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Posted

Hello. I've created a custom event with a tutorial from jabelar, that extends MouseEvent, and I've managed to get rid of all error(as the tutorial was for 1.8, there were plenty of errors) - but when I load the game it just doesn't do anything. I think it has to do with the actual registering of the event.

 

In my CommonProxy's init method, I put in

MouseEventHandler handler = new MouseEventHandler();
    	MinecraftForge.EVENT_BUS.register(handler); 

 

Is there a different way to register events in 1.10? I'm a complete noob when it comes to events, only done very basic things with them.

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Posted

Hello. I've created a custom event with a tutorial from jabelar, that extends MouseEvent

 

Welp, there's your problem.  You're not supposed to extend the event classes.  You're supposed to create a single function that takes a single parameter (of any

Event

subtype) and mark it with an

@EventHandler

annotation.

 

Can you please link the tutorial you were using?

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

Hello. I've created a custom event with a tutorial from jabelar, that extends MouseEvent

 

Welp, there's your problem.  You're not supposed to extend the event classes.  You're supposed to create a single function that takes a single parameter (of any

Event

subtype) and mark it with an

@EventHandler

annotation.

 

Can you please link the tutorial you were using?

http://jabelarminecraft.blogspot.com/p/minecraft-modding-extending-reach-of.html

 

Posted

Aha! Jabelar was extending the reach of a sword, not extending the mouse event class. Go back and take a closer look at the tutorial and then start over.

The debugger is a powerful and necessary tool in any IDE, so learn how to use it. You'll be able to tell us more and get better help here if you investigate your runtime problems in the debugger before posting.

Posted

Aha! Jabelar was extending the reach of a sword, not extending the mouse event class. Go back and take a closer look at the tutorial and then start over.

I removed the part that makes it extend MouseEvent, and then tried launching again and it's the same result. Is there a reason that I should start over?

Posted

Do you have this anywhere:

 

@SubscribeEvent
public void onEvent(MouseEvent event) {
    //...
}

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

Do you have this anywhere:

 

@SubscribeEvent
public void onEvent(MouseEvent event) {
    //...
}

Yes.

And inside it is everything the event should do.

Do you know Java or was that a retorical question?

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Posted

Do you have this anywhere:

 

@SubscribeEvent
public void onEvent(MouseEvent event) {
    //...
}

Yes.

And inside it is everything the event should do.

Do you know Java or was that a retorical question?

Hm?

Posted

Post updated code. Are you sure you are subscribing to right MouseEvent?

Are there multiple MouseEvents?

I will post all of the code that was changed from jabelar's tutorial to fit 1.10 in a bit. I'm not on the same computer that has it right now.

Posted

Post updated code. Are you sure you are subscribing to right MouseEvent?

Are there multiple MouseEvents?

I will post all of the code that was changed from jabelar's tutorial to fit 1.10 in a bit. I'm not on the same computer that has it right now.

MouseEvent should be donenin client proxy because the server doesnt need to know what do you have inside that method? Are you importing the correct MouseEvent?

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Posted

Post updated code. Are you sure you are subscribing to right MouseEvent?

Are there multiple MouseEvents?

I will post all of the code that was changed from jabelar's tutorial to fit 1.10 in a bit. I'm not on the same computer that has it right now.

MouseEvent should be donenin client proxy because the server doesnt need to know what do you have inside that method? Are you importing the correct MouseEvent?

net.minecraftforge.client.event.MouseEvent is being imported. I moved it from CommonProxy to ClientProxy, still no difference.

