Posted October 20, 20168 yr I want to do some recipes but the recipes uses a item that i have created, i want to know how i can keep my item after the craft, some tutorial or help, thanks
October 20, 20168 yr I want to do some recipes but the recipes uses a item that i have created, i want to know how i can keep my item after the craft, some tutorial or help, thanks I think you could the containerItem var or custom IRecipe. VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
October 20, 20168 yr Call setContainerItem for returning a simple Item without any properties (metadata, NBT). Override getContainerItem(ItemStack) and hasContainerItem(ItemStack) inside your Item class to return an ItemStack which can have different properties based on the original ItemStack . Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support. 1.12 -> 1.13 primer by williewillus. 1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support. http://www.howoldisminecraft1710.today/
October 20, 20168 yr What do you not understand? We are not going to write code for you for free. Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support. 1.12 -> 1.13 primer by williewillus. 1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support. http://www.howoldisminecraft1710.today/
October 20, 20168 yr Author Call setContainerItem for returning a simple Item without any properties (metadata, NBT). where i call this
October 20, 20168 yr In your item class's constructor? Like....where else would it even make sense. You could also look for existing usages for examples. new Item().setRegistryName("blah").setWhatever(...).setSomethingElse(...) is effectively the same as inside the constructor, as those methods return this so they can be chained and used without needing a unique class. I personally don't like doing it that way when I have a unique class, but that's up to you. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
October 20, 20168 yr So you want your item to remain in the crafting grid after you've used it as an ingredient? Look at how a bucket of milk becomes an empty bucket in the cake recipe in vanilla mc. The debugger is a powerful and necessary tool in any IDE, so learn how to use it. You'll be able to tell us more and get better help here if you investigate your runtime problems in the debugger before posting.
October 21, 20168 yr Author ok now my item is getteing damaged in the recipes but when the item is damaged i cant use it in crafting recipes, how i can fix this? Recipe: GameRegistry.addRecipe(new ItemStack(Items.IRON_PICKAXE), "@@@", " # ", " ", '@', Items.IRON_INGOT, '#', StartupCommonOrbeMedio.orbeMedio ); My item class: @Override public ItemStack getContainerItem(ItemStack itemstack) { ItemStack item = itemstack.copy(); item.setItemDamage(item.getItemDamage() + 1); item.stackSize = 1; return item; } @Override public boolean hasContainerItem(ItemStack stack) { return stack.getItemDamage()<127; }
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