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Posted

As I understand it, the currently recommended practice is to both instantiate and register all IForgeRegistryEntry implementations during the appropriate registry event and use @ObjectHolder to inject them into fields.

 

When attempting to refactor my code to this pattern, I ran into an issue: I need to create PotionTypes for all of my mod's Potions during RegistryEvent.Register<PotionType>, but the @ObjectHolder fields storing my Potions are still null at this point because object holders aren't applied between RegistryEvent.Register<Potion> and RegistryEvent.Register<PotionType>.

 

What should I do here? Should I just look up the Potions from the registry manually? Should I apply object holders? Should Forge apply object holders after each registry event?

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Posted

Seems to me like Forge should apply object holders after each registry event.

 

Is there a similar problem between Register<Block> and Register<Item>?

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Posted

cpw was adamant about not reapplying object holders to all registries until the end.

Blocks and Item are special cased because "reasons"

If you need something from a old registry for a new one, either store it in a temporary variable, or read it from the other registry.

 

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Posted
1 hour ago, LexManos said:

cpw was adamant about not reapplying object holders to all registries until the end.

Blocks and Item are special cased because "reasons"

If you need something from a old registry for a new one, either store it in a temporary variable, or read it from the other registry.

 

Thanks, I'll just look up the Potion from the registry manually.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

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