 

 

MouseEventHandler:

package bloopers.spearmod.reach;

import java.awt.List;

import org.lwjgl.input.Mouse;

import bloopers.spearmod.SpearMod;
import net.minecraft.client.Minecraft;
import net.minecraft.entity.Entity;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.RayTraceResult;
import net.minecraft.util.math.Vec3d;
import net.minecraftforge.client.event.MouseEvent;
import net.minecraftforge.fml.client.FMLClientHandler;
import net.minecraftforge.fml.common.Mod.EventHandler;
import net.minecraftforge.fml.common.eventhandler.EventPriority;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;

public class MouseEventHandler {

    

@SideOnly(Side.CLIENT)
@SubscribeEvent
@EventHandler
public void onEvent(MouseEvent event)
{ 
	int button = event.getButton();
    boolean buttonstate = event.isButtonstate();
    
    
    if (button == 0 && buttonstate)
    {
        Minecraft mc = Minecraft.getMinecraft();
        EntityPlayer thePlayer = mc.thePlayer;
        if (thePlayer != null)
        {
            ItemStack itemstack = thePlayer.getHeldItemMainhand();
            IExtendedReach ieri;
            if (itemstack != null)
            {
                if (itemstack.getItem() instanceof IExtendedReach)
                {
                    ieri = (IExtendedReach) itemstack.getItem();
                } else
                {
                    ieri = null;
                }
   
                if (ieri != null)
                {
                    float reach = ieri.getReach();
                    RayTraceResult mov = getMouseOverExtended(reach); 
                      
                    if (mov != null)
                    {
                        if (mov.entityHit != null && mov.entityHit.hurtResistantTime == 0)
                        {
                            if (mov.entityHit != thePlayer )
                            {
                                SpearMod.network.sendToServer(new MessageExtendedReachAttack(
                                      mov.entityHit.getEntityId()));
                            }
                        }
                    }
                }
            }
        }
    }
}
        
// This is mostly copied from the EntityRenderer#getMouseOver() method
public static RayTraceResult getMouseOverExtended(float dist)
{
    Minecraft mc = FMLClientHandler.instance().getClient();
    Entity theRenderViewEntity = mc.getRenderViewEntity();
    AxisAlignedBB theViewBoundingBox = new AxisAlignedBB(
            theRenderViewEntity.posX-0.5D,
            theRenderViewEntity.posY-0.0D,
            theRenderViewEntity.posZ-0.5D,
            theRenderViewEntity.posX+0.5D,
            theRenderViewEntity.posY+1.5D,
            theRenderViewEntity.posZ+0.5D
            );
    RayTraceResult returnMOP = null;
    if (mc.theWorld != null)
    {
        double var2 = dist;
        returnMOP = theRenderViewEntity.rayTrace(var2, 0);
        double calcdist = var2;
        Vec3d pos = theRenderViewEntity.getPositionEyes(0);
        var2 = calcdist;
        if (returnMOP != null)
        {
            calcdist = returnMOP.hitVec.distanceTo(pos);
        }
         
        Vec3d lookvec = theRenderViewEntity.getLook(0);
        Vec3d var8 = pos.addVector(lookvec.xCoord * var2, 
              lookvec.yCoord * var2, 
              lookvec.zCoord * var2);
        Entity pointedEntity = null;
        float var9 = 1.0F;
        @SuppressWarnings("unchecked")
        java.util.List<Entity> list = mc.theWorld.getEntitiesWithinAABBExcludingEntity(
              theRenderViewEntity, 
              theViewBoundingBox.addCoord(
                    lookvec.xCoord * var2, 
                    lookvec.yCoord * var2, 
                    lookvec.zCoord * var2).expand(var9, var9, var9));
        double d = calcdist;
            
        for (Entity entity : list)
        {
            if (entity.canBeCollidedWith())
            {
                float bordersize = entity.getCollisionBorderSize();
                AxisAlignedBB aabb = new AxisAlignedBB(
                      entity.posX-entity.width/2, 
                      entity.posY, 
                      entity.posZ-entity.width/2, 
                      entity.posX+entity.width/2, 
                      entity.posY+entity.height, 
                      entity.posZ+entity.width/2);
                aabb.expand(bordersize, bordersize, bordersize);
                RayTraceResult mop0 = aabb.calculateIntercept(pos, var8);
                    
                if (aabb.isVecInside(pos))
                {
                    if (0.0D < d || d == 0.0D)
                    {
                        pointedEntity = entity;
                        d = 0.0D;
                    }
                } else if (mop0 != null)
                {
                    double d1 = pos.distanceTo(mop0.hitVec);
                        
                    if (d1 < d || d == 0.0D)
                    {
                        pointedEntity = entity;
                        d = d1;
                    }
                }
            }
        }
           
        if (pointedEntity != null && (d < calcdist || returnMOP == null))
        {
             returnMOP = new RayTraceResult(pointedEntity);
        }
    }
    return returnMOP;
}

