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Posted

Hey all!

 

So I'm creating a 'jar' that can hold 128 of an item. However, I can put multiple things in there, and this happens:

-5 seeds > places one sugarcane > 6 sugar cane inside the jar.

 

here is the onactivated:

@Override
public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumHand hand, ItemStack heldItem, EnumFacing side, float hitX, float hitY, float hitZ) {

		if(!worldIn.isRemote) {
			TileEntity tileEntity = worldIn.getTileEntity(pos);
			if(tileEntity instanceof TileEntityJar) {
				TileEntityJar jar = (TileEntityJar) tileEntity;
				if(heldItem != null) {
					jar.itemStored = heldItem.getItem();
					if(jar.itemStored == heldItem.getItem()) {
						if(jar.addItem()) {
							heldItem.stackSize--;
							return true;
					}
				}
				}
				jar.removeItem();
			}
		}
	return true;
}

 

I know exactly whats wrong here though, the heldItem is getting updated to a different item and my jar is accepting it, how would I make sure this doesnt happen?

 

here is the tileentity:

 

public class TileEntityJar extends TileEntity {

public int itemCount = 0;
public Item itemStored;

public boolean addItem() {
	if(itemCount < 128) {
		itemCount++;
		return true;
	}
	return false;
}

	public void removeItem() {
		if(!worldObj.isRemote) {
				if(itemCount > 0) {
					worldObj.spawnEntityInWorld(new EntityItem(worldObj, pos.getX() + 0.5, pos.getY() + 1, pos.getZ() + 1, new ItemStack(itemStored)));
					itemCount--;
				}
		}
	}


	@Override
	public NBTTagCompound writeToNBT(NBTTagCompound compound) {
		super.writeToNBT(compound);
		compound.setInteger("itemCount", this.itemCount);
		return compound;
	}

	@Override
	public void readFromNBT(NBTTagCompound compound) {
		super.readFromNBT(compound);
		this.itemCount = compound.getInteger("itemCount");
	}
}

Not new to java >> New to modding.

Posted

Hey all!

 

So I'm creating a 'jar' that can hold 128 of an item. However, I can put multiple things in there, and this happens:

-5 seeds > places one sugarcane > 6 sugar cane inside the jar.

 

here is the onactivated:

@Override
public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumHand hand, ItemStack heldItem, EnumFacing side, float hitX, float hitY, float hitZ) {

		if(!worldIn.isRemote) {
			TileEntity tileEntity = worldIn.getTileEntity(pos);
			if(tileEntity instanceof TileEntityJar) {
				TileEntityJar jar = (TileEntityJar) tileEntity;
				if(heldItem != null) {
					jar.itemStored = heldItem.getItem();
					if(jar.itemStored == heldItem.getItem()) {
						if(jar.addItem()) {
							heldItem.stackSize--;
							return true;
					}
				}
				}
				jar.removeItem();
			}
		}
	return true;
}

 

I know exactly whats wrong here though, the heldItem is getting updated to a different item and my jar is accepting it, how would I make sure this doesnt happen?

 

here is the tileentity:

 

public class TileEntityJar extends TileEntity {

public int itemCount = 0;
public Item itemStored;

public boolean addItem() {
	if(itemCount < 128) {
		itemCount++;
		return true;
	}
	return false;
}

	public void removeItem() {
		if(!worldObj.isRemote) {
				if(itemCount > 0) {
					worldObj.spawnEntityInWorld(new EntityItem(worldObj, pos.getX() + 0.5, pos.getY() + 1, pos.getZ() + 1, new ItemStack(itemStored)));
					itemCount--;
				}
		}
	}


	@Override
	public NBTTagCompound writeToNBT(NBTTagCompound compound) {
		super.writeToNBT(compound);
		compound.setInteger("itemCount", this.itemCount);
		return compound;
	}

	@Override
	public void readFromNBT(NBTTagCompound compound) {
		super.readFromNBT(compound);
		this.itemCount = compound.getInteger("itemCount");
	}
}

Remove this line then start from there

jar.itemStored = heldItem.getItem();

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Posted

jar.itemStored = heldItem.getItem(); //make the stored item the held item
if(jar.itemStored == heldItem.getItem()) { //now check if they're the same (of course they are!)

 

 

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

Yeah done this, however, it just won't let me put items in because it doesn't know what item needs to be stored.

 

What I want to happen is for one single item, when put it, to be whitelisted, while all others are blacklisted. until the whitelisted item is removed.

