Posted February 12, 201510 yr I know this has been asked before, and maybe I'm just too brain dead from lack of sleep, but how exactly do I add in another mod's api functionality? Where does the .jar go? Or the .classes? I don't want the api included in my mod, I just want the functionality there if the mod is installed.
February 12, 201510 yr Depends on the mod you want. Some ship a dev jar, some have a maven repo. Regardless, you need to specify the dependency inside the build.gradle. Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! | mah twitter This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.
February 12, 201510 yr In order to do it in Eclipse, simply add a folder called "libs" (or anything for that matter) and right click it and say Build Path -> Use as source folder. then, in the mods directory, add the mod/api you wish to use. finnaly, get the source code of the mod (or use a program such as JD-GUI to get it) and put the decompiled source into the libs folder. make sure the source files are NOT compressed, but rather in extracted directories form. now, go to your build.gradle file and add this to the dependencies section: compile files("mods/ModJarName.jar") Note: the above code MUST be used whether you are just referencing the mod or you are doing a dependency. you should now go into eclipse and right click the libs folder and click refresh. you can start using the data from the other mod/api! if you are just referencing the mod and not using it as a dependency, always make sure the relevent mod is actualy present before referencing it's resources, to make sure of this, create a variable in your main class called: public boolean isApiModLoaded; and in your postinit, add: isApiModLoaded = Loader.isModLoaded("modid") and whenever you want to access the mod's resources, just use an if block with the isApiModLoaded variable to make sure that the mod is actualy loaded, if not you will get an error. if you wish to make a mod a dependency instead of just referencing it, add this to your mcmod.info: "dependencies": ["modid"] and add this to your @Mod anotation: dependencies = "required-after:modid" in case it isn't clear, the variable doesn't have to be called isApiModLoaded, you can name it whatever you want. additionaly, if you want to use multiple mods, add more sources to the libs directory, and add more entries to the build.gradle. if you want to just reference them, just add more variables in the main class. as for if you want more dependencies, in mcmod.info use: "dependencies": ["modid1","modid2","modid3","etc..."] and in the @Mod anotation: dependencies = "required-after:modid1;required-after:modid2;required-after:modid3;required-after:etc..." If I ever say something stupid, or simply incorrect, please excuse me. I don't know anything about 1.8 modding, and I don't know much about entities either, But I try to help when I can.
February 13, 201510 yr Author Okay, so the API I'm using is Waila. I got the api and everything working just great. The only problem, however, is that when I go to build the mod with Gradle, it says that it can't find the Waila files. I have the API files in the Lib folder and I wrote "compile files("mods/Waila-1.5.9_1.7.10.jar")" under dependencies in the build.gradle file. Got any ideas on why my build is failing?
February 13, 201510 yr Well you put the API jar in libs/ but you're telling Gradle to compile a nonexistent file in mods/, so yeah... Don't make mods if you don't know Java. Check out my website: http://shadowfacts.net Developer of many mods
February 13, 201510 yr Author Wait, the api is supposed to be in a jar? I'm so confused now. The guy before said to extract the source into the .lib folder and turn the .lib folder into a source folder. Also, I tried setting it to the .lib/api and it still refused to build. Couldn't find the files.
February 13, 201510 yr Just put the mods API in src/api/java , and it will automatically compile it with your mod. Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support. 1.12 -> 1.13 primer by williewillus. 1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support. http://www.howoldisminecraft1710.today/
February 13, 201510 yr you need to: - add compile files("libs/Waila-dev.jar") to dependencies of your build.gradle as previously stated - put Waila-dev.jar in the libs folder - run/re-run the setup commands (both the workspace and IDE) - open project with IDE and Waila will be able to be referenced from your mod the only reason you could want the src is if you are having an issue and need to debug, which means you will need to attach a Waila-src.jar to your Waila-dev.jar in your IDE
February 13, 201510 yr Author Just put the mods API in src/api/java , and it will automatically compile it with your mod. Yup, that definitely did it. Thanks!
February 13, 201510 yr Lib folder "compile files("mods/Waila-1.5.9_1.7.10.jar")" Try telling Gradle to look in the place you actually put it (hint: libs is not mods). Adding it to src/api/java means that WAILA will end up inside your JAR Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
February 13, 201510 yr Sorry that I caused so much confusion. what I was saying is that you put the compiled jar in mods, and put the uncompiled source files in libs. EDIT: this is the way that I have been doing it. looking back on it, that doesn't seem like the best way after all If I ever say something stupid, or simply incorrect, please excuse me. I don't know anything about 1.8 modding, and I don't know much about entities either, But I try to help when I can.
February 14, 201510 yr To be honest with all of you. I'm getting more and more confused while reading Is there a very user friendly tutorial on that ?
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.