Jump to content

Trying to make a musket but wont shoot [1.12.2]


JDtheman19
 Share

Recommended Posts

3 minutes ago, diesieben07 said:

Entity classes cannot be inner classes, because their constructors will have an implicit argument generated for the outer class instance. This prevents the client and the world-loading code from instantiating the entity class.

Alright I put EntityBullet into its own class but it still won't fire

Link to comment
Share on other sites

11 minutes ago, diesieben07 said:

Use the debugger. Is your entity spawned? Is it spawned on the client?

no nothing, My idea was that you hold down right click it won't charge but it will move the item in your hand like a bow does but when you let go anytime an entity bullet that I made shoots out and goes far but not so quick to shoot the next shot. I've been looking everywhere for anything like it and I found nothing

Edited by JDtheman19
Link to comment
Share on other sites

3 minutes ago, diesieben07 said:

What does this even mean? Please clarify what you have done exactly.


[15:59:25] [pool-2-thread-1/WARN] [mojang/YggdrasilMinecraftSessionService]: Couldn't look up profile properties for com.mojang.authlib.GameProfile@69fa0cd4[id=fd09468e-08e7-31aa-bab7-195a6ef31320,name=Player434,properties={},legacy=false]
com.mojang.authlib.exceptions.AuthenticationException: The client has sent too many requests within a certain amount of time
    at com.mojang.authlib.yggdrasil.YggdrasilAuthenticationService.makeRequest(YggdrasilAuthenticationService.java:79) ~[YggdrasilAuthenticationService.class:?]
    at com.mojang.authlib.yggdrasil.YggdrasilMinecraftSessionService.fillGameProfile(YggdrasilMinecraftSessionService.java:180) [YggdrasilMinecraftSessionService.class:?]
    at com.mojang.authlib.yggdrasil.YggdrasilMinecraftSessionService$1.load(YggdrasilMinecraftSessionService.java:60) [YggdrasilMinecraftSessionService$1.class:?]
    at com.mojang.authlib.yggdrasil.YggdrasilMinecraftSessionService$1.load(YggdrasilMinecraftSessionService.java:57) [YggdrasilMinecraftSessionService$1.class:?]
    at com.google.common.cache.LocalCache$LoadingValueReference.loadFuture(LocalCache.java:3716) [guava-21.0.jar:?]
    at com.google.common.cache.LocalCache$Segment.loadSync(LocalCache.java:2424) [guava-21.0.jar:?]
    at com.google.common.cache.LocalCache$Segment.lockedGetOrLoad(LocalCache.java:2298) [guava-21.0.jar:?]
    at com.google.common.cache.LocalCache$Segment.get(LocalCache.java:2211) [guava-21.0.jar:?]
    at com.google.common.cache.LocalCache.get(LocalCache.java:4154) [guava-21.0.jar:?]
    at com.google.common.cache.LocalCache.getOrLoad(LocalCache.java:4158) [guava-21.0.jar:?]
    at com.google.common.cache.LocalCache$LocalLoadingCache.get(LocalCache.java:5147) [guava-21.0.jar:?]
    at com.google.common.cache.LocalCache$LocalLoadingCache.getUnchecked(LocalCache.java:5153) [guava-21.0.jar:?]
    at com.mojang.authlib.yggdrasil.YggdrasilMinecraftSessionService.fillProfileProperties(YggdrasilMinecraftSessionService.java:170) [YggdrasilMinecraftSessionService.class:?]
    at net.minecraft.client.Minecraft.getProfileProperties(Minecraft.java:3179) [Minecraft.class:?]
    at net.minecraft.client.resources.SkinManager$3.run(SkinManager.java:138) [SkinManager$3.class:?]
    at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:511) [?:1.8.0_171]
    at java.util.concurrent.FutureTask.run(FutureTask.java:266) [?:1.8.0_171]
    at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1149) [?:1.8.0_171]
    at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624) [?:1.8.0_171]
    at java.lang.Thread.run(Thread.java:748) [?:1.8.0_171]

 

thats is all that shows up but its not when i use the item

Link to comment
Share on other sites

23 minutes ago, diesieben07 said:

Did you set breakpoints? You know how to use the debugger, right? If not: Look it up.

