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[1.7.10] Get Player's Capabilities In OnUpdate & Key Handling With Packets


Izzy Axel

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Capabilities isn't a member of Entity, what do I need to do to get the EntityPlayer instance of the relevant player inside onUpdate()?  I tried this:

 

EntityPlayer playerEnt = (EntityPlayer)player;

 

But this may or may not cause some wonky behavior with the rest of the code for this item that isn't present in SSP.

 

Edit:  It's on a server that everything goes to hell.

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Problem with that is, it's not passing in the instance of the affected stack, which I need to get to manipulate the durability, so is there any way to get both EntityPlayer and the stack without having to split the code up and use constant janky checks and timing between playerTickEvent and onUpdate?

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Safely cast it. If you want to get the capabilities, then use player.capabilities. That literally is the capabilities of the player.

 

Also, please explain what you're trying to do.

-Mitchellbrine

 

Minecraft can do ANYTHING, it's coded in Java and you got the full power of Java behind you when you code. So nothing is impossible.

It may be freaking fucking hard though, but still possible ;)

 

If you create a topic on Modder Support, live by this motto:

I don't want your charity, I want your information
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It's an item that, when activated, allows you to fly for a bit, but it doesn't need to be held once its activated to work.  I'm using the durability for the timer.  The main issue right now is when on a server, right clicking after it's been activated refills the durability completely and deactivates it, instead of just deactivating it, and the fall damage code doesn't work.  Both work on SSP.

 

public class ItemFlightTalisman extends ItemArtifact
{
ItemStack iStack = new ItemStack(this);
boolean recharging = false;
boolean using = false;
boolean active = false;
int buffer = 0;
public ItemFlightTalisman(CreativeTabs tab)
{
	super();
	setUnlocalizedName("flightTalisman");
	setTextureName(Reference.MODID + ":" + getUnlocalizedName().substring(5));
	setCreativeTab(tab);
	setMaxDamage(401);
	setMaxStackSize(1);
}

@Override
public ItemStack onItemRightClick(ItemStack stack, World world, EntityPlayer player)
{
	if(world.isRemote)
		if(!active && stack.getItemDamage() == 0)
		{
			player.capabilities.allowFlying = true;
			player.capabilities.isFlying = true;
			active = true;
		}
		else if(active)
		{
			player.capabilities.allowFlying = false;
			player.capabilities.isFlying = false;
			active = false;
		}
	if(!world.isRemote)
		if(active)
			world.playSoundAtEntity(player, "random.orb", 0.3F, 0.85F);
		else if(!active && !recharging)
		{
			recharging = true;
			world.playSoundAtEntity(player, "random.orb", 0.3F, 0.725F);
		}
	return stack;
}

@SideOnly(Side.CLIENT)
@Override
public boolean hasEffect(ItemStack stack)
{
    return active;
}

@SubscribeEvent(receiveCanceled=true)
public void playerTick(PlayerTickEvent event)
{

	if(event.player.capabilities.isFlying && active)
		buffer = 1;
	if(buffer == 1 && active && event.player.worldObj.isRemote)
	{
		event.player.fallDistance = 0.0F;
		if(event.player.onGround)
			buffer = 0;
	}
	if(active)
	{
		iStack.setItemDamage(iStack.getItemDamage() + 2);
		using = true;
	}
	else if(!active)
		using = false;
	if(!using && iStack.getItemDamage() > 0)
		iStack.setItemDamage(iStack.getItemDamage() - 1);
	if(iStack.getItemDamage() == 0)
		recharging = false;
	if(iStack.getItemDamage() == 400)
	{
		active = false;
		event.player.capabilities.isFlying = false;
		event.player.capabilities.allowFlying = false;
		if(!event.player.worldObj.isRemote)
			event.player.worldObj.playSoundAtEntity(event.player, "random.orb", 0.3F, 0.725F);
	}
	if(iStack.getItemDamage() > 400)
		iStack.setItemDamage(400);
}
}

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First of all you cant store those values in the item class they need to be stored as nbt any values in the item class will be the same for every instance of that item.

 

Also I think you need to update player.capabilities.allowFlying and player.capabilities.isFlying on both the client and the server.

 

and last of all make sure flight is enabled on the server.