}

 

MessageExtendedReachAttack:

package bloopers.spearmod.reach;

import bloopers.spearmod.SpearMod;
import io.netty.buffer.ByteBuf;
import net.minecraft.entity.Entity;
import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraftforge.fml.common.network.ByteBufUtils;
import net.minecraftforge.fml.common.network.simpleimpl.IMessage;
import net.minecraftforge.fml.common.network.simpleimpl.IMessageHandler;
import net.minecraftforge.fml.common.network.simpleimpl.MessageContext;

public class MessageExtendedReachAttack implements IMessage 
{
    private int entityId ;

    public MessageExtendedReachAttack() 
    { 
     // need this constructor
    }

    public MessageExtendedReachAttack(int parEntityId) 
    {
     entityId = parEntityId;
        // DEBUG
        System.out.println("Constructor");
    }

    @Override
    public void fromBytes(ByteBuf buf) 
    {
     entityId = ByteBufUtils.readVarInt(buf, 4);
     // DEBUG
     System.out.println("fromBytes");
    }

    @Override
    public void toBytes(ByteBuf buf) 
    {
     ByteBufUtils.writeVarInt(buf, entityId, 4);
        // DEBUG
        System.out.println("toBytes encoded");
    }

    public static class Handler implements IMessageHandler<MessageExtendedReachAttack, 
          IMessage> 
    {
        @Override
        public IMessage onMessage(final MessageExtendedReachAttack message, 
              MessageContext ctx) 
        {
            // DEBUG
            System.out.println("Message received");
            // Know it will be on the server so make it thread-safe
            final EntityPlayerMP thePlayer = (EntityPlayerMP) SpearMod.proxy.
                  getPlayerEntityFromContext(ctx);
            thePlayer.getServer().addScheduledTask(
                  new Runnable()
                  {
                      @Override
                      public void run() 
                      {
                          Entity theEntity = thePlayer.worldObj.
                                getEntityByID(message.entityId);
                          // DEBUG
                          System.out.println("Entity = "+theEntity);
                          
                          // Need to ensure that hackers can't cause trick kills, 
                          // so double check weapon type and reach
                          if (thePlayer.getHeldItemMainhand() == null)
                          {
                              return;
                          }
                          if (thePlayer.getHeldItemMainhand().getItem() instanceof 
                                IExtendedReach)
                          {
                              IExtendedReach theExtendedReachWeapon = 
                                    (IExtendedReach)thePlayer.getHeldItemMainhand().
                                    getItem();
                              double distanceSq = thePlayer.getDistanceSqToEntity(
                                    theEntity);
                              double reachSq =theExtendedReachWeapon.getReach()*
                                    theExtendedReachWeapon.getReach();
                              if (reachSq >= distanceSq)
                              {
                                  thePlayer.attackTargetEntityWithCurrentItem(
                                        theEntity);
                              }
                          }
                          return; // no response in this case
                      }
                }
            );
            return null; // no response message
        }
    }
}

 

IExtendedReach:

package bloopers.spearmod.reach;

public interface IExtendedReach {

    public float getReach(); // default is 1.0D

}

 

And then in item classes to set the reach:

@Override
    public float getReach() 
    {
        return 15.0F;
    }

 

At 15 for testing.

