Posted February 16, 20178 yr Hey guys, so i am trying to get a messege from interacting with a mob but i dont know what i am doing i did some research and found 2 methods that i dont understand how to use package com.clowcadia.mob; import net.minecraft.entity.monster.EntityMob; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.world.World; import net.minecraftforge.fml.common.eventhandler.SubscribeEvent; public class Blank extends EntityMob{ public Blank(World worldIn) { super(worldIn); // TODO Auto-generated constructor stub } @SubscribeEvent public void onEntityRightClicked(EntityInteractEvent event) { } public boolean interact(EntityPlayer player) { System.out.println("Player has interacted with the mob"); } } can anyone put me in the right direction
February 16, 20178 yr Author package com.clowcadia.mod; import com.clowcadia.mob.Blank; import net.minecraftforge.event.entity.player.PlayerInteractEvent; import net.minecraftforge.fml.common.eventhandler.SubscribeEvent; public class ClowcadiaEventHandler { @SubscribeEvent public void onEvent(PlayerInteractEvent event) { if(event.getEntity() instanceof Blank) { System.out.println("Player has interacted with the mob"); } } } I tryd this as an event handler class still no idea
February 16, 20178 yr Author Ok then whats wrong here? package com.clowcadia.mod; import com.clowcadia.mob.Blank; import net.minecraft.entity.player.EntityPlayer; import net.minecraftforge.event.entity.living.LivingEvent.LivingJumpEvent; import net.minecraftforge.event.entity.player.PlayerInteractEvent; import net.minecraftforge.fml.common.eventhandler.SubscribeEvent; public class ClowcadiaEventHandler { @SubscribeEvent public void onEvent(LivingJumpEvent event) { if(event.getEntityLiving() instanceof EntityPlayer) { System.out.println("Player has interacted with the mob"); } } }
February 16, 20178 yr Are you registering your EventHandler class via MinecraftForge.EVENT_BUS.register(...)? VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
February 17, 20178 yr Author Yea that was the issue (tested with jump it works) but now i cant seem get the same messege with interacting with my custom mob. package com.clowcadia.mod; import com.clowcadia.mob.Blank; //import net.minecraft.entity.player.EntityPlayer; //import net.minecraftforge.event.entity.living.LivingEvent.LivingJumpEvent; import net.minecraftforge.event.entity.player.PlayerInteractEvent; import net.minecraftforge.fml.common.eventhandler.SubscribeEvent; public class CEventHandler { @SubscribeEvent public void onEvent(PlayerInteractEvent event) { if(event.getEntity() instanceof Blank) { System.out.println("Player has interacted with the mob"); } } }
February 17, 20178 yr You know processInteract is an entity method you override, not an event, right? And that it has three paramters, right? Edited February 17, 20178 yr by Draco18s Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
February 17, 20178 yr 5 minutes ago, Draco18s said: And that it has three paramters, right? 1.11.2 has 2 parameters EntityPlayer and EnumHand. 3 minutes ago, clowcadia said: lol and the asskicking begins. but what processInteract? EntityLiving#processInteract VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
February 17, 20178 yr Me: *Open Eclipse* Me: *Find EntitySheep* Me: *Search for "shears"* Me: *Find a method called processInteract* You: LOL, THE ASSKICKING Just now, clowcadia said: Should i use that instead? Yes. Edited February 17, 20178 yr by Draco18s Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
February 17, 20178 yr Author Going uber nerd for my age, but ur like the mean mage master, always mean to the apprentice
February 17, 20178 yr Good. Because I am a god damn wizard. Edited February 17, 20178 yr by Draco18s Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
February 17, 20178 yr 13 minutes ago, clowcadia said: ...I have yet to see ur mod list(literally not sarcastically, curious) http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1291999-unique-artifacts-powerful-randomly-generated-items https://github.com/Draco18s/Artifacts/ http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2451299-reasonable-realism-its-a-pack-its-a-mod-it-makes https://github.com/Draco18s/ReasonableRealism http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2378743-micromod-extendable-ladders Didn't search very hard, did you? I link to my github all the time here. Searching my user name on curse or Minecraft Forums should bring up my threads. Edited February 17, 20178 yr by Draco18s Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
February 17, 20178 yr Author Wow, terrific. I like the windmill and setup mine of the realism mod, very impressive
February 17, 20178 yr 4 minutes ago, clowcadia said: double output Not quite sure what that means... @Draco18s Are those mods updated to 1.10 yet BTW? Never mind you have updated the Minecraft forum post. Edited February 17, 20178 yr by Animefan8888 Stupidity. VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
February 17, 20178 yr Author public boolean processInteract(EntityPlayer player, EnumHand hand) { System.out.println("Player has interacted with the mob"); return true; } [21:59:02] [Client thread/INFO]: [STDOUT]: Player has interacted with the mob [21:59:02] [Server thread/INFO]: [STDOUT]: Player has interacted with the mob just realized its client and server thread, i am assuming no way just to make client because the game runs on server
February 17, 20178 yr You should be getting four, two for each thread, one from each hand. You can use World#isRemote to determine if it is on the client. VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
February 17, 20178 yr Author the second hand would be with super.ProcessInteract correct? i just returned true instead.
February 17, 20178 yr 1 minute ago, clowcadia said: the second hand would be with super.ProcessInteract correct? i just returned true instead. No the EnumHand parameter passed is which players Hand is interacting with the Entity. VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
February 17, 20178 yr Author ...why then in entitySheep it returns super.ProcessInteract , with that i got 4 results
February 17, 20178 yr The method is called twice for each hand on each thread. 2x2=4 VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.