Posted August 22, 20178 yr Hey, I created a server and now my mod haven't any texture. In Singleplayer isn't this issue. Also in my log-files is no error-message or something like this... Pls help me, have anyone an idea what the problem could be? There is only this ugly black-purple texture...
August 22, 20178 yr Author Here's everything... http://www.mediafire.com/file/hgf3kui9z4iqj8d/MoorMod.zip
August 22, 20178 yr Author It seems, that only the builded mod (with gradlew build) haven't any texture. When I start it in eclipse there's everything fine
August 22, 20178 yr Thank you for ultimate experience of downloading a zipped project via mediafire... Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(item, meta, loc); Don't use ModelMesher. Use ModelLoader::setCustomResourceLocation(). Also, you should be using register events if you want to be able to update to 1.11+.What kind of crappy tutorials does everyone watch? Why is there so many ModelMesher threads on the forum?
August 22, 20178 yr Author I'm very new in modding, where have I to put the ModelLoader::setCustomLocation()?
August 22, 20178 yr Just replace the old Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(item, meta, loc); But it's highly recommended to start using registry events. They're not so hard to understand. Read the docs first, and here's some simple information: Edited August 22, 20178 yr by MrBendelScrolls
August 23, 20178 yr Author Hey, 1st thank you a lot. 2nd, I'm thinking about updating to 1.12, but there are 2 new variables in crafting (ResouceLocation name, ResourceLocation group). I know what they do but I have no idea what to put in... Any idea? The textures don't load, even not in eclipse... Code: private void registerModel(Object obj, int meta, ModelResourceLocation loc) { Item item = null; if(obj instanceof Item) { item = (Item) obj; } else if(obj instanceof Block) { item = Item.getItemFromBlock((Block)obj); } else { throw new IllegalArgumentException(); } ModelLoader.setCustomModelResourceLocation(item, meta, loc); Edited August 23, 20178 yr by MoorhuhnHD
August 23, 20178 yr Author I rewrote it now completely. Still the same Problem... http://www.mediafire.com/file/zzfav8dd1dkdzo2/moormod_2.0.zip Is it my mistake or an issue from gradle or i don't know? Is here someone with the same problem who already solved it?
August 23, 20178 yr You will likely get more help if you post your code on github instead of in a zip file. Not to mention version control is cool
August 23, 20178 yr Without looking at your code, I'd imagine it's an issue with naming. In your IDE, uppercase/lowercase doesn't necessarily matter, so you'll have textures fine in your IDE. But once you build it, names of items or textures need to be lowercase. If you have upper case names, it won't load properly. If you do have lowercase names and such, than you know the issue is elsewhere. Post your code to GitHub too - not everyone is going to download a random zip file. Developer of Levels and Lost Eclipse
August 23, 20178 yr Author It's my first time of using GitHub so I hope everything is fine... I only loaded up the src-file, if you need any other let me know it. https://github.com/MoorhuhnHD/ModUpload.git
August 23, 20178 yr You should make all your registry names lowercase. You should set the unlocalized name using getRegistyName() after setting the registry name. Also, what version of Minecraft is this for?
August 23, 20178 yr 3 minutes ago, TheXFactor117 said: You didn't read what I said earlier. Which bit? All lower case? No, you should still do that. Uploading the project to github? No, you should still do that. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
August 23, 20178 yr Author Okay, it was the registryName issue.... all lowercase fixed it very well! Tanks a lot to everybody who helped me!
August 24, 20178 yr In case you're curious, the reason Eclipse can work while a built jar doesn't is because a certain OS is NOT case sensitive while Java treats resource "files" inside a jar as if they are. The debugger is a powerful and necessary tool in any IDE, so learn how to use it. You'll be able to tell us more and get better help here if you investigate your runtime problems in the debugger before posting.
August 24, 20178 yr 10 hours ago, jeffryfisher said: ...while Java treats resource "files" inside a jar as if they are. Jar files are zip files. The zip format enforces case sensitivity in its file format specification. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
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