I set breakpoints and still nothing all I wanted was some help making the gun shoot ok? im new to this and I don't understand a lot of things and i looked it up and still nothing

Link to comment
Share on other sites

2 minutes ago, JDtheman19 said:

I set breakpoints and still nothing all I wanted was some help making the gun shoot ok? im new to this and I don't understand a lot of things and i looked it up and still nothing

If u set up breakpoints and nothing happened... then none of your code is getting called

About Me

Spoiler

My Discord - Cadiboo#8887

My WebsiteCadiboo.github.io

My ModsCadiboo.github.io/projects

My TutorialsCadiboo.github.io/tutorials

Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support.

When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible.

Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org

Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)

Link to comment
Share on other sites

Just now, Cadiboo said:

If u set up breakpoints and nothing happened... then none of your code is getting called

Are you 100% sure you were using the debugger? What IDE are you using?

About Me

Spoiler

My Discord - Cadiboo#8887

My WebsiteCadiboo.github.io

My ModsCadiboo.github.io/projects

My TutorialsCadiboo.github.io/tutorials

Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support.

When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible.

Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org

Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)

Link to comment
Share on other sites

How did you start the debugging process, how did you launch minecraft?

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

Spoiler

Logs (Most issues require logs to diagnose):

Spoiler

Please post logs using one of the following sites (Thank you Lumber Wizard for the list):

https://gist.github.com/100MB Requires member (Free)

https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$)

https://hastebin.com/: 400KB

Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads.

 

What to provide:

...for Crashes and Runtime issues:

Minecraft 1.14.4 and newer:

Post debug.log

Older versions:

Please update...

 

...for Installer Issues:

Post your installer log, found in the same place you ran the installer

This log will be called either installer.log or named the same as the installer but with .log on the end

Note for Windows users:

Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension

 

Where to get it:

Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs.

 

Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch:

Spoiler
  1. Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge)
  2. Make a launcher profile targeting this version of Forge.
  3. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it).
  4. Now launch the pack through that profile and follow the "Mojang Launcher" instructions above.

Video:

Spoiler

 

 

 

or alternately, 

 

Fallback ("No logs are generated"):

If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft

 

Server Not Starting:

Spoiler

If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output.

 

Reporting Illegal/Inappropriate Adfocus Ads:

Spoiler

Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad.

Lex will need the Ad ID contained in that URL to report it to Adfocus' support team.

 

Posting your mod as a GitHub Repo:

Spoiler

When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub.

When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository.

 

  1. Open a command prompt (CMD, Powershell, Terminal, etc).
  2. Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in).
  3. Run the following commands:
    1. git init
    2. git remote add origin [Your Repository's URL]
      • In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git
    3. git fetch
    4. git checkout --track origin/master
    5. git stage *
    6. git commit -m "[Your commit message]"
    7. git push
  4. Navigate to GitHub and you should now see most of the files.
    • note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from)
  5. Now you can share your GitHub link with those who you are asking for help.

[Workaround line, please ignore]

 

Link to comment
Share on other sites

1 minute ago, JDtheman19 said:

by pressing debug and selecting the client

Try setting a breakpoint at some code that you know 100% will be called (a registry event maybe) does the debugger  pause the program?

About Me

Spoiler

My Discord - Cadiboo#8887

My WebsiteCadiboo.github.io

My ModsCadiboo.github.io/projects

My TutorialsCadiboo.github.io/tutorials

Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support.

When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible.

Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org

Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)

Link to comment
Share on other sites

3 minutes ago, Cadiboo said:

Try setting a breakpoint at some code that you know 100% will be called (a registry event maybe) does the debugger  pause the program?

