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Posted

Well, I'm starting up with probably less-than novice forge modding, and decided I'd give using texture sheets a shot. I quickly realized that counting was going to be a problem as I have blocks with separate purposes positioned away from each other. So instead of counting every time, I made a numbered texture sheet. This has probably been done before, but I couldn't find one that wasn't either numbered incorrectly or some other thing I'm picky about...

 

I figured that it might come in useful to someone besides myself, and wanted to share it. :)

 

 

0-255

0-to-255.png

 

00-FF

00-to-FF.png

 

Check out my

Texture Packs Thread here on the Forge Forum. :)

Currently in the process of adding some mod support for JohnSmith Texture Pack.

width=105 height=12https://www.sugarsync.com/piv/D8135159_67366891_21351[/img]

 

width=209 height=19https://www.sugarsync.com/piv/D8135159_67366891_772852[/img]

Protip, use hex.

I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
Consider supporting the team on Patreon

  • Author

Protip, use hex.

 

I figured there was probably a better way... Thanks for the tip. :D

It'll still be up for grabs if someone wants it though. :)

 

 

Edit: Though, I won't lie. I really have no idea how I'd do that... I only know what hex is, really. :S

Check out my

Texture Packs Thread here on the Forge Forum. :)

Currently in the process of adding some mod support for JohnSmith Texture Pack.

width=105 height=12https://www.sugarsync.com/piv/D8135159_67366891_21351[/img]

 

width=209 height=19https://www.sugarsync.com/piv/D8135159_67366891_772852[/img]

  • Author

I understand what that's do, but I mainly only know about Visual Basic. I'm still reading up on the very basics of java, so I don't know exactly how to implement what you've mentioned.

 

Would an example of how you use it be a lot to ask? I'm a somewhat fast learner if you're willing to show a nub like me how it's done. :P

Check out my

Texture Packs Thread here on the Forge Forum. :)

Currently in the process of adding some mod support for JohnSmith Texture Pack.

width=105 height=12https://www.sugarsync.com/piv/D8135159_67366891_21351[/img]

 

width=209 height=19https://www.sugarsync.com/piv/D8135159_67366891_772852[/img]

number all your blocks in hex, you'll see a pattern. It's quite easy.

I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
Consider supporting the team on Patreon

well, in your block 2nd parameter you would have the block texture index (there is a nice tutorial for this on the forge wiki) and where you need to put the number of the texture index, you would put the 'formula' that i said (i really dont like calling it a formula...)

  • Author

number all your blocks in hex, you'll see a pattern. It's quite easy.

Oh! I see what you mean now. :o

Thanks very much for that. That does make it a ton easier. >.>

 

well, in your block 2nd parameter you would have the block texture index (there is a nice tutorial for this on the forge wiki) and where you need to put the number of the texture index, you would put the 'formula' that i said (i really dont like calling it a formula...)

I will also try this method to see how I find it. Thanks to the both of you. :)

Check out my

Texture Packs Thread here on the Forge Forum. :)

Currently in the process of adding some mod support for JohnSmith Texture Pack.

width=105 height=12https://www.sugarsync.com/piv/D8135159_67366891_21351[/img]

 

width=209 height=19https://www.sugarsync.com/piv/D8135159_67366891_772852[/img]

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