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Posted

Wondering how I am able to prevent hopper interaction when using capabilities. I can just hack it by pointing it to a dummy ItemStackHandlers for extraction. This however wont stop input. Any ideas?

Or just not return them when a side is passed.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Ignore the if states for facing, its for other purposes later on. Should be the same result without

You cannot return null.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

what do I return if I don't want it to interact with any slots then?

return super.getCapability(capability, facing);

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Still crashes when I do that

Oops I see that your hasCapability always returns true when they are looking for a IItemHandler one. You need to make the same checks and return false.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

  • Author

thank you very much!. Last question, is there an easy way to detect the difference between inserting and outputting with a hopper, or any other pipe type item

thank you very much!. Last question, is there an easy way to detect the difference between inserting and outputting with a hopper, or any other pipe type item

There are two ways. You can assign your own ID to each slot and handle the implementation your self or add internal methods that only your TE will use in a custom IItemHandlerModifiable.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Still crashes when I do that

Oops I see that your hasCapability always returns true when they are looking for a IItemHandler one. You need to make the same checks and return false.

Because of this my hasCap method returns

getCap(...) != null

just to avoid the headache.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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