I did and still nothing! im not joking here like seriously nothing and yes it suspends the game and i can press the play and it plays 

Link to comment
Share on other sites

Like I said y idea was that you hold down right click it won't charge but it will move the item in your hand like a bow does but when you let go anytime an entity bullet that I made shoots out and goes far but not so quick to shoot the next shot

Link to comment
Share on other sites

It suspends?

Are you saying this happens in your code or JUST the registry event?

Ignore me

Edited by DaemonUmbra

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

Spoiler

Logs (Most issues require logs to diagnose):

Spoiler

Please post logs using one of the following sites (Thank you Lumber Wizard for the list):

https://gist.github.com/100MB Requires member (Free)

https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$)

https://hastebin.com/: 400KB

Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads.

 

What to provide:

...for Crashes and Runtime issues:

Minecraft 1.14.4 and newer:

Post debug.log

Older versions:

Please update...

 

...for Installer Issues:

Post your installer log, found in the same place you ran the installer

This log will be called either installer.log or named the same as the installer but with .log on the end

Note for Windows users:

Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension

 

Where to get it:

Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs.

 

Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch:

Spoiler
  1. Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge)
  2. Make a launcher profile targeting this version of Forge.
  3. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it).
  4. Now launch the pack through that profile and follow the "Mojang Launcher" instructions above.

Video:

Spoiler

 

 

 

or alternately, 

 

Fallback ("No logs are generated"):

If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft

 

Server Not Starting:

Spoiler

If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output.

 

Reporting Illegal/Inappropriate Adfocus Ads:

Spoiler

Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad.

Lex will need the Ad ID contained in that URL to report it to Adfocus' support team.

 

Posting your mod as a GitHub Repo:

Spoiler

When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub.

When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository.

 

  1. Open a command prompt (CMD, Powershell, Terminal, etc).
  2. Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in).
  3. Run the following commands:
    1. git init
    2. git remote add origin [Your Repository's URL]
      • In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git
    3. git fetch
    4. git checkout --track origin/master
    5. git stage *
    6. git commit -m "[Your commit message]"
    7. git push
  4. Navigate to GitHub and you should now see most of the files.
    • note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from)
  5. Now you can share your GitHub link with those who you are asking for help.

[Workaround line, please ignore]

 

Link to comment
Share on other sites

7 minutes ago, JDtheman19 said:

Like I said y idea was that you hold down right click it won't charge but it will move the item in your hand like a bow does but when you let go anytime an entity bullet that I made shoots out and goes far but not so quick to shoot the next shot

What happens and what do you want to happen exactly? Is the bullet entity spawning at all, is it spawning repeatedly?

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Link to comment
Share on other sites

1 minute ago, Animefan8888 said:

What happens and what do you want to happen exactly? Is the bullet entity spawning at all, is it spawning repeatedly?

when I right click with the item it kinda uses the item like it goes down the back up like your placing a block. what I want to happen is when you hold down right click you have the bow kinda animation and whenever you release right-click it shoots but doesn't change the distance the bullet goes like the distance

Link to comment
Share on other sites

Just now, JDtheman19 said:

when I right click with the item it kinda uses the item like it goes down the back up like your placing a block. what I want to happen is when you hold down right click you have the bow kinda animation and whenever you release right-click it shoots but doesn't change the distance the bullet goes like the distance