 

I am the author of Draconic Evolution

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Ok, I'm trying to do NBT tags, but it seems that onCreated isn't being evaluated before onUpdate or hasEffect, because I'm getting NPEs on things in both, how do I fix this?

 

public class ItemAirTalisman extends ItemArtifact
{
public ItemAirTalisman(CreativeTabs tab)
{
	super();
	setUnlocalizedName("airTalisman");
	setTextureName(Reference.MODID + ":" + getUnlocalizedName().substring(5));
	setCreativeTab(tab);
	setMaxStackSize(1);
	setMaxDamage(512);
}

@Override
public void onCreated(ItemStack stack, World world, EntityPlayer player)
{
	if(stack.stackTagCompound == null)
		stack.setTagCompound(new NBTTagCompound());
	stack.stackTagCompound.setInteger("Damage", 0);
	stack.stackTagCompound.setBoolean("Active", false);
}

@SideOnly(Side.CLIENT)
@Override
public boolean hasEffect(ItemStack stack)
{
	return stack.stackTagCompound.getBoolean("Active");
}

@Override
public void onUpdate(ItemStack stack, World world, Entity player, int slot, boolean p_77663_5_)
{
	if(player.isInWater() && stack.getTagCompound().getInteger("Damage") < 510)
	{
		stack.stackTagCompound.setBoolean("Active", true);
		stack.stackTagCompound.setInteger("Damage", stack.getTagCompound().getInteger("Damage") + 1);
		player.setAir(1000);
	}
	else if(stack.getTagCompound().getInteger("Damage") == 511 || !player.isInWater())
		stack.stackTagCompound.setBoolean("Active", false);
	if(!stack.stackTagCompound.getBoolean("Active"))
		stack.stackTagCompound.setInteger("Damage", stack.getTagCompound().getInteger("Damage") - 1);
	if(stack.getTagCompound().getInteger("Damage") > 511)
		stack.stackTagCompound.setInteger("Damage", 511);
}
}

 

(code unrelated, tried this on a simpler class to learn first)

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Ok I reworked the functionality, but now I'm checking for space being held, which I'm doing with

 

if(Keyboard.isKeyDown(Keyboard.KEY_SPACE))

 

This is giving a noClassDefFoundError on org.lwjgl.input.Keyboard when I try to put it in my inventory on a server.  What's going on here, and how do I fix it?  Second question is, this is a raw input, how do I gate this with checks of whether the player is in the esc menu, inventory screen, or chat menu?

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Ok, well I'm unsure of a few things now.  One, how am I going to get a world object that contains the correct instance inside the client proxy, two, am I just making a new void method inside the proxy for this, or what?  Third, I don't know how to make the packet do things, I don't know where to put that code or how to check for the packet and its contents.  Fourth, I'm using NBT because I've never heard of IExtendedEntityProperties and obviously then, don't know what it is or how to use it.

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Ok, well I'm unsure of a few things now.  One, how am I going to get a world object that contains the correct instance inside the client proxy

 

The client only knows about one world: the world the client is in.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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Ok...so I made this in ClientProxy:

 

public static boolean spaceDown(World world)
{
	if(!world.isRemote)
	{
		KeyHandler keyHandler = new KeyHandler();
		if(FMLClientHandler.instance().getClient().inGameHasFocus && keyHandler.isKeyPressed(Keyboard.KEY_SPACE))
		{
			return true;
		}
		else
		{
			return false;
		}
	}
	else
	{
		return false;
	}
}

 

This is what the onUpdate in the flight talisman class looks like now:

 

@Override
public void onUpdate(ItemStack stack, World world, Entity player, int slot, boolean p_77663_5_)
{
	if(stack.stackTagCompound == null)
	{
		stack.stackTagCompound = new NBTTagCompound();
		stack.stackTagCompound.setInteger("Damage", 0);
		stack.stackTagCompound.setBoolean("Holding Space", false);
	}
	if(stack.stackTagCompound != null)
	{
		if(ClientProxy.spaceDown(world))
		{
			ArcaneArtificing.snw.sendToServer(new FlyMessage(1));
			if(player.posY < Reference.HEIGHTLIMIT)
			{
				stack.stackTagCompound.setInteger("Damage", stack.stackTagCompound.getInteger("Damage") + 1);
				stack.setItemDamage(stack.stackTagCompound.getInteger("Damage"));
				if(stack.stackTagCompound.getInteger("Damage") > 100000)
				{
					stack.stackTagCompound.setInteger("Damage", 100000);
					stack.setItemDamage(stack.stackTagCompound.getInteger("Damage"));
				}
				player.motionY += Reference.TERMINAL * Reference.THRUST;
				if(player.motionY > Reference.TERMINAL)
				{
					player.motionY = Reference.TERMINAL;
				}
			}
		}
		else
		{
			ArcaneArtificing.snw.sendToServer(new FlyMessage(0));
		}
		if(!player.onGround && player.motionY < 0)
		{
			player.fallDistance = (float)((player.motionY * -1) * Reference.DAMAGEREDUCTIONFACTOR);
		}
	}
}