Posted

I also have this in my CommonProxy. I'm not sure what to do with it. It's used in MessageExtendedReachAttack.

public EntityPlayerMP getPlayerEntityFromContext(MessageContext ctx) {
	// TODO Auto-generated method stub
	return null;
}

Posted

Post updated code. Are you sure you are subscribing to right MouseEvent?

Are there multiple MouseEvents?

I will post all of the code that was changed from jabelar's tutorial to fit 1.10 in a bit. I'm not on the same computer that has it right now.

MouseEvent should be donenin client proxy because the server doesnt need to know what do you have inside that method? Are you importing the correct MouseEvent?

net.minecraftforge.client.event.MouseEvent is being imported. I moved it from CommonProxy to ClientProxy, still no difference.

 

 

MouseEventHandler:

package bloopers.spearmod.reach;

import java.awt.List;

import org.lwjgl.input.Mouse;

import bloopers.spearmod.SpearMod;
import net.minecraft.client.Minecraft;
import net.minecraft.entity.Entity;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.RayTraceResult;
import net.minecraft.util.math.Vec3d;
import net.minecraftforge.client.event.MouseEvent;
import net.minecraftforge.fml.client.FMLClientHandler;
import net.minecraftforge.fml.common.Mod.EventHandler;
import net.minecraftforge.fml.common.eventhandler.EventPriority;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;

public class MouseEventHandler {

    

@SideOnly(Side.CLIENT)
@SubscribeEvent
@EventHandler
public void onEvent(MouseEvent event)
{ 
	int button = event.getButton();
    boolean buttonstate = event.isButtonstate();
    
    
    if (button == 0 && buttonstate)
    {
        Minecraft mc = Minecraft.getMinecraft();
        EntityPlayer thePlayer = mc.thePlayer;
        if (thePlayer != null)
        {
            ItemStack itemstack = thePlayer.getHeldItemMainhand();
            IExtendedReach ieri;
            if (itemstack != null)
            {
                if (itemstack.getItem() instanceof IExtendedReach)
                {
                    ieri = (IExtendedReach) itemstack.getItem();
                } else
                {
                    ieri = null;
                }
   
                if (ieri != null)
                {
                    float reach = ieri.getReach();
                    RayTraceResult mov = getMouseOverExtended(reach); 
                      
                    if (mov != null)
                    {
                        if (mov.entityHit != null && mov.entityHit.hurtResistantTime == 0)
                        {
                            if (mov.entityHit != thePlayer )
                            {
                                SpearMod.network.sendToServer(new MessageExtendedReachAttack(
                                      mov.entityHit.getEntityId()));
                            }
                        }
                    }
                }
            }
        }
    }
}
        
// This is mostly copied from the EntityRenderer#getMouseOver() method
public static RayTraceResult getMouseOverExtended(float dist)
{
    Minecraft mc = FMLClientHandler.instance().getClient();
    Entity theRenderViewEntity = mc.getRenderViewEntity();
    AxisAlignedBB theViewBoundingBox = new AxisAlignedBB(
            theRenderViewEntity.posX-0.5D,
            theRenderViewEntity.posY-0.0D,
            theRenderViewEntity.posZ-0.5D,
            theRenderViewEntity.posX+0.5D,
            theRenderViewEntity.posY+1.5D,
            theRenderViewEntity.posZ+0.5D
            );
    RayTraceResult returnMOP = null;
    if (mc.theWorld != null)
    {
        double var2 = dist;
        returnMOP = theRenderViewEntity.rayTrace(var2, 0);
        double calcdist = var2;
        Vec3d pos = theRenderViewEntity.getPositionEyes(0);
        var2 = calcdist;
        if (returnMOP != null)
        {
            calcdist = returnMOP.hitVec.distanceTo(pos);
        }
         
