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Trigger event when client finishes starting up


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Well, if you actually want to know if you're in the main screen I think you can just handle the GuiOpen event and check if it is the main screen gui. Otherwise, you can use the FML lifecycle events and assume that something like the post-init event should be after all the mods are loaded. Really depends on what you're specifically trying to do.

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8 hours ago, jabelar said:

Well, if you actually want to know if you're in the main screen I think you can just handle the GuiOpen event and check if it is the main screen gui. Otherwise, you can use the FML lifecycle events and assume that something like the post-init event should be after all the mods are loaded. Really depends on what you're specifically trying to do.

Post init is a little too early for me, I can't get the clients UUID when doing that at this time.

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Just now, diesieben07 said:

This. Please provide more information.

I'm creating a permission system, It checks if the user has permissions to use parts of the mod or not.

My idea was to execute the permission check at post init but you can't get the user UUID at that time.

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18 minutes ago, diesieben07 said:

Post init won't help you. Players can join and log out at any time. You need to check the permissions when the player actually tries to perform the potentially restricted action.

I know, the idea is you get a list of what you can or can't do, it saves it and disables client function accordingly.

So at the start of the client, it checks for permissions (GET request) and disables functions accordingly.

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25 minutes ago, diesieben07 said:
  • Permission checks most likely must be done server side. The client cannot be trusted.
  • If client needs to know permission information for display purposes (disable a button, etc.), send the information from server to client using a custom packet in PlayerLoggedInEvent.

What if I create a client-side visual mod for example, that changes the way a mob is rendered everywhere, not only when connecting to a server.

Should I make a toggle somewhere (like a GET request) that gives the client the green light to render it differently? I was trying to load the permissions when the client is starting.

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Just now, diesieben07 said:

What does this have to do with permissions? I don't think we are speaking of the thing in regards to permissions.

Probably, just a true-false boolean that tells the client if it is allowed to display something.

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3 hours ago, diesieben07 said:
3 hours ago, Coder said:

Or even for example if you want to include "pro" features in your mod only some people can use.

Only way to implement this properly is to make two versions of your mod.

 

Do remember that you can't ask for money with regards to features. It would violate the Minecraft EULA.

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DO NOT PM ME WITH PROBLEMS. No help will be given.

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