 

And this is what the message handler/IMessage looks like now:

 

public class FlyMessage implements IMessage
{
public static int packet;
public FlyMessage(){}
public FlyMessage(int p)
{
	this.packet = p;
}

@Override
public void fromBytes(ByteBuf buf)
{
	this.packet = buf.readInt();
}

@Override
public void toBytes(ByteBuf buf)
{
	buf.writeInt(packet);
}

public static class FlyMessageHandler implements IMessageHandler<FlyMessage, IMessage>
{
	@Override
	public IMessage onMessage(FlyMessage message, MessageContext ctx)
	{
		if(packet == 1)
		{
			ctx.getServerHandler().playerEntity.registerExtendedProperties("SpaceDown", ?);
		}
		else
		{
			ctx.getServerHandler().playerEntity.registerExtendedProperties("SpaceDown", ?);
		}

		return message;
	}
}
}

 

What do I need to do for the IExtendedEntityProperties instance that's supposed to go where the question marks are in the message, first off?

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Ok, then how do I use proxies?

Basically just do what diesieben07 already told you:

Use your main mod class' proxy reference (which is a reference to CommonProxy, which your ClientProxy should extend from) to access the method you want, and add the same method you need to your CommonProxy, but empty. This allows you to override it in the ClientProxy, just like all the 'registerRenderer' methods you see in people's code.

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I would just like to offer a simple alternative to this hole problem.

Step 1:Create a potion effect that gives flight (simple)

Step 2:Use item to apply effect (very simple)

Done!

No IEEP, NBT or packet handling required! You can use the effect duration as the flight trimmer and if you want a cool down before it can be applied again you can simply use the item damage.

 

I am the author of Draconic Evolution

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Thanks coolAlias, nobodies explicitly said that in any of the tutorials I've seen, and it was an easily overlooked detail when you aren't looking for it while going through repos for other mods.

 

Brandon3055: though easier, that defeats the purpose here, puts off learning how to use packets for key handling, (procrastination is never a good thing) and I gave it jetpack type flight for balance anyway.  Also the potion would add the potion effect to the inventory GUI, which is sloppy/undesirable imo.  It can also be removed by one of my other talismans.

