Posted August 25, 20169 yr i am trying to find a way to do diffrent varients for the json file of a item. I have looked around for examples but cannot find any. I am trying to change a items json file or have it chance its texted based on the varient.
August 25, 20169 yr The thing you are looking for is metadata, though I believe it is different from damage on a pickaxe or sword. And it is pretty similar to past versions. VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
August 26, 20169 yr Author i know metadata and itemdamage are almost the same thing but i was hoping for some help on variables in the json file to set the textures
August 26, 20169 yr i know metadata and itemdamage are almost the same thing The ARE the same thing, literally. You may be interested in looking over how I handle metadata item variants. https://github.com/Draco18s/ReasonableRealism/blob/master/src/main/java/com/draco18s/ores/OresBase.java Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
August 26, 20169 yr i know metadata and itemdamage are almost the same thing but i was hoping for some help on variables in the json file to set the textures I believe what you are looking for are item property overrides. Bows use these to change textures depending on how long you hold right click down. You can check out how to do it in ItemBow at the top of the file. You also have to add an override array in your item's json file, but you can look at the vanilla bow json to see how to do that as well.
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