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[1.10.2] How to make a custom ISound?


FireController1847

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I am a (somewhat) beginner modder trying to make a client side mod (ex. my siggy).

 

I need to make an ISound that does these things:

[*]Has the length in the sound

[*]Follows the player

 

I am trying to remake a thing like matmos, and I am using the PlayerTick thing to do this, and I have no idea how to keep the sounds from overlapping.

 

Here's my PlayerTick:

 



package com.fire.testmodclient.Events;

import net.minecraft.client.Minecraft;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import net.minecraft.world.biome.Biome;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import net.minecraftforge.fml.common.gameevent.TickEvent;

public class PlayerTick {

private boolean firstTime = true;
private int ticksBeforeCheck;
private boolean isRaining;
private boolean isNight;
private long timeOfDay;
private Biome biome;
private BlockPos position;

@SubscribeEvent
public void onClientTick(TickEvent.PlayerTickEvent event){
final EntityPlayer player = event.player;
final World world = player.worldObj;

position = player.getPosition();
CheckPlayerWalking(player, world);
ticksBeforeCheck++;

if (ticksBeforeCheck >= 1000) {
ticksBeforeCheck = 0;
UpdateVariables(player, world);
}if (firstTime) {
firstTime = false;
UpdateVariables(player, world);
}
}

private void UpdateVariables(EntityPlayer player, World world) {
biome = world.getBiomeForCoordsBody(position);
timeOfDay = world.getWorldTime();
isRaining = world.isRaining();
if (timeOfDay >= 12000) {
isNight = true;
} else {
isNight = false;
}
System.out.println("Updating Variables!");
System.out.println("Player's Position: " + position);
System.out.println("Biome Name: " + biome.getBiomeName());
System.out.println("Time of day (in ticks): " + timeOfDay);
System.out.println("Is it raining: " + isRaining);
System.out.println("Is it night time: " + isNight);
}

private int CPWoldX = 0;
private int CPWoldY = 0;
private int CPWoldZ = 0;
private void CheckPlayerWalking(EntityPlayer player, World world) {
boolean isMoving = false;
int newX = position.getX();
int newY = position.getY();
int newZ = position.getZ();
if (newX != CPWoldX || newY != CPWoldY || newZ != CPWoldZ) {
isMoving = true;
}
if (isRaining && isMoving) {
// Play walking sound for rain
// System.out.println("Is raining and player moved, play sound!");
}
CPWoldX = newX;
CPWoldY = newY;
CPWoldZ = newZ;
}

private void PlaySound(EntityPlayer player, World world) {
String biomeName = biome.getBiomeName();
boolean soundIsPlaying = false;

//// Check Biomes /////////////////////////////////////////////////////////////////////////////////////
/*
*  Biome List: http://minecraft.gamepedia.com/Biome#Biome_types

*  Search Keys:
*  • Snow-Covered Biomes
*  • Cold Biomes
*  • Lush Biomes
*  • Dry Biomes
*  • Neutral Biomes
*/
// Snow-Covered Biomes
if (biomeName == "Ice Plains") {

} else if (biomeName == "Ice Plains Spikes") {

} else if (biomeName == "Cold Taiga" || biomeName == "Cold Taiga M") {

} else if (biomeName == "Frozen River") {

} else if (biomeName == "Cold Beach") {

// Cold Biomes
} else if (biomeName == "Extreme Hills" || biomeName == "Extreme Hills M") {

} else if (biomeName == "Extreme Hills+" || biomeName == "Extreme Hills+ M") {

} else if (biomeName == "Taiga" || biomeName == "Taiga M") {

} else if (biomeName == "Mega Taiga" || biomeName == "Mega Spruce Taiga") {

} else if (biomeName == "Stone Beach") {

} else if (biomeName == "The End") {

// Lush Biomes
} else if (biomeName == "Plains" || biomeName == "Plains M" || biomeName == "Sunflower Plains") {

} else if (biomeName == "Forest" || biomeName == "Flower Forest" || biomeName == "Birch Forest" || biomeName == "Birch Forest M") {

} else if (biomeName == "Roofed Forest" || biomeName == "Roofed Forest M") {

} else if (biomeName == "Sawmpland" || biomeName == "Swampland M") {

} else if (biomeName == "Jungle" || biomeName == "Jungle M" || biomeName == "Jungle Edge" || biomeName == "Jungle Edge M") {

} else if (biomeName == "Beach" || biomeName == "River") {

} else if (biomeName == "Mushroom Island" || biomeName == "Muschroom Island Shore") {

// Dry Biomes
} else if (biomeName == "Desert" || biomeName == "Desert M") {

} else if (biomeName == "Savanna" || biomeName == "Savanna M") {

} else if (biomeName == "Mesa" || biomeName == "Mesa (Bryce)" || biomeName == "Mesa Plateau F" || biomeName == "Mesa Plateau F M") {

} else if (biomeName == "Plateau" || biomeName == "Plateau M") {

} else if (biomeName == "Hell") {

// Neutral Biomes
} else if (biomeName == "Ocean" || biomeName == "Deep Ocean") {

} else if (biomeName == "Hills") {

} else if (biomeName == "The Void") {

}
}
}

I am on my journey of making a remake of matmos, as explained here.

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I assume the best wat to make a custom ISound would be to create a class that implements ISound.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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I tried googling this but nothing came up. Anybody have any examples for me?

 

Use your IDE to find implementations of it in vanilla and where they're used.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

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Most of the methods are pretty self explanatory.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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  • 5 years later...

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