look at ItemBow, it uses onPlayerStoppedUsing to spawn and fire the arrow, this is the code that happens after releasing right click, but it doesn't care if you have held it down for the full amount of time. onItemUseFinish waits until the whole time has completed. And it has some code in onItemRightClick to see if it can be fired and setting the active hand.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • So I've noticed that if I try to get Player's delta movement, it returns some values on Client, but on Server, the vector is just a bunch of zeros. I'm guessing this is because Player movement is mainly handled on Client, but I'd like to ask if there's any way to get Player's movement on Server (for example, if there was a block the Player could pass through only at a certain speed along one axis, or if the block would save Player momentum and then set that Player's momentum again when needed).
    • Hello everyone! I played Minecraft with some modes. As usually I saved the game and in an hour I couldn't load it anymore, I always got this error "Errors in currently selected datapacks prevent the world from It's loading". I haven't added any mod to the game. I tried to load another world with the same mods and it worked well. Back to my main world and I got the same error. I deleted a couples unused mods and it didn't help. What can I do else to fix it?  Here's the debug file: https://drive.google.com/file/d/1AqZFRf2hsoH5RcAqQe0VRJRk0BY0MTKv/view?usp=sharing I checked the datapack folder, it's empty
    • I downloaded the forge 1.19.3 installer, I opened it, but when I tried to install the client I got this error: Failed to run processor: javax.net.ssl.SSLHandshakeException:sun.security.validator.ValidatorException: PKIX path building failed: sun.security.provider.certpath.SunCertPathBuilderException: unable to find valid cetification path to requested target also here are the logs:  JVM info: Oracle Corporation - 17.0.6 - 17.0.6+9-LTS-190 java.net.preferIPv4Stack=true Found java version 17.0.6 Extracting json Considering minecraft client jar Downloading libraries Found 0 additional library directories Considering library cpw.mods:securejarhandler:2.1.6   File exists: Checksum validated. Considering library org.ow2.asm:asm:9.3   File exists: Checksum validated. Considering library org.ow2.asm:asm-commons:9.3   File exists: Checksum validated. Considering library org.ow2.asm:asm-tree:9.3   File exists: Checksum validated. Considering library org.ow2.asm:asm-util:9.3   File exists: Checksum validated. Considering library org.ow2.asm:asm-analysis:9.3   File exists: Checksum validated. Considering library net.minecraftforge:accesstransformers:8.0.4   File exists: Checksum validated. Considering library org.antlr:antlr4-runtime:4.9.1   File exists: Checksum validated. Considering library net.minecraftforge:eventbus:6.0.3   File exists: Checksum validated. Considering library net.minecraftforge:forgespi:6.0.0   File exists: Checksum validated. Considering library net.minecraftforge:coremods:5.0.1   File exists: Checksum validated. Considering library cpw.mods:modlauncher:10.0.8   File exists: Checksum validated. Considering library net.minecraftforge:unsafe:0.2.0   File exists: Checksum validated. Considering library com.electronwill.night-config:core:3.6.4   File exists: Checksum validated. Considering library com.electronwill.night-config:toml:3.6.4   File exists: Checksum validated. Considering library org.apache.maven:maven-artifact:3.8.5   File exists: Checksum validated. Considering library net.jodah:typetools:0.8.3   File exists: Checksum validated. Considering library net.minecrell:terminalconsoleappender:1.2.0   File exists: Checksum validated. Considering library org.jline:jline-reader:3.12.1   File exists: Checksum validated. Considering library org.jline:jline-terminal:3.12.1   File exists: Checksum validated. Considering library org.spongepowered:mixin:0.8.5   File exists: Checksum validated. Considering library org.openjdk.nashorn:nashorn-core:15.3   File exists: Checksum validated. Considering library net.minecraftforge:JarJarSelector:0.3.19   File exists: Checksum validated. Considering library net.minecraftforge:JarJarMetadata:0.3.19   File exists: Checksum validated. Considering library cpw.mods:bootstraplauncher:1.1.2   File exists: Checksum validated. Considering library net.minecraftforge:JarJarFileSystems:0.3.19   File exists: Checksum validated. Considering library net.minecraftforge:fmlloader:1.19.3-44.1.8   File exists: Checksum validated. Considering library com.github.jponge:lzma-java:1.3   File exists: Checksum validated. Considering library com.google.code.findbugs:jsr305:3.0.2   File exists: Checksum validated. Considering library com.google.code.gson:gson:2.8.7   File exists: Checksum validated. Considering library com.google.errorprone:error_prone_annotations:2.1.3   File exists: Checksum validated. Considering library com.google.guava:guava:20.0   File exists: Checksum validated. Considering library com.google.guava:guava:25.1-jre   File exists: Checksum validated. Considering library com.google.j2objc:j2objc-annotations:1.1   File exists: Checksum validated. Considering library com.nothome:javaxdelta:2.0.1   File exists: Checksum validated. Considering library com.opencsv:opencsv:4.4   File exists: Checksum validated. Considering library commons-beanutils:commons-beanutils:1.9.3   File exists: Checksum validated. Considering library commons-collections:commons-collections:3.2.2   File exists: Checksum validated. Considering library commons-io:commons-io:2.4   File exists: Checksum validated. Considering library commons-logging:commons-logging:1.2   File exists: Checksum validated. Considering library de.oceanlabs.mcp:mcp_config:1.19.3-20221207.122022@zip   File exists: Checksum validated. Considering library de.siegmar:fastcsv:2.0.0   File exists: Checksum validated. Considering library net.md-5:SpecialSource:1.11.0   File exists: Checksum validated. Considering library net.minecraftforge:ForgeAutoRenamingTool:0.1.22:all   File exists: Checksum validated. Considering library net.minecraftforge:binarypatcher:1.1.1   File exists: Checksum validated. Considering library net.minecraftforge:fmlcore:1.19.3-44.1.8   File exists: Checksum validated. Considering library net.minecraftforge:fmlloader:1.19.3-44.1.8   File exists: Checksum validated. Considering library net.minecraftforge:forge:1.19.3-44.1.8:universal   File exists: Checksum validated. Considering library net.minecraftforge:installertools:1.3.0   File exists: Checksum validated. Considering library net.minecraftforge:jarsplitter:1.1.4   File exists: Checksum validated. Considering library net.minecraftforge:javafmllanguage:1.19.3-44.1.8   File exists: Checksum validated. Considering library net.minecraftforge:lowcodelanguage:1.19.3-44.1.8   File exists: Checksum validated. Considering library net.minecraftforge:mclanguage:1.19.3-44.1.8   File exists: Checksum validated. Considering library net.minecraftforge:srgutils:0.4.11   File exists: Checksum validated. Considering library net.minecraftforge:srgutils:0.4.3   File exists: Checksum validated. Considering library net.minecraftforge:srgutils:0.4.9   File exists: Checksum validated. Considering library net.sf.jopt-simple:jopt-simple:5.0.4   File exists: Checksum validated. Considering library net.sf.jopt-simple:jopt-simple:6.0-alpha-3   