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~[client-1.20.1-20230612.114412-srg.jar%23212!/:?] {re:mixin,pl:accesstransformer: B,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,pl:mixin:A,pl:runtimedistcleaner:A}     en net.minecraft.client.Minecraft.m_91374_(Minecraft.java:718) ~[cliente -1.20.1-20230612.114412-srg.jar%23212!/?] {re:mixin,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,pl:mixin:A, pl:runtimedistcleaner:A}     en net.minecraft.client.main.Main.main(Main.java:218) ~[1.20.1-forge-47.3.1.jar:?] {re:classloading,pl:runtimedistcleaner: A}     en jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:?] {}     en jdk.internal.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:77) ~[?:?] {}     en jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:?] {}     en java.lang.reflect.Method.invoke(Method.java:568) ~[?:?] {}     en net.minecraftforge.fml.loading.targets.CommonLaunchHandler.runTarget(CommonLaunchHandler.java:111) ~[fmlloader- 1.20.1-47.3.1.jar:?] {}     en net.minecraftforge.fml.loading.targets.CommonLaunchHandler.clientService(CommonLaunchHandler.java:99) ~[fmlloader-1.20.1-47.3.1.jar:? ] {}     en net.minecraftforge.fml.loading.targets.CommonClientLaunchHandler.lambda$makeService$0(CommonClientLaunchHandler.java:25) ~[fmlloader-1.20.1-47.3.1.jar:?] {}     en cpw.mods. modlauncher.LaunchServiceHandlerDecorator.launch(LaunchServiceHandlerDecorator.java:30) ~[modlauncher-10.0.9.jar:?] {}     en cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:53) ~[modlauncher-10.0.9 .jar:?] {}     en cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:71) ~[modlauncher-10.0.9.jar:?] {}     en cpw.mods.modlauncher.Launcher.run(Launcher .java:108) ~[modlauncher-10.0.9.jar:?] {}     en cpw.mods.modlauncher.Launcher.main(Launcher.java:78) ~[modlauncher-10.0.9.jar:?] {}     en cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:26) ~[modlauncher-10.0.9.jar:?] {}     en cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:23) ~[ modlauncher-10.0.9.jar:?] {}     en cpw.mods.bootstraplauncher.BootstrapLauncher.main(BootstrapLauncher.java:141) ~[bootstraplauncher-1.1.2.jar:?] {} -- Última recarga -- Detalles:     Número de recarga: 1     Motivo de recarga: inicial     Terminado: No     Paquetes: vanilla, mod_resources -- Detalles del sistema -- Detalles:     Versión de Minecraft: 1.20.1     ID de versión de Minecraft: 1.20.1     Sistema operativo: Windows 10 (amd64) versión 10.0     Versión de Java: 17.0.8,     Versión de VM de Microsoft Java: VM de servidor OpenJDK de 64 bits ( modo mixto), Microsoft     Memoria: 622962864 bytes (594 MiB) / 1107296256 bytes (1056 MiB) hasta 3170893824 bytes (3024 MiB)     CPU: 4     Proveedor del procesador: Genuino     Nombre del procesador Intel: CPU Intel(R) Core(TM) i5-4210U @ 1,70 GHz     Identificador: Intel64 Familia 6 Modelo 69 Paso 1     Microarquitectura: Haswell (Cliente)     Frecuencia (GHz): 2,39     Número de paquetes físicos: 1     Número de CPU físicas: 2     Número de CPU lógicas: 4     Nombre de la tarjeta gráfica n.º 0: Intel( R) Familia de gráficos HD     Tarjeta gráfica #0 Proveedor: Intel Corporation (0x8086)     Tarjeta gráfica #0 VRAM (MB): 1024.00     Tarjeta gráfica #0 ID del dispositivo: 0x0a16     Tarjeta gráfica #0 versionInfo: DriverVersion=20.19.15.4531     Capacidad de la ranura de memoria #0 ( MB): 4096,00     Velocidad de reloj de la ranura de memoria n.° 0 (GHz): 1,60     Tipo de ranura de memoria n.° 0: DDR3     Capacidad de la ranura de memoria n.° 1 (MB): 2048.00     Velocidad de reloj de la ranura de memoria n.° 1 (GHz): 1.60     Tipo de ranura de memoria n.