Not new to java >> New to modding.

Posted

if(jar.itemStored == null) { //do something } ?

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumHand hand, ItemStack heldItem, EnumFacing side, float hitX, float hitY, float hitZ) {

		if(!worldIn.isRemote) {
			TileEntity tileEntity = worldIn.getTileEntity(pos);
			if(tileEntity instanceof TileEntityJar) {
				TileEntityJar jar = (TileEntityJar) tileEntity;
				if(heldItem != null) {
					if(jar.itemStored == null) {
						jar.itemStored = heldItem.getItem();
					if(jar.itemStored == heldItem.getItem()) {
						if(jar.addItem()) {
							heldItem.stackSize--;
							return true;
							}
						}
					}
				}
				jar.removeItem();
			}
		}
	return true;
}

 

This allows me to put ONE seed in, then it extracts it and won't let me put anything in..

I'm feel really dumb, I have the problem in my head, but I just cant express it :/

Not new to java >> New to modding.

Posted

public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumHand hand, ItemStack heldItem, EnumFacing side, float hitX, float hitY, float hitZ) {

		if(!worldIn.isRemote) {
			TileEntity tileEntity = worldIn.getTileEntity(pos);
			if(tileEntity instanceof TileEntityJar) {
				TileEntityJar jar = (TileEntityJar) tileEntity;
				if(heldItem != null) {
					if(jar.itemStored == null) {
						jar.itemStored = heldItem.getItem();
					if(jar.itemStored == heldItem.getItem()) {
						if(jar.addItem()) {
							heldItem.stackSize--;
							return true;
							}
						}
					}
				}
				jar.removeItem();
			}
		}
	return true;
}

 

This allows me to put ONE seed in, then it extracts it and won't let me put anything in..

I'm feel really dumb, I have the problem in my head, but I just cant express it :/

Remove the semi colon at the end of this line then fix the syntax error that shows up

if(jar.itemStored == null) {

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Posted

Whoops!

 

Its working great now!! Thanks!!

 

Actually it still whitelist the seed, even when there are none in there.

So:

10 seeds>extract>wont let flower in

 

Okay fixed it by setting the itemStored to null if itemCount is 0

Not new to java >> New to modding.

Posted

Okay another issue, on relog my items disappear. I do indeed have nbt tags being assigned but doesn't seem to work.

Here is the tile

package com.lambda.PlentifulMisc.blocks.tile;

import net.minecraft.block.Block;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.network.NetworkManager;
import net.minecraft.network.play.server.SPacketUpdateTileEntity;
import net.minecraft.tileentity.TileEntity;

public class TileEntityJar extends TileEntity {

public int itemCount = 0;
public Item itemStored;

public boolean addItem() {
	if(itemCount < 128) {
		itemCount++;
		markDirty();
		IBlockState state = worldObj.getBlockState(pos);
		worldObj.notifyBlockUpdate(pos, state, state, 3);
		return true;
	}
	return false;
}

	public void removeItem() {
		if(!worldObj.isRemote) {
				if(itemCount > 0) {
					worldObj.spawnEntityInWorld(new EntityItem(worldObj, pos.getX() + 0.5, pos.getY() + 1, pos.getZ() + 1, new ItemStack(itemStored)));
					itemCount--;
					markDirty();
					IBlockState state = worldObj.getBlockState(pos);
					worldObj.notifyBlockUpdate(pos, state, state, 3);
				}
		}
	}


	@Override
	public NBTTagCompound writeToNBT(NBTTagCompound compound) {
		super.writeToNBT(compound);
		compound.setInteger("itemCount", this.itemCount);
		return compound;
	}

	@Override
	public void readFromNBT(NBTTagCompound compound) {
		super.readFromNBT(compound);
		this.itemCount = compound.getInteger("itemCount");
	}

	@Override
	public void onDataPacket(NetworkManager net, SPacketUpdateTileEntity pkt) {
		NBTTagCompound tag = pkt.getNbtCompound();
		this.readUpdateTag(tag);
	}

	@Override
	public SPacketUpdateTileEntity getUpdatePacket() {
		NBTTagCompound tag = new NBTTagCompound();
		this.writeUpdateTag(tag);
		return new SPacketUpdateTileEntity(pos, getBlockMetadata(), tag);
	}

	@Override
	public NBTTagCompound getUpdateTag() {
		NBTTagCompound tag = super.getUpdateTag();
		writeUpdateTag(tag);
		return tag;
	}

	public void writeUpdateTag(NBTTagCompound tag) {
		tag.setInteger("itemCount", this.itemCount);
	}

	public void readUpdateTag(NBTTagCompound tag) {
		this.itemCount = tag.getInteger("itemCount");
	}
}

Not new to java >> New to modding.