        Vec3d lookvec = theRenderViewEntity.getLook(0);
        Vec3d var8 = pos.addVector(lookvec.xCoord * var2, 
              lookvec.yCoord * var2, 
              lookvec.zCoord * var2);
        Entity pointedEntity = null;
        float var9 = 1.0F;
        @SuppressWarnings("unchecked")
        java.util.List<Entity> list = mc.theWorld.getEntitiesWithinAABBExcludingEntity(
              theRenderViewEntity, 
              theViewBoundingBox.addCoord(
                    lookvec.xCoord * var2, 
                    lookvec.yCoord * var2, 
                    lookvec.zCoord * var2).expand(var9, var9, var9));
        double d = calcdist;
            
        for (Entity entity : list)
        {
            if (entity.canBeCollidedWith())
            {
                float bordersize = entity.getCollisionBorderSize();
                AxisAlignedBB aabb = new AxisAlignedBB(
                      entity.posX-entity.width/2, 
                      entity.posY, 
                      entity.posZ-entity.width/2, 
                      entity.posX+entity.width/2, 
                      entity.posY+entity.height, 
                      entity.posZ+entity.width/2);
                aabb.expand(bordersize, bordersize, bordersize);
                RayTraceResult mop0 = aabb.calculateIntercept(pos, var8);
                    
                if (aabb.isVecInside(pos))
                {
                    if (0.0D < d || d == 0.0D)
                    {
                        pointedEntity = entity;
                        d = 0.0D;
                    }
                } else if (mop0 != null)
                {
                    double d1 = pos.distanceTo(mop0.hitVec);
                        
                    if (d1 < d || d == 0.0D)
                    {
                        pointedEntity = entity;
                        d = d1;
                    }
                }
            }
        }
           
        if (pointedEntity != null && (d < calcdist || returnMOP == null))
        {
             returnMOP = new RayTraceResult(pointedEntity);
        }
    }
    return returnMOP;
}

}

 

MessageExtendedReachAttack:

package bloopers.spearmod.reach;

import bloopers.spearmod.SpearMod;
import io.netty.buffer.ByteBuf;
import net.minecraft.entity.Entity;
import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraftforge.fml.common.network.ByteBufUtils;
import net.minecraftforge.fml.common.network.simpleimpl.IMessage;
import net.minecraftforge.fml.common.network.simpleimpl.IMessageHandler;
import net.minecraftforge.fml.common.network.simpleimpl.MessageContext;

public class MessageExtendedReachAttack implements IMessage 
{
    private int entityId ;

    public MessageExtendedReachAttack() 
    { 
     // need this constructor
    }

    public MessageExtendedReachAttack(int parEntityId) 
    {
     entityId = parEntityId;
        // DEBUG
        System.out.println("Constructor");
    }

    @Override
    public void fromBytes(ByteBuf buf) 
    {
     entityId = ByteBufUtils.readVarInt(buf, 4);
     // DEBUG
     System.out.println("fromBytes");
    }

    @Override
    public void toBytes(ByteBuf buf) 
    {
     ByteBufUtils.writeVarInt(buf, entityId, 4);
        // DEBUG
        System.out.println("toBytes encoded");
    }

    public static class Handler implements IMessageHandler<MessageExtendedReachAttack, 
          IMessage> 
    {
        @Override
        public IMessage onMessage(final MessageExtendedReachAttack message, 
              MessageContext ctx) 
        {
            // DEBUG
            System.out.println("Message received");
            // Know it will be on the server so make it thread-safe
            final EntityPlayerMP thePlayer = (EntityPlayerMP) SpearMod.proxy.
                  getPlayerEntityFromContext(ctx);
            thePlayer.getServer().addScheduledTask(
                  new Runnable()
                  {
                      @Override
                      public void run() 
                      {
                          Entity theEntity = thePlayer.worldObj.
                                getEntityByID(message.entityId);
                          // DEBUG
                          System.out.println("Entity = "+theEntity);
                          
