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Posted

So I have thrown a texture for an item into the textures folder for my item, i've made the json file and implemented the texture into it but the texture still doesnt work.

Any ideas where I have gone wrong?

JSON file

{
    "parent": "item/generated",
    "textures": {
    "layer0": "items/NightGem"
    }
}

Main class

package com.crim.parallelworlds;

import com.crim.parallelworlds.block.ModBlocks;
import com.crim.parallelworlds.item.ModItem;
import com.crim.parallelworlds.proxy.CommonProxy;
import com.crim.parallelworlds.tab.GemsTab;
import com.crim.parallelworlds.tab.WeaponTab;

import net.minecraft.creativetab.CreativeTabs;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.common.Mod.EventHandler;
import net.minecraftforge.fml.common.SidedProxy;
import net.minecraftforge.fml.common.event.FMLInitializationEvent;
import net.minecraftforge.fml.common.event.FMLPostInitializationEvent;
import net.minecraftforge.fml.common.event.FMLPreInitializationEvent;

@Mod(modid = ParallelWorldsMain.MODID, name = ParallelWorldsMain.NAME, version = ParallelWorldsMain.VERSION)
public class ParallelWorldsMain {
	
	public static final String MODID = "parallelworlds";
	public static final String NAME = "Parallel Worlds";
	public static final String VERSION = "1.0.0";
	@SidedProxy(clientSide = "com.crim.parallelworlds.proxy.ClientProxy", serverSide = "com.crim.parallelworlds.proxy.CommonProxy")
	public static CommonProxy proxy;
	
	public static WeaponTab weapontab;
	public static GemsTab gemstab;
	
	@Mod.Instance
	public static ParallelWorldsMain instance;
	
	@EventHandler
	public void preInit(FMLPreInitializationEvent e){
		weapontab = new WeaponTab(CreativeTabs.getNextID(), "WeaponTab");
		gemstab = new GemsTab(CreativeTabs.getNextID(), "GemsTab");
		ModBlocks.preInit();
		ModItem.preInit();
		proxy.preInit(e);
		
	}
	
	@EventHandler
	public void Init(FMLInitializationEvent e){
		proxy.Init(e);
	}
	
	@EventHandler
	public void postInit(FMLPostInitializationEvent e){
		proxy.postInit(e);
	}

}

Item class

package com.crim.parallelworlds.item;

import com.crim.parallelworlds.ParallelWorldsMain;

import net.minecraft.item.Item;

public class NightGem extends Item{
	
	public NightGem(String name){
		setUnlocalizedName(name);
		setCreativeTab(ParallelWorldsMain.gemstab);
	}

}

Lastly, ModItem class

package com.crim.parallelworlds.item;

import com.crim.parallelworlds.ParallelWorldsMain;

import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.block.model.ModelResourceLocation;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.item.Item;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.fml.common.registry.GameRegistry;

public class ModItem {
	
	public static Item NightGem;
	
	
	
	public static void preInit(){
		NightGem = new NightGem("NightGem");
		registerItems();
		
	}
	
	
	public static void registerItem(){
		
	}
	
	public static void registerItems(){
		GameRegistry.register(NightGem, new ResourceLocation(ParallelWorldsMain.MODID, "NightGem"));
		
	}
	
	public static void registerRenders(){
		registerRender(NightGem);
	}
	
	public static void registerRender(Item item){
		Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(item, 0, new ModelResourceLocation(ParallelWorldsMain.MODID + ":" + item.getUnlocalizedName().substring(5)));
	}
	
}

 

 

Everything else works perfectly just the texture doesnt work at all.

Posted (edited)

That's because you have to put the modid in "layer0" as well.

Edited by Awesome_Spider
Posted
  On 2/17/2017 at 1:18 AM, Criminox said:

Bump, i've tried different ways of adding the modid to the json file but cant seem to do it. any help?

 

Expand  

Resources need to be all lowercase and did you try modid:filePath?

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Posted (edited)

"layer0": "parallelworlds:items/nightgem"

 

Magic

Edited by Draco18s

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted
  On 2/17/2017 at 1:26 AM, Criminox said:

could you give me an example?

Expand  

 

  On 2/17/2017 at 1:26 AM, Draco18s said:

"layer0": "parallelworlds:items/NightGem"

 

Magic

Expand  

 

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Posted

See my post just above yours.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted (edited)

Hey. Why is NightGem still capital? Change the resources to lowercase.

Also, you didnt even set the unlocalized name of the block!!

Edited by Leomelonseeds

Apparently I'm addicted to these forums and can't help but read all the posts. So if I somehow help you, please click the "Like This" button, it helps.

Posted
  On 2/17/2017 at 1:43 AM, Leomelonseeds said:

Hey. Why is NightGem still capital? Change the resources to lowercase.

Also, you didnt even set the unlocalized name of the block!!

Expand  

im not trying to get the texture of the block, its the item im trying to get the texture of. i havent finished the block yet

Posted (edited)

Oh yes you do need to set the unlocalized name, as it is for the ITEM and the block. Please set it. Also make NightGem lowercase.

Also, make sure you named your json files correctly

Edited by Leomelonseeds

Apparently I'm addicted to these forums and can't help but read all the posts. So if I somehow help you, please click the "Like This" button, it helps.

Posted
  On 2/17/2017 at 2:16 AM, Leomelonseeds said:

Oh yes you do need to set the unlocalized name, as it is for the ITEM and the block. Please set it. Also make NightGem lowercase.

Also, make sure you named your json files correctly

Expand  

I have set the unlocalized name in a different file so the lang file works properly and everything just the textures aren't :( nightgem is now lowercase and it doesnt work also the file is name NightGem.json should this be lower case?

Posted

Yes, that should too. Is your registryName and Unlocalized name lowercase as well?