File exists: Checksum validated. Considering library org.apache.commons:commons-collections4:4.2   File exists: Checksum validated. Considering library org.apache.commons:commons-lang3:3.8.1   File exists: Checksum validated. Considering library org.apache.commons:commons-text:1.3   File exists: Checksum validated. Considering library org.checkerframework:checker-qual:2.0.0   File exists: Checksum validated. Considering library org.codehaus.mojo:animal-sniffer-annotations:1.14   File exists: Checksum validated. Considering library org.ow2.asm:asm-analysis:9.2   File exists: Checksum validated. Considering library org.ow2.asm:asm-analysis:9.3   File exists: Checksum validated. Considering library org.ow2.asm:asm-commons:9.2   File exists: Checksum validated. Considering library org.ow2.asm:asm-commons:9.3   File exists: Checksum validated. Considering library org.ow2.asm:asm-tree:9.2   File exists: Checksum validated. Considering library org.ow2.asm:asm-tree:9.3   File exists: Checksum validated. Considering library org.ow2.asm:asm:9.2   File exists: Checksum validated. Considering library org.ow2.asm:asm:9.3   File exists: Checksum validated. Considering library trove:trove:1.0.2   File exists: Checksum validated. Created Temporary Directory: C:\Users\hp\AppData\Local\Temp\forge_installer1399829649739821073   Extracting: /data/client.lzma Building Processors ===============================================================================   MainClass: net.minecraftforge.installertools.ConsoleTool   Classpath:     C:\Users\hp\AppData\Roaming\.minecraft\libraries\net\minecraftforge\installertools\1.3.0\installertools-1.3.0.jar     C:\Users\hp\AppData\Roaming\.minecraft\libraries\net\md-5\SpecialSource\1.11.0\SpecialSource-1.11.0.jar     C:\Users\hp\AppData\Roaming\.minecraft\libraries\net\sf\jopt-simple\jopt-simple\5.0.4\jopt-simple-5.0.4.jar     C:\Users\hp\AppData\Roaming\.minecraft\libraries\com\google\code\gson\gson\2.8.7\gson-2.8.7.jar     C:\Users\hp\AppData\Roaming\.minecraft\libraries\de\siegmar\fastcsv\2.0.0\fastcsv-2.0.0.jar     C:\Users\hp\AppData\Roaming\.minecraft\libraries\net\minecraftforge\srgutils\0.4.11\srgutils-0.4.11.jar     C:\Users\hp\AppData\Roaming\.minecraft\libraries\org\ow2\asm\asm-commons\9.3\asm-commons-9.3.jar     C:\Users\hp\AppData\Roaming\.minecraft\libraries\com\google\guava\guava\20.0\guava-20.0.jar     C:\Users\hp\AppData\Roaming\.minecraft\libraries\com\opencsv\opencsv\4.4\opencsv-4.4.jar     C:\Users\hp\AppData\Roaming\.minecraft\libraries\org\ow2\asm\asm-analysis\9.3\asm-analysis-9.3.jar     C:\Users\hp\AppData\Roaming\.minecraft\libraries\org\ow2\asm\asm-tree\9.3\asm-tree-9.3.jar     C:\Users\hp\AppData\Roaming\.minecraft\libraries\org\ow2\asm\asm\9.3\asm-9.3.jar     C:\Users\hp\AppData\Roaming\.minecraft\libraries\org\apache\commons\commons-text\1.3\commons-text-1.3.jar     C:\Users\hp\AppData\Roaming\.minecraft\libraries\org\apache\commons\commons-lang3\3.8.1\commons-lang3-3.8.1.jar     C:\Users\hp\AppData\Roaming\.minecraft\libraries\commons-beanutils\commons-beanutils\1.9.3\commons-beanutils-1.9.3.jar     C:\Users\hp\AppData\Roaming\.minecraft\libraries\org\apache\commons\commons-collections4\4.2\commons-collections4-4.2.jar     C:\Users\hp\AppData\Roaming\.minecraft\libraries\commons-logging\commons-logging\1.2\commons-logging-1.2.jar     C:\Users\hp\AppData\Roaming\.minecraft\libraries\commons-collections\commons-collections\3.2.2\commons-collections-3.2.2.jar   Args: --task, MCP_DATA, --input, C:\Users\hp\AppData\Roaming\.minecraft\libraries\de\oceanlabs\mcp\mcp_config\1.19.3-20221207.122022\mcp_config-1.19.3-20221207.122022.zip, --output, C:\Users\hp\AppData\Roaming\.minecraft\libraries\de\oceanlabs\mcp\mcp_config\1.19.3-20221207.122022\mcp_config-1.19.3-20221207.122022-mappings.txt, --key, mappings