                          // Need to ensure that hackers can't cause trick kills, 
                          // so double check weapon type and reach
                          if (thePlayer.getHeldItemMainhand() == null)
                          {
                              return;
                          }
                          if (thePlayer.getHeldItemMainhand().getItem() instanceof 
                                IExtendedReach)
                          {
                              IExtendedReach theExtendedReachWeapon = 
                                    (IExtendedReach)thePlayer.getHeldItemMainhand().
                                    getItem();
                              double distanceSq = thePlayer.getDistanceSqToEntity(
                                    theEntity);
                              double reachSq =theExtendedReachWeapon.getReach()*
                                    theExtendedReachWeapon.getReach();
                              if (reachSq >= distanceSq)
                              {
                                  thePlayer.attackTargetEntityWithCurrentItem(
                                        theEntity);
                              }
                          }
                          return; // no response in this case
                      }
                }
            );
            return null; // no response message
        }
    }
}

 

IExtendedReach:

package bloopers.spearmod.reach;

public interface IExtendedReach {

    public float getReach(); // default is 1.0D

}

 

And then in item classes to set the reach:

@Override
    public float getReach() 
    {
        return 15.0F;
    }

 

At 15 for testing.

What is button 0?

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Posted

Post updated code. Are you sure you are subscribing to right MouseEvent?

Are there multiple MouseEvents?

I will post all of the code that was changed from jabelar's tutorial to fit 1.10 in a bit. I'm not on the same computer that has it right now.

MouseEvent should be donenin client proxy because the server doesnt need to know what do you have inside that method? Are you importing the correct MouseEvent?

net.minecraftforge.client.event.MouseEvent is being imported. I moved it from CommonProxy to ClientProxy, still no difference.

 

 

MouseEventHandler:

package bloopers.spearmod.reach;

import java.awt.List;

import org.lwjgl.input.Mouse;

import bloopers.spearmod.SpearMod;
import net.minecraft.client.Minecraft;
import net.minecraft.entity.Entity;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.RayTraceResult;
import net.minecraft.util.math.Vec3d;
import net.minecraftforge.client.event.MouseEvent;
import net.minecraftforge.fml.client.FMLClientHandler;
import net.minecraftforge.fml.common.Mod.EventHandler;
import net.minecraftforge.fml.common.eventhandler.EventPriority;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;

public class MouseEventHandler {

    

@SideOnly(Side.CLIENT)
@SubscribeEvent
@EventHandler
public void onEvent(MouseEvent event)
{ 
	int button = event.getButton();
    boolean buttonstate = event.isButtonstate();
    
    
    if (button == 0 && buttonstate)
    {
        Minecraft mc = Minecraft.getMinecraft();
        EntityPlayer thePlayer = mc.thePlayer;
        if (thePlayer != null)
        {
            ItemStack itemstack = thePlayer.getHeldItemMainhand();
            IExtendedReach ieri;
            if (itemstack != null)
            {
                if (itemstack.getItem() instanceof IExtendedReach)
                {
                    ieri = (IExtendedReach) itemstack.getItem();
                } else
                {
                    ieri = null;
                }
   
                if (ieri != null)
                {
                    float reach = ieri.getReach();
                    RayTraceResult mov = getMouseOverExtended(reach); 
                      
                    if (mov != null)
                    {
                        if (mov.entityHit != null && mov.entityHit.hurtResistantTime == 0)
                        {
                            if (mov.entityHit != thePlayer )
                            {
                                SpearMod.network.sendToServer(new MessageExtendedReachAttack(
                                      mov.entityHit.getEntityId()));
                            }
                        }
                    }
                }
            }
        }
    }
}
        
// This is mostly copied from the EntityRenderer#getMouseOver() method
public static RayTraceResult getMouseOverExtended(float dist)
{
    Minecraft mc = FMLClientHandler.instance().getClient();
    Entity theRenderViewEntity = mc.getRenderViewEntity();
    AxisAlignedBB theViewBoundingBox = new AxisAlignedBB(
            theRenderViewEntity.posX-0.5D,
            theRenderViewEntity.posY-0.0D,
            theRenderViewEntity.posZ-0.5D,
            theRenderViewEntity.posX+0.5D,
            theRenderViewEntity.posY+1.5D,
            theRenderViewEntity.posZ+0.5D
            );
    RayTraceResult returnMOP = null;
    if (mc.theWorld != null)
    {
        double var2 = dist;
        returnMOP = theRenderViewEntity.rayTrace(var2, 0);
        double calcdist = var2;
        Vec3d pos = theRenderViewEntity.getPositionEyes(0);
        var2 = calcdist;
        if (returnMOP != null)
        {
            calcdist = returnMOP.hitVec.distanceTo(pos);
        }
         