° 1: DDR3     Memoria virtual máx (MB): 12449,39     Memoria virtual utilizada (MB): 7007,55     Memoria de intercambio total (MB): 6413,12     Memoria de intercambio utilizada (MB): 327,89     Banderas JVM: 8 en total; -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=16M -Xmx3018m -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump     Versión lanzada : 1.20.1-forge-47.3.1     Biblioteca backend: LWJGL versión 3.3.1 build 7     API backend: Intel(R) HD Graphics 4400 GL versión 4.3.0 - Build 20.19.15.4531, Intel     Tamaño de ventana: 1366x768     GL Mayúsculas: Uso framebuffer usando OpenGL 3.2     Mensajes de depuración GL: id=1282, fuente=API, tipo=ERROR, gravedad=ALTA, mensaje='Se ha generado un error. Error de GL GL_INVALID_OPERATION en (nulo): (ID: 173538523) Error genérico x 2     Usando VBO: Sí     Está modificado: Definitivamente; La marca del cliente cambió a 'forge'     Tipo: Cliente (map_client.txt)     Modo de gráficos: sofisticado     Paquetes de recursos:      Idioma actual: es_mx     CPU: 4 CPU Intel(R) Core(TM) i5-4210U a 1,70 GHz     Versión OptiFine: OptiFine_1.20.1 _HD_U_I6     OptiFine Build: 20231221-120401     Fragmentos de distancia de renderizado: 8     Mipmaps: 4     Filtrado anisotrópico: 1     Antialiasing: 0     Multitextura: falso     Sombreadores: nulo     OpenGlVersion: 4.3.0 - Build 20.19.15.4531     OpenGlRenderer: Intel(R) HD Graphics 4400     OpenGlVendor: Intel     CpuCount: 4     ModLauncher: 10.0.9+10.0.9+main. dcd20f30     Destino de lanzamiento de ModLauncher: forgeclient     Nombre de ModLauncher: srg     Servicios de ModLauncher:          mixin-0.8.5.jar mixin PLUGINSERVICE          eventbus-6.0.5.jar eventbus PLUGINSERVICE          fmlloader-1.20.1-47.3.1.jar slf4jfixer PLUGINSERVICE          fmlloader-1.20.1- 47.3.1.jar object_holder_definalize PLUGINSERVICE          fmlloader-1.20.1-47.3.1.jar runtime_enum_extender PLUGINSERVICE          fmlloader-1.20.1-47.3.1.jar capacitity_token_subclass PLUGINSERVICE          accesstransformers-8.0.4.jar accesstransformer PLUGINSERVICE          fmlloader-1.2 0,1-47,3. 1.jar runtimedistcleaner PLUGINSERVICE          modlauncher-10.0.9.jar mixin TRANSFORMATIONERVICE          modlauncher-10.0.9.jar OptiFine TRANSFORMATIONERVICE          modlauncher-10.0.9.jar fml TRANSFORMATIONSERVICE      Proveedores de lenguaje FML:          [email protected]         lowcodefml@null         javafml@null     Lista de mods:          cliente- 1.20.1-20230612.114412-srg.jar |Minecraft |minecraft |1.20.1 |COMMON_SET|Manifiesto: a1:d4:5e:04:4f:d3:d6:e0:7b:37:97:cf:77:b0: de:ad:4a:47:ce:8c:96:49:5f:0a:cf:8c:ae:b2:6d:4b:8a:3f         hijos-de-sins-1.20.1-2.1.6.jar |Hijos de pecados |sons_of_sins |2.1.6 |COMMON_SET|Manifiesto: NOSIGNATURE         TreeChop-1.20.1-forge-0.19.0.jar |HT's TreeChop |treechop |0.18.8 |COMMON_SET|Manifiesto: NOSIGNATURE         geckolib-forge-1.20. 1-4.4.4.jar |GeckoLib 4 |geckolib |4.4.4 |COMMON_SET|Manifiesto: NOSIGNATURE         jei-1.20.1-forge-15.3.0.4.jar |Solo suficientes elementos |jei |15.3.0.4 |COMMON_SET|Manifiesto: NOSIGNATURE         jeiintegration_1.20.1-10.0.0.jar |Integración JEI |jeiintegration |10.0.0 |COMMON_SET|Manifiesto: NOSIGNATURE         sofisticadocore-1.20.1-0.6.22.611.jar |Núcleo sofisticado |núcleo sofisticado |0.6.22.611 |COMMON_SET|Manifiesto: SIN FIRMA         curios-forge-5.9.1+1.20.1.jar |API de Curios |curios |5.9.1+1.20.1 |COMMON_SET|Manifiesto: NOSIGNATURE         waystones-forge-1.20-14.1.3.jar |Waystones |waystones |14.1. 