunkProvider.

I don't exactly know, but is this method also available for the server?

.getFloatRainfall()

in:

float f1 = worldObj.getWorldChunkManager().getBiomeGenAt(i, k).getFloatRainfall();

 

Try to outcomment it or use an actual number like 1F or so. If it's working then, you know what's the problem then.

Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! |

mah twitter

This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.

Debug your crap as a dedi server and you'll get more usefull information.

There is no reason you should be getting these errors at the obfed state, you should be catching them before you reobf.

I setup the eclipse workspace with debug configurations for a reason.

I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
Consider supporting the team on Patreon

  • Author

Debug your crap as a dedi server and you'll get more usefull information.

There is no reason you should be getting these errors at the obfed state, you should be catching them before you reobf.

I setup the eclipse workspace with debug configurations for a reason.

 

When I debugged my "Crap", It didnt help a thing, same error, giving the same location.

 

I need to find a replacement method, but I can't seem to get one. The method is really needed to generate my world.

Debug your crap as a dedi server and you'll get more usefull information.

There is no reason you should be getting these errors at the obfed state, you should be catching them before you reobf.

I setup the eclipse workspace with debug configurations for a reason.

 

When I debugged my "Crap", It didnt help a thing, same error, giving the same location.

 

I need to find a replacement method, but I can't seem to get one. The method is really needed to generate my world.

 

Did you try my response?

Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! |

mah twitter

This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.

  • Author

Debug your crap as a dedi server and you'll get more usefull information.

There is no reason you should be getting these errors at the obfed state, you should be catching them before you reobf.

I setup the eclipse workspace with debug configurations for a reason.

 

When I debugged my "Crap", It didnt help a thing, same error, giving the same location.

 

I need to find a replacement method, but I can't seem to get one. The method is really needed to generate my world.

 

Did you try my response?

 

I tried that, but then F3 gave errors because F1 was undifined, and when commenting F3 other vars would get errors and so on.

Can I replace this with something else, not the same function but something must give the same outcome?

Debug your crap as a dedi server and you'll get more usefull information.

There is no reason you should be getting these errors at the obfed state, you should be catching them before you reobf.

I setup the eclipse workspace with debug configurations for a reason.

 

When I debugged my "Crap", It didnt help a thing, same error, giving the same location.

 

I need to find a replacement method, but I can't seem to get one. The method is really needed to generate my world.

 

Did you try my response?

 

I tried that, but then F3 gave errors because F1 was undifined, and when commenting F3 other vars would get errors and so on.

Can I replace this with something else, not the same function but something must give the same outcome?

 

Give F1 an actual number like 1F or so and try that.

Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! |

mah twitter

This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.

  • Author

Give F1 an actual number like 1F or so and try that.

 

2 Errors:

 

at  float 1F = worldObj.getWorldChunkManager().getBiomeGenAt(i, k).getFloatRainfall();

Syntax error on token "1F", invalid VariableDecloratorID

 

at  float f3 = f1;

F1 cannot be resolved as a variable

Give F1 an actual number like 1F or so and try that.

 

2 Errors:

 

at  float 1F = worldObj.getWorldChunkManager().getBiomeGenAt(i, k).getFloatRainfall();

Syntax error on token "1F", invalid VariableDecloratorID

 

at  float f3 = f1;

F1 cannot be resolved as a variable

 

You don't call the variable 1f, but you assign the value 1f to it, like = 1f;

You can't have variables starting with a number...

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