        Vec3d lookvec = theRenderViewEntity.getLook(0);
        Vec3d var8 = pos.addVector(lookvec.xCoord * var2, 
              lookvec.yCoord * var2, 
              lookvec.zCoord * var2);
        Entity pointedEntity = null;
        float var9 = 1.0F;
        @SuppressWarnings("unchecked")
        java.util.List<Entity> list = mc.theWorld.getEntitiesWithinAABBExcludingEntity(
              theRenderViewEntity, 
              theViewBoundingBox.addCoord(
                    lookvec.xCoord * var2, 
                    lookvec.yCoord * var2, 
                    lookvec.zCoord * var2).expand(var9, var9, var9));
        double d = calcdist;
            
        for (Entity entity : list)
        {
            if (entity.canBeCollidedWith())
            {
                float bordersize = entity.getCollisionBorderSize();
                AxisAlignedBB aabb = new AxisAlignedBB(
                      entity.posX-entity.width/2, 
                      entity.posY, 
                      entity.posZ-entity.width/2, 
                      entity.posX+entity.width/2, 
                      entity.posY+entity.height, 
                      entity.posZ+entity.width/2);
                aabb.expand(bordersize, bordersize, bordersize);
                RayTraceResult mop0 = aabb.calculateIntercept(pos, var8);
                    
                if (aabb.isVecInside(pos))
                {
                    if (0.0D < d || d == 0.0D)
                    {
                        pointedEntity = entity;
                        d = 0.0D;
                    }
                } else if (mop0 != null)
                {
                    double d1 = pos.distanceTo(mop0.hitVec);
                        
                    if (d1 < d || d == 0.0D)
                    {
                        pointedEntity = entity;
                        d = d1;
                    }
                }
            }
        }
           
        if (pointedEntity != null && (d < calcdist || returnMOP == null))
        {
             returnMOP = new RayTraceResult(pointedEntity);
        }
    }
    return returnMOP;
}

}

 

MessageExtendedReachAttack:

package bloopers.spearmod.reach;

import bloopers.spearmod.SpearMod;
import io.netty.buffer.ByteBuf;
import net.minecraft.entity.Entity;
import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraftforge.fml.common.network.ByteBufUtils;
import net.minecraftforge.fml.common.network.simpleimpl.IMessage;
import net.minecraftforge.fml.common.network.simpleimpl.IMessageHandler;
import net.minecraftforge.fml.common.network.simpleimpl.MessageContext;

public class MessageExtendedReachAttack implements IMessage 
{
    private int entityId ;

    public MessageExtendedReachAttack() 
    { 
     // need this constructor
    }

    public MessageExtendedReachAttack(int parEntityId) 
    {
     entityId = parEntityId;
        // DEBUG
        System.out.println("Constructor");
    }

    @Override
    public void fromBytes(ByteBuf buf) 
    {
     entityId = ByteBufUtils.readVarInt(buf, 4);
     // DEBUG
     System.out.println("fromBytes");
    }