3 |COMMON_SET|Manifiesto: NOSIGNATURE         El-Hombre-De-La-Niebla-1.2.4a-1.20.1.jar |El Hombre De La Niebla |man |1.2.4 |COMMON_SET|Manifiesto: NOSIGNATURE         lápida-1.20.1- 1.0.10.jar |Lápida Mod |lápida |1.20.1-1.0.10 |COMMON_SET|Manifiesto: NOSIGNATURE         [1.20.1] SecurityCraft v1.9.9.jar |SecurityCraft |securitycraft |1.9.9 |COMMON_SET|Manifiesto: NOSIGNATURE         horror_element_mod -1.5.9_1.20.1.jar |Mod elemento de terror |horror_element_mod |1.5.9 |COMMON_SET|Manifiesto: NOSIGNATURE         Apollyon_v1.1.1_Forge_1.20.1.jar |Apollyon |apollyon |1.1.1 |COMMON_SET|Manifiesto: NOSIGNATURE         mixinextras-forge- 0.2.0-beta.6.jar |MixinExtras |mixinextras |0.2.0-beta.6 |COMMON_SET|Manifiesto: NOSIGNATURE         sofisticadasmochilas-1.20.1-3.20.5.1044.jar |Mochilas sofisticadas |mochilas sofisticadas |3.20.5.1044 |COMMON_SET| Manifiesto: NOSIGNATURE         Guide-API-VP-1.20.1-2.2.6.jar |Guide-API VP |guideapi_vp |2.2.6 |COMMON_SET|Manifiesto: NOSIGNATURE         arquitectura-9.2.14-forge.jar |Arquitectura |arquitectura |9.2 .14 |COMMON_SET|Manifiesto: NOSIGNATURE         justhammers-forge-2.0.3+mc1.20.1.jar |Just Hammers                  |justhammers |2.0.3+mc1.20.1 |COMMON_SET|Manifiesto: NOSIGNATURE         Vampirism-1.20.1-1.10.7.jar |Vampirismo |vampirismo |1.10.7 |COMMON_SET|Manifiesto: NOSIGNATURE         vampirism_integrations-1.20.1-1.8.0 .jar |Integraciones de vampirismo |integraciones_vampirismo |1.8.0 |COMMON_SET|Manifiesto: NOSIGNATURE         GodlyVampirism-1.20.1-1.10.0.jar |Vampirismo divino |godly_vampirism |1.10.0 |COMMON_SET|Manifiesto: NOSIGNATURE         balm-forge-1.20.1 -7.2.2.jar |Bálsamo |bálsamo |7.2.2 |COMMON_SET|Manifiesto: NOSIGNATURE         thedragonlib-1.20.1-1.0.0.jar |TheDragonLib |thedragonlib |1.20.1-1.0.0 |COMMON_SET|Manifiesto: NOSIGNATURE         carryon -forge-1.20.1-2.1.2.7.jar |Continuar |carryon |2.1.2.7 |COMMON_SET|Manifiesto: NOSIGNATURE         forge-1.20.1-47.3.1-universal.jar |Forge |forge |47.3.1 |COMMON_SET |Manifiesto: 84:ce:76:e8:45:35:e4:0e:63:86:df:47:59:80:0f:67:6c:c1:5f:6e:5f:4d:b3:54 :47:1a:9f:7f:ed:5e:f2:90         cosmeticarmorreworked-1.20.1-v1a.jar |CosmeticArmorReworked |cosmeticarmorreworked |1.20.1-v1a |COMMON_SET|Manifiesto: 5e:ed:25:99:e4: 44:14:c0:dd:89:c1:a9:4c:10:b5:0d:e4:b1:52:50:45:82:13:d8:d0:32:89:67:56:57: 01:53         Armorplus-1.20.1-20.0.0.jar |ArmorPlus |armorplus |1.20.1-20.0.0 |COMMON_SET|Manifiesto: NOSIGNATURE         THEUNDEADREVAMPED_1.2_1.20.1[Society Monmento Upd|Undead_revamp2 |undead_revamp2 |1.0.0 | COMMON_SET|Manifiesto: NOSIGNATURE         sanitydim-mc1.20-1.1.0.jar |Sanity: Descent Into Madness |sanitydim |1.1.0 |COMMON_SET|Manifiesto: NOSIGNATURE     Informe de fallo UUID: 49e97c25-1f8b-4147-b7cc-4951e2513d6c     FML: 47.3     Forja: net.minecraftforge:47.3.1
    • I created the animations by downloading the existing ones from the Github, and redoing them. I only ever saved the animations, and didnt export because it doesnt know what directory. I'm thinkin i just need a directory and I'd have been done with this, but im not sure.  noticed in blender there was a script thingy on the side, too. so im basically just askin, since i just redid the animations, would I just have to set a directory to the better combat mod somehow? can someone help???
    • Hallo! I'm trying to make a custom modpack for my friends and I to play, but I keep getting this error code whenver I launch it and I can't figure out what's wrong with it. The game crashed whilst rendering overlay Error: java.lang.StackOverflowError: Rendering overlay   Here is the full crash report: Pastebin
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