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[1.10.2]Problems light map in tile special rendering


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Posted

Well, Basically the tesr THIS ignoring a minecraft light out, what ends up doing with the Stay Very dark block : http://prntscr.com/cgy0i3

 

here is the code of tesr: http://pastebin.com/5YB9ZcLN

 

Model: http://pastebin.com/Kamu2JZh

 

block: http://pastebin.com/A6QeNfCA

 

if anyone knows how to put the standard light minecraft , please talk .

You need to either GlStateManager.disableLighting() or GLStateManager.enableLighting() I believe it is the former, but if your TE does not update dynamically do not use a TESR instead use the JSON model system or IBakedModels.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Posted

Well, Basically the tesr THIS ignoring a minecraft light out, what ends up doing with the Stay Very dark block : http://prntscr.com/cgy0i3

 

here is the code of tesr: http://pastebin.com/5YB9ZcLN

 

Model: http://pastebin.com/Kamu2JZh

 

block: http://pastebin.com/A6QeNfCA

 

if anyone knows how to put the standard light minecraft , please talk .

You need to either GlStateManager.disableLighting() or GLStateManager.enableLighting() I believe it is the former, but if your TE does not update dynamically do not use a TESR instead use the JSON model system or IBakedModels.

 

 

how can I make her update ?

Posted

I see you called your

TileEntity

TEOre. Is this ore in the sense that you will have world-gen for it? If that's the case, it might not be the best idea to use

TileEntities

and

TESRs

.

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

Posted

I see you called your

TileEntity

TEOre. Is this ore in the sense that you will have world-gen for it? If that's the case, it might not be the best idea to use

TileEntities

and

TESRs

.

 

the ore will have a brilliant effect on cave, so I chose to use tesr .

Posted

If you want it to glow in the dark, you can do that with baked models.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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