    @Override
    public void toBytes(ByteBuf buf) 
    {
     ByteBufUtils.writeVarInt(buf, entityId, 4);
        // DEBUG
        System.out.println("toBytes encoded");
    }

    public static class Handler implements IMessageHandler<MessageExtendedReachAttack, 
          IMessage> 
    {
        @Override
        public IMessage onMessage(final MessageExtendedReachAttack message, 
              MessageContext ctx) 
        {
            // DEBUG
            System.out.println("Message received");
            // Know it will be on the server so make it thread-safe
            final EntityPlayerMP thePlayer = (EntityPlayerMP) SpearMod.proxy.
                  getPlayerEntityFromContext(ctx);
            thePlayer.getServer().addScheduledTask(
                  new Runnable()
                  {
                      @Override
                      public void run() 
                      {
                          Entity theEntity = thePlayer.worldObj.
                                getEntityByID(message.entityId);
                          // DEBUG
                          System.out.println("Entity = "+theEntity);
                          
                          // Need to ensure that hackers can't cause trick kills, 
                          // so double check weapon type and reach
                          if (thePlayer.getHeldItemMainhand() == null)
                          {
                              return;
                          }
                          if (thePlayer.getHeldItemMainhand().getItem() instanceof 
                                IExtendedReach)
                          {
                              IExtendedReach theExtendedReachWeapon = 
                                    (IExtendedReach)thePlayer.getHeldItemMainhand().
                                    getItem();
                              double distanceSq = thePlayer.getDistanceSqToEntity(
                                    theEntity);
                              double reachSq =theExtendedReachWeapon.getReach()*
                                    theExtendedReachWeapon.getReach();
                              if (reachSq >= distanceSq)
                              {
                                  thePlayer.attackTargetEntityWithCurrentItem(
                                        theEntity);
                              }
                          }
                          return; // no response in this case
                      }
                }
            );
            return null; // no response message
        }
    }
}

 

IExtendedReach:

package bloopers.spearmod.reach;

public interface IExtendedReach {

    public float getReach(); // default is 1.0D

}

 

And then in item classes to set the reach:

@Override
    public float getReach() 
    {
        return 15.0F;
    }

 

At 15 for testing.

What is button 0?

Jabelar's tutorial says it means left click, so I assume button 1 would also mean right click.

Posted

Why do you have both @SubscribeEvent and @EventHandler?

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

Why do you have both @SubscribeEvent and @EventHandler?

It was originally just SubscribeEvent, I wanted to see what would happen if I added EventHandler, but it didn't change anything.

Posted

Question:

Is your event not working or is your code not working?

Put a print at start of event.

2nd: Did you register event?

1.7.10 is no longer supported by forge, you are on your own.

Posted

Question:

Is your event not working or is your code not working?

Put a print at start of event.

2nd: Did you register event?

There are no errors in eclipse, but when I start up the game and test it out, it's as if it doesn't exist.

What is a print?

Yes, I am registering it in the FMLInitizializationEvent method in my CommonProxy. Anime fan suggested client proxy instead but that didn't change anything so I went back to CommonProxy

Posted

Question:

Is your event not working or is your code not working?

Put a print at start of event.

2nd: Did you register event?

Registering this way:

MouseEventHandler handler = new MouseEventHandler();
    	MinecraftForge.EVENT_BUS.register(handler);

Posted

Question:

Is your event not working or is your code not working?

Put a print at start of event.

2nd: Did you register event?

Ohh, you mean print to console? I just tested it now, apparently the init method on my CommonProxy doesn't load at all. How can I fix this?

Posted

Question:

Is your event not working or is your code not working?

Put a print at start of event.

2nd: Did you register event?

Ohh, you mean print to console? I just tested it now, apparently the init method on my CommonProxy doesn't load at all. How can I fix this?

Obviously you need to call it from your main init method in your main mod class.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Posted

Question:

Is your event not working or is your code not working?

Put a print at start of event.

2nd: Did you register event?

Ohh, you mean print to console? I just tested it now, apparently the init method on my CommonProxy doesn't load at all. How can I fix this?

Obviously you need to call it from your main init method in your main mod class.

Okay. Now it's in my main mod class init method. Launched the game, tried to hit a mob from far away, and the game crashed. The console tells me that it's line 65 in MouseEventHandler, which is:

SpearMod.network.sendToServer(new MessageExtendedReachAttack(mov.entityHit.getEntityId()));

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