Task: MCP_DATA Input:  C:\Users\hp\AppData\Roaming\.minecraft\libraries\de\oceanlabs\mcp\mcp_config\1.19.3-20221207.122022\mcp_config-1.19.3-20221207.122022.zip Output: C:\Users\hp\AppData\Roaming\.minecraft\libraries\de\oceanlabs\mcp\mcp_config\1.19.3-20221207.122022\mcp_config-1.19.3-20221207.122022-mappings.txt Key:    mappings Extracting: config/joined.tsrg ===============================================================================   MainClass: net.minecraftforge.installertools.ConsoleTool   Classpath:     C:\Users\hp\AppData\Roaming\.minecraft\libraries\net\minecraftforge\installertools\1.3.0\installertools-1.3.0.jar     C:\Users\hp\AppData\Roaming\.minecraft\libraries\net\md-5\SpecialSource\1.11.0\SpecialSource-1.11.0.jar     C:\Users\hp\AppData\Roaming\.minecraft\libraries\net\sf\jopt-simple\jopt-simple\5.0.4\jopt-simple-5.0.4.jar     C:\Users\hp\AppData\Roaming\.minecraft\libraries\com\google\code\gson\gson\2.8.7\gson-2.8.7.jar     C:\Users\hp\AppData\Roaming\.minecraft\libraries\de\siegmar\fastcsv\2.0.0\fastcsv-2.0.0.jar     C:\Users\hp\AppData\Roaming\.minecraft\libraries\net\minecraftforge\srgutils\0.4.11\srgutils-0.4.11.jar     C:\Users\hp\AppData\Roaming\.minecraft\libraries\org\ow2\asm\asm-commons\9.3\asm-commons-9.3.jar     C:\Users\hp\AppData\Roaming\.minecraft\libraries\com\google\guava\guava\20.0\guava-20.0.jar     C:\Users\hp\AppData\Roaming\.minecraft\libraries\com\opencsv\opencsv\4.4\opencsv-4.4.jar     C:\Users\hp\AppData\Roaming\.minecraft\libraries\org\ow2\asm\asm-analysis\9.3\asm-analysis-9.3.jar     C:\Users\hp\AppData\Roaming\.minecraft\libraries\org\ow2\asm\asm-tree\9.3\asm-tree-9.3.jar     C:\Users\hp\AppData\Roaming\.minecraft\libraries\org\ow2\asm\asm\9.3\asm-9.3.jar     C:\Users\hp\AppData\Roaming\.minecraft\libraries\org\apache\commons\commons-text\1.3\commons-text-1.3.jar     C:\Users\hp\AppData\Roaming\.minecraft\libraries\org\apache\commons\commons-lang3\3.8.1\commons-lang3-3.8.1.jar     C:\Users\hp\AppData\Roaming\.minecraft\libraries\commons-beanutils\commons-beanutils\1.9.3\commons-beanutils-1.9.3.jar     C:\Users\hp\AppData\Roaming\.minecraft\libraries\org\apache\commons\commons-collections4\4.2\commons-collections4-4.2.jar     C:\Users\hp\AppData\Roaming\.minecraft\libraries\commons-logging\commons-logging\1.2\commons-logging-1.2.jar     C:\Users\hp\AppData\Roaming\.minecraft\libraries\commons-collections\commons-collections\3.2.2\commons-collections-3.2.2.jar   Args: --task, DOWNLOAD_MOJMAPS, --version, 1.19.3, --side, client, --output, C:\Users\hp\AppData\Roaming\.minecraft\libraries\net\minecraft\client\1.19.3-20221207.122022\client-1.19.3-20221207.122022-mappings.txt Task: DOWNLOAD_MOJMAPS MC Version: 1.19.3 Side:       client Output:     C:\Users\hp\AppData\Roaming\.minecraft\libraries\net\minecraft\client\1.19.3-20221207.122022\client-1.19.3-20221207.122022-mappings.txt javax.net.ssl.SSLHandshakeException: PKIX path building failed: sun.security.provider.certpath.SunCertPathBuilderException: unable to find valid certification path to requested target     at java.base/sun.security.ssl.Alert.createSSLException(Alert.java:131)     at java.base/sun.security.ssl.TransportContext.fatal(TransportContext.java:371)     at java.base/sun.security.ssl.TransportContext.fatal(TransportContext.java:314)     at java.base/sun.security.ssl.TransportContext.fatal(TransportContext.java:309)     at java.base/sun.security.ssl.CertificateMessage$T12CertificateConsumer.checkServerCerts(CertificateMessage.java:654)     at java.base/sun.security.ssl.CertificateMessage$T12CertificateConsumer.onCertificate(CertificateMessage.java:473)     