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Posted

Seriously bummed. Got my game all tricked out, got everything working together, was playing for about 40 mins last night then the 'internal server shut down' and it crashed. Now it crashes within seconds of either loading a saved game, or creating a new world. I even copied the entire .minecraft directory over from a backup, and it still crashes!  I am running a bunch of mods, with several that are in beta, so I'm sure it's not a forge problem specifically, but since I don't have a clue where to start, and since forge is basically the foundation for the other mods, here I am, hoping somebody here can point me in the right direction. On to the spoilers...

 

JAR mods (in the order they are installed; am I correct in assuming all API's go into the jar?)

 

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Crash Report:

 

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Note I am unable to post the contents of the  ForgeModLoader-client-0.txt file. I tried in this post, as well as making it its own post, and I keep timing out. I'm guessing it's just too long.  Going through it, I did find some lines that may be of interest though:

 

 

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Note the 2 errors that say I'm using outdated buildcraft & forestry mods; both versions are the most recent betas I am able to find.

Posted

I get this one randomly, too (with 70-some mods).  I also saw it reported on MinecraftForums with just Mo' Creatures and DivineRPG, but couldn't replicate it myself using that setup.  There is a very similar report from someone with a ModLoader install, so I'm beginning to suspect it's something in Minecraft proper, or something that ModLoader and FML do the same.  If anyone smarter than me is interested and can figure out what exactly this is pointing to, here is the ML report I found:

 

 

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I did have one world that was broken, and after removing Mo' Creatures from my set, it loaded back up.  Would be interested to see if you get the same behavior.

I'm fixing the stupid villagers.  http://www.minecraftforum.net/topic/1588460-

Posted

Interesting... removed Mo'creatures and created a new world, and it stayed up for a few minutes. The crash would have happened within the first few seconds. Unfortunately, I had already deleted the broken worlds so can't test it there. BUT, when this error did kick in, I wouldn't be able to last more than a few seconds in a newly created world so looks like it may have something to do with mo'c...  Sucks too, as that's one of the main mods I want to use. Was really hoping the problem was with one of the betas....

 

Edit: Just plugged Mo'Creatures & CustomMobSpawner back in, created a new world, and it crashed just seconds into it.  Removed the mods, reloaded the now broken world, and it seems to be running fine.  Looks like Mo is the culprit... :( :( :(

 

 

Posted

It's definitely more complicated. I was using Mo'Creatures just fine as soon as it was updated. I didn't start getting this new world-killing crash until after I expanded my game with all these betas. There were still crashes but nothing like this one.  Maybe I'll load up a fresh directory and use Mo by itself and see what happens....

 

Edit: Mo' works just fine by itself. So Mo isn't the problem itself, but it's definitely (or almost definitely) part of the problem....  Maybe I'll get my full load going until I get another busted world, save that world file, then reload my mods, with Mo being one of the first, then just keep trying to load the broken world and see if it works or not. Try to whittle it down. Interesting how Mo & DivineRPG together cause the problem too though; I'm not using Divine at all.

Posted

Some progress...  The broken world repeats the crash after I installed the Reptiles mod. It's repeatable: Remove mod, the world loads, install the mod, it crashes.

And, with Reptiles installed, remove Mo'C, and the world loads, put Mo'C back in, it crashes. Yet, installing both mods into a clean game with no other mods installed and they both work fine alongside each other.  It's enough to make my head hurt.

 

Mods installed up to this point:

 

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Gonna move Reptiles to a probation folder and keep on plugging, see if there are any others...

 

Finished going through them all. The only one that repeated the crash when I loaded the broken save was Reptiles. Gonna keep that one out of the mix for a while and see if the game is more stable.

 

 

Posted

I have noticed a number of bugs with ID Resolver, but have been too lazy to try and debug them or tell the creators about it. I am not familiar with this bug, but I am almost certain its caused by IDresolver...

I had to go through and edit my configs manually cause IDresolver would cause weird errors.

Posted

I've been trying to get all these mods working without ID Resolver to see if it runs better. Can't do it man. I'm about 2/3 the way through, and now I get a black screen after loading the next mod, regardless of what the mod is. After getting 40+ mods going, this is a serious let down. It really is a pain going in and editing all those id's, so now I'm looking at some other, hopefully better, loaders. Any thoughts on Magic Launcher? I tried that once already, but it was showing errors on several mods and ended up crashing with about a dozen loaded. Not sure I was doing it right though, so I'd be willing to give it another go.

 

Posted

I recommend MultiMC for launching.  I did some digging yesterday, pulling apart the code.  The error/stack trace definitely points to entity spawning, I just haven't been able to figure out where the requests to spawn an entity with a negative ID is originating. 

I did put a stupid hack in Forge to change all negative ID entities to some other mob, and that made the crashing go away. :)  I feel like there is a better way to handle these bad cases, but just not sure what it is yet.  I'm going to keep trying to track down the root of the problem, but now I no longer believe it's ID Resolver.

I'm fixing the stupid villagers.  http://www.minecraftforum.net/topic/1588460-

Posted

Hey if you could post instructions on whatever you did to hack your forge I'd appreciate it.  If it's not too much trouble, of course :)  I have no idea what it takes to do something like that, so if it's a headache then don't bother...

 

 

Posted

Can you pastebin ForgeModLoader-client-0 and post the link?

Protip: try and find answers yourself before asking on the forum.

It's pretty likely that there is an answer.

 

Was I helpful? Give me a thank you!

 

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Tired of waiting for mods to port to bukkit?

use BukkitForge! (now with a working version of WorldEdit!)

Posted

Your error was a file that Ruins Mod was trying to load... You just needed to reinstall it, it would seem...

Protip: try and find answers yourself before asking on the forum.

It's pretty likely that there is an answer.

 

Was I helpful? Give me a thank you!

 

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Tired of waiting for mods to port to bukkit?

use BukkitForge! (now with a working version of WorldEdit!)

Posted

Some mod you're using is using the old mechanics for mob ids and they need to switch to the new, so that you can have more then 128 mob idea. Please go figure out wehich and talk to them.

I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
Consider supporting the team on Patreon

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