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Posted (edited)

I'd like some pointers on making a particle, the code for particles is honestly confusing and hard to learn from. I want to make a custom textured, generic, particle that I can spawn with "this.world.spawnParticle();"

Just a particle.

They're super confusing, any help would be nice. I'm going to get some sleep, I'll check this tomorrow.

Thanks!

P.S.

-Yes, I have experience with Java. I have made two (technically 3) functioning mods, one with 100+ downloads. (That's not really impressive, but I'm proud of it.)

Edited by its_meow
Solved
Posted

You would probably know what most of the parameters in that method do... Which ones dont you know?

Apparently I'm addicted to these forums and can't help but read all the posts. So if I somehow help you, please click the "Like This" button, it helps.

Posted (edited)

I thought I got it, but I don't.

 

Nothing about particle making makes sense

can someone just point me to a good source code with a particle properly added? That's how I learn best

Edited by its_meow
Posted
  On 3/16/2017 at 2:21 AM, Matryoshika said:

You'd be better off creating a method in your proxies, that spawn a custom particle on the Client with Minecraft::addEffect() (as such, the CommonProxy's method would do nothing)

 

Expand  

Oh, the "Underworld" source code is helpful.

haha, "I frickin hate particles"

I agree with you.

Posted

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted
  On 3/16/2017 at 7:30 PM, its_meow said:

can someone just point me to a good source code with a particle properly added? That's how I learn best

Expand  

Just go to the minecraft source code. There should be tons of examples there.

Apparently I'm addicted to these forums and can't help but read all the posts. So if I somehow help you, please click the "Like This" button, it helps.

Posted
  On 3/16/2017 at 11:33 PM, Leomelonseeds said:

Just go to the minecraft source code. There should be tons of examples there.

Expand  

Actually, no. Particles are one of the things you can't quite figure out by looking at Vanilla code.

Spawning them, yes. Actually having your custom particle class render correctly and not fucking things up, no.

You have to bind your texture, do some GL settings (resetting them later) and doing some translations (and popping them off later).

 

Basically everything I do here:

https://github.com/Draco18s/ReasonableRealism/blob/master/src/main/java/com/draco18s/ores/client/ProspectorParticle.java#L55-L61

and here:

https://github.com/Draco18s/ReasonableRealism/blob/master/src/main/java/com/draco18s/ores/client/ProspectorParticle.java#L96-L98

 

Even the inbetween lines (62-95) aren't a direct copy of the vanilla code.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

  • 3 weeks later...
Posted (edited)
  On 3/17/2017 at 4:47 AM, Draco18s said:

Actually, no. Particles are one of the things you can't quite figure out by looking at Vanilla code.

Spawning them, yes. Actually having your custom particle class render correctly and not fucking things up, no.

You have to bind your texture, do some GL settings (resetting them later) and doing some translations (and popping them off later).

 

Basically everything I do here:

https://github.com/Draco18s/ReasonableRealism/blob/master/src/main/java/com/draco18s/ores/client/ProspectorParticle.java#L55-L61

and here:

https://github.com/Draco18s/ReasonableRealism/blob/master/src/main/java/com/draco18s/ores/client/ProspectorParticle.java#L96-L98

 

Even the inbetween lines (62-95) aren't a direct copy of the vanilla code.

Expand  

I tried this code on my particle, basically changed the color green (the color I want it) and the texture to a grayscale of the texture I want it and it comes out just as a green square. is there something I have to do with the specific png file? does it have to be a certain resolution?

I basically changed PARTICLES_TEXTURE to

    private static final ResourceLocation PARTICLES_TEXTURE = new ResourceLocation("derpcats:textures/particles/binary.png");

which is where my texture is, assets/derpcats/textures/particles/binary.png.

 

but thank you, that's a very helpful reply

 

EDIT: I just realized, you can see it through blocks too..

Edited by its_meow
Posted (edited)

I'm pretty new to modding Minecraft so no idea if I'm actually doing this properly, but I call super.renderParticle() in my custom particle to let the vanilla code handle the rendering, mainly because I don't know how to properly use opengl and also I don't think writing the rendering myself is necessary for basic particles.

Here is my custom fire particle and where I call super.renderParticle():

https://github.com/Kriptikz/Archmage/blob/1.11.2-Refactor/src/main/java/kriptikz/archmage/client/particle/ParticleFire.java#L43-L48

The only custom code in my ParticleFire#renderParticle() is to change the scale of the particle over time so it shrinks. Then I just call super.renderParticle to do the actually rendering.

Also, in order to use the custom texture here:

https://github.com/Kriptikz/Archmage/blob/1.11.2-Refactor/src/main/java/kriptikz/archmage/client/particle/ParticleFire.java#L39

I register it here, in the TextureStitchEvent:

https://github.com/Kriptikz/Archmage/blob/1.11.2-Refactor/src/main/java/kriptikz/archmage/client/TextureStitcher.java

 

Also, remember you have to register the class using TextureStitchEvent, I do that in ClientProxy here:

https://github.com/Kriptikz/Archmage/blob/1.11.2-Refactor/src/main/java/kriptikz/archmage/proxy/ClientProxy.java#L24

 

 

 

 

 

Edited by Kriptikz
Posted
  On 4/2/2017 at 9:39 PM, its_meow said:

EDIT: I just realized, you can see it through blocks too..

Expand  

Which is part of what I made my code do, specially.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

Thank you to everyone who helped! You were all very friendly and helpful. I figured it out using Kriptikz's code. Thank you everyone!

 

 

... i still hate particles

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