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Posted

Hello, I'm trying to get the players game mode is single player. But the only way i can figure it out is using this:

EntityPlayerMP playerMP = (EntityPlayerMP)event.player;
	if(playerMP.theItemInWorldManager.getGameType() != GameType.CREATIVE || playerMP.theItemInWorldManager.getGameType() != GameType.SPECTATOR) {

 

Is there any other way to do it?

Former developer for DivineRPG, Pixelmon and now the maker of Essence of the Gods

Posted

I also want to state that im using the tick event for this code, aswell as @SideOnly(Side.CLIENT) annotation because on servers it crashes without it...

I know it's not supposed to be used that but i don't think that client and EntityPlayerMP is compatible (Well duhhh)

Former developer for DivineRPG, Pixelmon and now the maker of Essence of the Gods

Posted

private EssenceItems item = new EssenceItems();
private Item boots = null, body = null, legs = null, helmet = null;

@SubscribeEvent
public void playerTick(PlayerTickEvent event) {
	ItemStack stackBoots = event.player.inventory.armorItemInSlot(0);
	ItemStack stackLegs = event.player.inventory.armorItemInSlot(1);
	ItemStack stackBody = event.player.inventory.armorItemInSlot(2);
	ItemStack stackHelmet = event.player.inventory.armorItemInSlot(3);
	if(stackBoots != null) boots = stackBoots.getItem();
	else boots = null;
	if(stackBody != null) body = stackBody.getItem();
	else body = null;
	if(stackLegs != null) legs = stackLegs.getItem();
	else legs = null;
	if(stackHelmet != null) helmet = stackHelmet.getItem();
	else helmet = null;

	EntityPlayerMP playerMP = (EntityPlayerMP)event.player;
	if(playerMP.theItemInWorldManager.getGameType() != GameType.CREATIVE || playerMP.theItemInWorldManager.getGameType() != GameType.SPECTATOR) {
		if(helmet == item.flairiumHelmet && body == item.flairiumChest && legs == item.flairiumLegs && boots == item.flairiumBoots){
			event.player.capabilities.allowFlying = true;
		} else {
			event.player.capabilities.allowFlying = false;
			event.player.capabilities.isFlying = false;
		}
	}
}

 

That gives me a crash that leads to this when trying to enter a server with my mod and also when i use the EntityPlayerMP code in sp:

 

 

[12:26:31] [Client thread/ERROR] [FML]: 0: NORMAL
[12:26:31] [Client thread/ERROR] [FML]: 1: ASM: net.essence.event.ArmorAbilityEvent@262d72a playerTick(Lnet/minecraftforge/fml/common/gameevent/TickEvent$PlayerTickEvent;)V
[12:26:31] [Client thread/ERROR] [FML]: 2: ASM: net.essence.event.PlayerEvent@621104df onTick(Lnet/minecraftforge/fml/common/gameevent/TickEvent$PlayerTickEvent;)V
[12:26:31] [Client thread/ERROR] [FML]: 3: ASM: net.essence.event.PlayerEvent@7a615950 onTick(Lnet/minecraftforge/fml/common/gameevent/TickEvent$PlayerTickEvent;)V
[12:26:31] [Client thread/ERROR] [FML]: 4: ASM: net.essence.client.BarTickHandler@1a68c0c onTick(Lnet/minecraftforge/fml/common/gameevent/TickEvent$PlayerTickEvent;)V

 

 

Former developer for DivineRPG, Pixelmon and now the maker of Essence of the Gods

Posted

Well using

if (event.player instanceof EntityPlayerMP) {
		EntityPlayerMP playerMP = (EntityPlayerMP)event.player;
		if(playerMP.theItemInWorldManager.getGameType() != GameType.CREATIVE || playerMP.theItemInWorldManager.getGameType() != GameType.SPECTATOR) {
			if(helmet == item.flairiumHelmet && body == item.flairiumChest && legs == item.flairiumLegs && boots == item.flairiumBoots) {
				event.player.capabilities.allowFlying = true;
			} else {
				event.player.capabilities.allowFlying = false;
				event.player.capabilities.isFlying = false;
			}
		}
	}

Doesn't let me fly when using the flairium armour set anymore. Doesn't matter what game mode I'm in

Former developer for DivineRPG, Pixelmon and now the maker of Essence of the Gods

Posted

Step 1) Find a way to store data about the player somewhere, probably on the player (left as an exercise to the reader)

Step 2) If the player is not wearing the equipment, disable the capability of flying and save "I have turned flying off" to the data in step 1

Step 3) Next tick, if "I have turned flying off" is true, set it to false, if capability of flying is still false, turn off isFlying

Step 4) Technically optional, save a "I attempted to disable flying" value in step 1 to true, and don't change it to false until your mod enables flying again (ignore checking if flying is not allowed while this value is flagged; it saves some CPU cycles)

 

That way if another mod is allowing flight, your mod only disables the capability for 1 tick and doesn't make the player fall (which gives another mod the opportunity to turn the capability back on) and you don't constantly re-check.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

What the hell are you doing Anon10W1z?

The code he used was perfectly fine. Do not use Minecraft.getMinecraft().

He said this is singleplayer.

That would still only give you the client player, and would crash the mod if played on a server. There is absolutely no reason at all to use Minecraft.getMinecraft() in this case, single player or not.

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