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keep item after recipe


xelatercero

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I want to do some recipes but the recipes uses a item that i have created, i want to know how i can keep my item after the craft, some tutorial or help, thanks

I think you could the containerItem var or custom IRecipe.

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Call

setContainerItem

for returning a simple Item without any properties (metadata, NBT).

 

Override

getContainerItem(ItemStack)

and

hasContainerItem(ItemStack)

inside your

Item

class to return an

ItemStack

which can have different properties based on the original

ItemStack

.

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What do you not understand?

 

We are not going to write code for you for free.

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

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In your item class's constructor?

 

Like....where else would it even make sense.  You could also look for existing usages for examples.

 

new Item().setRegistryName("blah").setWhatever(...).setSomethingElse(...)

is effectively the same as inside the constructor, as those methods

return this

so they can be chained and used without needing a unique class. I personally don't like doing it that way when I have a unique class, but that's up to you.

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So you want your item to remain in the crafting grid after you've used it as an ingredient? Look at how a bucket of milk becomes an empty bucket in the cake recipe in vanilla mc.

The debugger is a powerful and necessary tool in any IDE, so learn how to use it. You'll be able to tell us more and get better help here if you investigate your runtime problems in the debugger before posting.

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ok now my item is getteing damaged in the recipes but when the item is damaged i cant use it in crafting recipes, how i can fix this?

 

 

Recipe:

 

GameRegistry.addRecipe(new ItemStack(Items.IRON_PICKAXE), 
			"@@@",
			" # ",
			"   ", '@', Items.IRON_INGOT, '#', StartupCommonOrbeMedio.orbeMedio );

 

My item class:

 

@Override
public ItemStack getContainerItem(ItemStack itemstack) {

	ItemStack item = itemstack.copy();
	item.setItemDamage(item.getItemDamage() +  1);
	item.stackSize = 1;
	return item;


}

@Override

 public boolean hasContainerItem(ItemStack stack)
    {
        return stack.getItemDamage()<127;
    }

 

 

 

 

 

 

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