Posted

Okay another issue, on relog my items disappear. I do indeed have nbt tags being assigned but doesn't seem to work.

Here is the tile

package com.lambda.PlentifulMisc.blocks.tile;

import net.minecraft.block.Block;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.network.NetworkManager;
import net.minecraft.network.play.server.SPacketUpdateTileEntity;
import net.minecraft.tileentity.TileEntity;

public class TileEntityJar extends TileEntity {

public int itemCount = 0;
public Item itemStored;

public boolean addItem() {
	if(itemCount < 128) {
		itemCount++;
		markDirty();
		IBlockState state = worldObj.getBlockState(pos);
		worldObj.notifyBlockUpdate(pos, state, state, 3);
		return true;
	}
	return false;
}

	public void removeItem() {
		if(!worldObj.isRemote) {
				if(itemCount > 0) {
					worldObj.spawnEntityInWorld(new EntityItem(worldObj, pos.getX() + 0.5, pos.getY() + 1, pos.getZ() + 1, new ItemStack(itemStored)));
					itemCount--;
					markDirty();
					IBlockState state = worldObj.getBlockState(pos);
					worldObj.notifyBlockUpdate(pos, state, state, 3);
				}
		}
	}


	@Override
	public NBTTagCompound writeToNBT(NBTTagCompound compound) {
		super.writeToNBT(compound);
		compound.setInteger("itemCount", this.itemCount);
		return compound;
	}

	@Override
	public void readFromNBT(NBTTagCompound compound) {
		super.readFromNBT(compound);
		this.itemCount = compound.getInteger("itemCount");
	}

	@Override
	public void onDataPacket(NetworkManager net, SPacketUpdateTileEntity pkt) {
		NBTTagCompound tag = pkt.getNbtCompound();
		this.readUpdateTag(tag);
	}

	@Override
	public SPacketUpdateTileEntity getUpdatePacket() {
		NBTTagCompound tag = new NBTTagCompound();
		this.writeUpdateTag(tag);
		return new SPacketUpdateTileEntity(pos, getBlockMetadata(), tag);
	}

	@Override
	public NBTTagCompound getUpdateTag() {
		NBTTagCompound tag = super.getUpdateTag();
		writeUpdateTag(tag);
		return tag;
	}

	public void writeUpdateTag(NBTTagCompound tag) {
		tag.setInteger("itemCount", this.itemCount);
	}

	public void readUpdateTag(NBTTagCompound tag) {
		this.itemCount = tag.getInteger("itemCount");
	}
}

You are not saving what item you have.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Posted

Ah, How would I store an Item / ItemStack

Youc could store an Items registry name. I don't know the code to save an ItemStack off of the top of my head, but all other storage TEs do it.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Posted

You mean

ItemStack#writeToNBT(...)

?

Gosh, so hard.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

Also, just as a heads-up to the OP:

Checking the stored item stack's Item isn't sufficient.  Blue, red, white, etc. wool will all be detected as "same" and get inserted.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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Epic-Knights-9.21.jar Epic-Knights-Addon-1.22.jar Epic-Knights-Slavic-Armory-1.5.jar epicfight-forge-20.9.7-1.20.1.jar essential_1-3-5-7_forge_1-20-1.jar ExCap-20.9.7.3.jar exoticbirds-1.20.1-1.0.0.jar expanded_combat-1.20.1-3.2.4-all.jar Explorify v1.6.2 f10-48.jar extrasounds-1.20.1-forge-1.3.jar falchionmoveset-20.8.2.jar Fallingleaves-1.20.1-2.1.0.jar FarmersDelight-1.20.1-1.2.7.jar farsight-1.20.1-3.7.jar FastFurnace-1.20.1-8.0.2.jar FastSuite-1.20.1-5.0.1.jar FastWorkbench-1.20.1-8.0.4.jar ferritecore-6.0.1-forge.jar forge-medievalend-1.0.1.jar framework-forge-1.20.1-0.7.12.jar frozen_zombie_castle-1.4.0-forge-1.20.1.jar fzzy_config-0.6.4+1.20.1+forge.jar geckolib-forge-1.20.1-4.7.jar globalxp-forge-1.20.1-1.12.jar goblintraders-forge-1.20.1-1.9.3.jar gravestone-forge-1.20.1-1.0.24.jar guardvillagers-1.20.1-1.6.10.jar harvest-with-ease-forge-1.20.1-9.4.0.jar Highlighter-1.20.1-forge-1.1.9.jar hole_filler_mod-1.2.8_mc-1.20.1_forge.jar Iceberg-1.20.1-forge-1.1.25.jar ImmediatelyFast-Forge-1.3.4+1.20.4.jar ImmersiveUI-FORGE-0.3.0.jar imst-2.1.0.jar infernalmobs-1.20.1.6.jar integrated_api-1.5.1+1.20.1-forge.jar integrated_villages-1.1.5+1.20.1-forge.jar inventoryhud.forge.1.20.1-3.4.26.jar InventoryProfilesNext-forge-1.20-1.10.14.jar inventorysorter-1.20.1-23.0.8.jar InventorySpam-1.20.1-1.5.6.jar ironchest-1.20.1-14.4.4.jar irons_spellbooks-1.20.1-3.4.0.7.jar iron_repair_kits-2.4.3-forge-1.20.1.jar ItemBorders-1.20.1-forge-1.2.2.jar ItemProductionLib-1.20.1-1.0.2a-all.jar Jade-1.20.1-Forge-11.12.3.jar jei-1.20.1-forge-15.20.0.106.jar journeymap-1.20.1-5.10.3-forge.jar justhammers-forge-2.0.3+mc1.20.1.jar Kobolds-2.12.0.jar kotlinforforge-4.11.0-all.jar LegendaryTooltips-1.20.1-forge-1.4.5.jar libIPN-forge-1.20-4.0.2.jar libraryferret-forge-1.20.1-4.0.0.jar lionfishapi-2.4-Fix.jar lithostitched-forge-1.20.1-1.4.4.jar lmft-1.0.4+1.20.1-forge.jar lootbeams-1.20.1-1.2.6.jar lootintegrations-1.20.1-4.0.jar lukis-grand-capitals-1.1.1.jar L_Enders_Cataclysm-2.54- 1.20.1.jar mes-1.3.4-1.20-forge.jar mexicans_delight-1.1.1-forge-1.20.1.jar MineAllSMP_v2.6.6.jar minecolonies-1.20.1-1.1.814-snapshot.jar mna-forge-1.20.1-3.1.0.4-all.jar modernfix-forge-5.20.2+mc1.20.1.jar ModernUI-Forge-1.20.1-3.11.1.6-universal.jar modlist.txt moonlight-1.20-2.13.65-forge.jar mowziesmobs-1.7.0.jar multipiston-1.20-1.2.43-RELEASE.jar MutantMonsters-v8.0.7-1.20.1-Forge.jar mutil-1.20.1-6.1.1.jar mvs-4.1.4-1.20-forge.jar NaturesCompass-1.20.1-1.11.2-forge.jar Neat-1.20.1-41-FORGE.jar netherportalfix-forge-1.20-13.0.1.jar notenoughanimations-forge-1.9.2-mc1.20.1.jar Obscure-Tooltips-2.2.jar obscure_api-15.jar OctoLib-FORGE-0.4.2+1.20.1.jar oculus-mc1.20.1-1.8.0.jar packetfixer-forge-2.0.0-1.19-to-1.20.1.jar PackingTape-1.20.1-0.14.3.jar PassiveSkillTree-1.20.1-BETA-0.6.14a-all.jar Patchouli-1.20.1-84.1-FORGE.jar phantasm-1.0.1.jar Placebo-1.20.1-8.6.2.jar player-animation-lib-forge-1.0.2-rc1+1.20.jar polymorph-forge-0.49.8+1.20.1.jar Prism-1.20.1-forge-1.0.5.jar projectvibrantjourneys-1.20.1-6.0.5.jar puffish_attributes-0.7.2-1.20-forge.jar puffish_skills-0.14.7-1.20-forge.jar