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Posted
@SubscribeEvent
public void DoubleDrop(LivingDropsEvent e){
	if(e.source.getEntity() instanceof EntityPlayer){
		EntityPlayer p =(EntityPlayer)e.source.getEntity(); 
		if(p.isEntityAlive()){
		if(p.getActivePotionEffect(org.MawManager.MawStory.Potion.Register.doubledrop)!=null){
		if(e.drops.size()!=0){
			e.drops.addAll(e.drops);
			p.addChatComponentMessage(new ChatComponentText(StatCollector.translateToLocal("doubledrop.text1")));
		}
		}
		}
		}

I try to do like this,but it didn't work.:(

How to set the drops twice as long,is there any other way?

Where are you registering this event on the event bus? What does it do when you run it? Do you ever make it to that inside condition where you're attempting to add the drops? Does the fml-client-latest.log say anything?

  • Author
1 hour ago, Ugdhar said:

Where are you registering this event on the event bus? What does it do when you run it? Do you ever make it to that inside condition where you're attempting to add the drops? Does the fml-client-latest.log say anything?

Yes,I had registered this  event on the event bus,and Item drops number has not changed (I say this, because  their number is odd number)

And if I try to add something,like "apple":

SubscribeEvent
public void DoubleDrop(LivingDropsEvent e){
	if(e.source.getEntity() instanceof EntityPlayer){
		EntityPlayer p =(EntityPlayer)e.source.getEntity(); 
		if(p.isEntityAlive()){
		if(p.getActivePotionEffect(org.MawManager.MawStory.Potion.Register.doubledrop)!=null){
		if(e.drops.size()!=0){
			e.drops.addAll(e.drops);
			//Look here
			e.drops.add(1, new EntityItem(e.entity.worldObj,e.entity.posX,e.entity.posY,e.entity.posZ,new ItemStack(Items.apple,1)));
			//
			p.addChatComponentMessage(new ChatComponentText(StatCollector.translateToLocal("doubledrop.text1")));
		}
		}
		}
		}
		}

 

5a01ae08cd80f_-3.png.824c59536609a68860b33f9cc6d1fb82.png

And it is working,but the normal drops did not change.(three apple,theree chicken)

 

Thank you for answer my problem.

  • Author
12 minutes ago, Alexiy said:

 


e.drops.addAll(e.drops);

I don't think this will have any effect.

What should I do?

Thank you .

(or you can set each stack's stacksize to double: virtually all drops are done via 1-size stacks, even in the case of dropping 3 or 5 items)

Edited by Draco18s

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

6 hours ago, themaw said:

What should I do?

Thank you .

You can copy the itemstacks from the entity items in the list, then create new entity items for copied drops, then add those to the list.

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