Posted (edited)
  On 2/17/2017 at 3:42 AM, Awesome_Spider said:

and Unlocalized name lowercase as well?

Expand  

This does not have to be lowercase.

Edited by Animefan8888
Improper quote.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Posted

Here is all the code that involves the NightGem

package com.crim.parallelworlds.item;

import com.crim.parallelworlds.ParallelWorldsMain;

import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.block.model.ModelResourceLocation;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.item.Item;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.fml.common.registry.GameRegistry;

public class ModItem {
	
	public static Item NightGem;
	
	
	
	public static void preInit(){
		NightGem = new NightGem("NightGem");
		registerItems();
		
	}
	
	
	public static void registerItem(){
		
	}
	
	public static void registerItems(){
		GameRegistry.register(NightGem, new ResourceLocation(ParallelWorldsMain.MODID, "NightGem"));
		
	}
	
	public static void registerRenders(){
		registerRender(NightGem);
	}
	
	public static void registerRender(Item item){
		Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(item, 0, new ModelResourceLocation(ParallelWorldsMain.MODID + ":" + item.getUnlocalizedName().substring(5)));
	}
	
}
package com.crim.parallelworlds.tab;

import com.crim.parallelworlds.ParallelWorldsMain;
import com.crim.parallelworlds.item.ModItem;

import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.item.Item;

public class GemsTab extends CreativeTabs{

	public GemsTab(int index, String label) {
		super(index, label);
		
	}

	@Override
	public Item getTabIconItem() {
		return ModItem.NightGem;
	}

}
package com.crim.parallelworlds.item;

import com.crim.parallelworlds.ParallelWorldsMain;

import net.minecraft.item.Item;

public class NightGem extends Item{
	
	public NightGem(String name){
		setUnlocalizedName(name);
		setCreativeTab(ParallelWorldsMain.gemstab);
	}

}
package com.crim.parallelworlds;

import com.crim.parallelworlds.block.ModBlocks;
import com.crim.parallelworlds.item.ModItem;
import com.crim.parallelworlds.proxy.CommonProxy;
import com.crim.parallelworlds.tab.GemsTab;
import com.crim.parallelworlds.tab.WeaponTab;

import net.minecraft.creativetab.CreativeTabs;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.common.Mod.EventHandler;
import net.minecraftforge.fml.common.SidedProxy;
import net.minecraftforge.fml.common.event.FMLInitializationEvent;
import net.minecraftforge.fml.common.event.FMLPostInitializationEvent;
import net.minecraftforge.fml.common.event.FMLPreInitializationEvent;

@Mod(modid = ParallelWorldsMain.MODID, name = ParallelWorldsMain.NAME, version = ParallelWorldsMain.VERSION)
public class ParallelWorldsMain {
	
	public static final String MODID = "parallelworlds";
	public static final String NAME = "Parallel Worlds";
	public static final String VERSION = "1.0.0";
	@SidedProxy(clientSide = "com.crim.parallelworlds.proxy.ClientProxy", serverSide = "com.crim.parallelworlds.proxy.CommonProxy")
	public static CommonProxy proxy;
	
	public static WeaponTab weapontab;
	public static GemsTab gemstab;
	
	@Mod.Instance
	public static ParallelWorldsMain instance;
	
	@EventHandler
	public void preInit(FMLPreInitializationEvent e){
		weapontab = new WeaponTab(CreativeTabs.getNextID(), "WeaponTab");
		gemstab = new GemsTab(CreativeTabs.getNextID(), "GemsTab");
		ModBlocks.preInit();
		ModItem.preInit();
		proxy.preInit(e);
		
	}
	
	@EventHandler
	public void Init(FMLInitializationEvent e){
		proxy.Init(e);
	}
	
	@EventHandler
	public void postInit(FMLPostInitializationEvent e){
		proxy.postInit(e);
	}

}
package com.crim.parallelworlds.proxy;


import com.crim.parallelworlds.ParallelWorldsMain;
import com.crim.parallelworlds.block.ModBlocks;
import com.crim.parallelworlds.item.ModItem;

import net.minecraftforge.client.model.obj.OBJLoader;
import net.minecraftforge.fml.common.event.FMLInitializationEvent;
import net.minecraftforge.fml.common.event.FMLPostInitializationEvent;
import net.minecraftforge.fml.common.event.FMLPreInitializationEvent;

public class ClientProxy extends CommonProxy{
	
	@Override
	public void preInit(FMLPreInitializationEvent e){
		OBJLoader.INSTANCE.addDomain(ParallelWorldsMain.MODID);
		
	}
	
	@Override
	public void Init(FMLInitializationEvent e){
		ModBlocks.registerRenders();
		ModItem.registerRenders();
		
	}
	
	@Override
	public void postInit(FMLPostInitializationEvent e){
		
	}


}
{
    "parent": "item/generated",
    "textures": {
    "layer0":"parallelworlds:items/nightgem"
    }
}

 

Posted
  On 2/17/2017 at 4:33 AM, Criminox said:

GameRegistry.register(NightGem, new ResourceLocation(ParallelWorldsMain.MODID, "NightGem"));

Expand  

Both the modid and the next String need to be lower case.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Posted

Why is EVERYTHING still uppercase? Please make it all lowercase (use ctrl + f) to make it more convinient for you.

  • Like 1

Apparently I'm addicted to these forums and can't help but read all the posts. So if I somehow help you, please click the "Like This" button, it helps.

Posted (edited)

Also don't use GameRegistry.register(Item, ResourceLocation).

Use item.setRegistryName() and GameRegistry.register(Item).

Also set your unlocalized names to include your mod ID, like this: item.setUnlocalizedName(item.getRegistryName()).

Edited by Draco18s

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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