PuzzlesLib-v8.1.25-1.20.1-Forge.jar QualityCrops-1.20.1-1.3.3.jar QualitysDelight-1.20.1-1.5.3.jar Quark-4.0-460.jar QUILT-2.0.0.jar repair_amulet-2.0-forge-1.20.1.jar repurposed_structures-7.1.15+1.20.1-forge.jar resourcefulconfig-forge-1.20.1-2.1.2.jar resourcefullib-forge-1.20.1-2.1.29.jar RPG-HUD-3.10.jar rpg_companions_tiny_dragons-0.0.4-forge-1.20.1.jar run.bat samurai_dynasty-0.0.48-1.20.1-neo.jar simplyswords-forge-1.56.0-1.20.1.jar SkyVillages-1.0.4-1.19.2-1.20.1-forge-release.jar smoothboot(reloaded)-mc1.20.1-0.0.4.jar sophisticatedbackpacks-1.20.1-3.23.5.1200.jar sophisticatedcore-1.20.1-1.2.12.872.jar sound-physics-remastered-forge-1.20.1-1.4.8.jar Stackable Potions-forge-1.20.1-1.0.0.jar StorageBox_v3.2.5.jar StorageDrawers-1.20.1-12.9.13.jar Structory_1.20.x_v1.3.5.jar Structory_Towers_1.20.x_v1.0.7.jar structure_gel-1.20.1-2.16.2.jar structurize-1.20.1-1.0.764-snapshot.jar SubtleEffects-forge-1.20.1-1.8.0.jar supermartijn642configlib-1.1.8-forge-mc1.20.jar supermartijn642corelib-1.1.18-forge-mc1.20.1.jar supplementaries-1.20-3.1.13.jar TaxCastlePillager+M.1.20.1+ForM.1.0.1.jar TaxTreeGiant+M.1.20.1+ForM.1.1.0.jar TerraBlender-forge-1.20.1-3.0.1.7.jar Terralith_1.20.x_v2.5.4.jar tetra-1.20.1-6.8.0.jar TheOuterEnd-1.0.10.jar tidal-towns-1.3.4.jar tlc_forge-1.0.3-R-1.20.X.jar toms_storage-1.20-1.7.0.jar toomanyglyphs-1.20.1-2.3.2.12345.jar totw_additions-1.3.1-1.20.x-forge.jar totw_modded-forge-1.20.1-1.0.5.jar Towns-and-Towers-1.12-Fabric+Forge.jar towntalk-1.20.1-1.1.0.jar trashcans-1.0.18b-forge-mc1.20.jar trashslot-forge-1.20-15.1.1.jar travelersbackpack-forge-1.20.1-9.1.16.jar TravelersTitles-1.20-Forge-4.0.2.jar tru.e-ending-v1.1.0c.jar uncrafter-forge-1.20.1-1.2.0.jar valarian_conquest-3.0-forge-1.20.1.jar valhelsia_core-forge-1.20.1-1.1.2.jar valhelsia_structures-forge-1.20.1-1.1.2.jar villagernames-1.20.1-8.2.jar visuality-forge-2.0.2.jar waystones-forge-1.20.1-14.1.9.jar WeaponsOfMiracles-20.1.8.5.6.jar XP From Harvest Reworked-1.20.x-1.2.4.jar YetAnotherConfigLib-3.6.2+1.20.1-forge.jar YungsApi-1.20-Forge-4.0.6.jar YungsBetterDesertTemples-1.20-Forge-3.0.3.jar YungsBetterDungeons-1.20-Forge-4.0.4.jar YungsBetterEndIsland-1.20-Forge-2.0.6.jar YungsBetterJungleTemples-1.20-Forge-2.0.5.jar YungsBetterMineshafts-1.20-Forge-4.0.4.jar YungsBetterNetherFortresses-1.20-Forge-2.0.6.jar YungsBetterOceanMonuments-1.20-Forge-3.0.4.jar YungsBetterWitchHuts-1.20-Forge-3.0.3.jar YungsBridges-1.20-Forge-4.0.3.jar YungsCaveBiomes-1.20.1-Forge-2.0.1.jar YungsExtras-1.20-Forge-4.0.3.jar Zeta-1.0-24.jar  
    • I did exactly like in the instruction , i even copied the build.gradle from alex mobs like he told in the instruction for citadel 1.7.0 and above, and i got 100 different error no matter what i changed in the build.gradle, i once managed to make a build succesfull but then the run client wasnt working I did exactly like in the instruction , i even copied the build.gradle from alex mobs like he told in the instruction for citadel 1.7.0 and above, and i got 100 different error no matter what i changed in the build.gradle, i once managed to make a build succesfull but then the run client wasnt working
    • Please share a link to your crash report on https://paste.ee, as explained in the FAQ
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