at java.base/sun.security.ssl.CertificateMessage$T12CertificateConsumer.consume(CertificateMessage.java:369)     at java.base/sun.security.ssl.SSLHandshake.consume(SSLHandshake.java:396)     at java.base/sun.security.ssl.HandshakeContext.dispatch(HandshakeContext.java:480)     at java.base/sun.security.ssl.HandshakeContext.dispatch(HandshakeContext.java:458)     at java.base/sun.security.ssl.TransportContext.dispatch(TransportContext.java:201)     at java.base/sun.security.ssl.SSLTransport.decode(SSLTransport.java:172)     at java.base/sun.security.ssl.SSLSocketImpl.decode(SSLSocketImpl.java:1506)     at java.base/sun.security.ssl.SSLSocketImpl.readHandshakeRecord(SSLSocketImpl.java:1421)     at java.base/sun.security.ssl.SSLSocketImpl.startHandshake(SSLSocketImpl.java:455)     at java.base/sun.security.ssl.SSLSocketImpl.startHandshake(SSLSocketImpl.java:426)     at java.base/sun.net.www.protocol.https.HttpsClient.afterConnect(HttpsClient.java:580)     at java.base/sun.net.www.protocol.https.AbstractDelegateHttpsURLConnection.connect(AbstractDelegateHttpsURLConnection.java:187)     at java.base/sun.net.www.protocol.http.HttpURLConnection.getInputStream0(HttpURLConnection.java:1665)     at java.base/sun.net.www.protocol.http.HttpURLConnection.getInputStream(HttpURLConnection.java:1589)     at java.base/sun.net.www.protocol.https.HttpsURLConnectionImpl.getInputStream(HttpsURLConnectionImpl.java:224)     at java.base/java.net.URL.openStream(URL.java:1161)     at net.minecraftforge.installertools.DownloadMojmaps.process(DownloadMojmaps.java:65)     at net.minecraftforge.installertools.ConsoleTool.main(ConsoleTool.java:55)     at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method)     at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:77)     at java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)     at java.base/java.lang.reflect.Method.invoke(Method.java:568)     at net.minecraftforge.installer.actions.PostProcessors.process(PostProcessors.java:226)     at net.minecraftforge.installer.actions.ClientInstall.run(ClientInstall.java:144)     at net.minecraftforge.installer.InstallerPanel.run(InstallerPanel.java:423)     at net.minecraftforge.installer.SimpleInstaller.launchGui(SimpleInstaller.java:175)     at net.minecraftforge.installer.SimpleInstaller.main(SimpleInstaller.java:147) Caused by: sun.security.validator.ValidatorException: PKIX path building failed: sun.security.provider.certpath.SunCertPathBuilderException: unable to find valid certification path to requested target     at java.base/sun.security.validator.PKIXValidator.doBuild(PKIXValidator.java:439)     at java.base/sun.security.validator.PKIXValidator.engineValidate(PKIXValidator.java:306)     at java.base/sun.security.validator.Validator.validate(Validator.java:264)     at java.base/sun.security.ssl.X509TrustManagerImpl.checkTrusted(X509TrustManagerImpl.java:231)     at java.base/sun.security.ssl.X509TrustManagerImpl.checkServerTrusted(X509TrustManagerImpl.java:132)     at java.base/sun.security.ssl.CertificateMessage$T12CertificateConsumer.checkServerCerts(CertificateMessage.java:638)     ... 28 more Caused by: sun.security.provider.certpath.SunCertPathBuilderException: unable to find valid certification path to requested target     at java.base/sun.security.provider.certpath.SunCertPathBuilder.build(SunCertPathBuilder.java:141)     at java.base/sun.security.provider.certpath.SunCertPathBuilder.engineBuild(SunCertPathBuilder.java:126)     at java.base/java.security.cert.CertPathBuilder.build(CertPathBuilder.java:297)     at java.base/sun.security.validator.PKIXValidator.doBuild(PKIXValidator.java:434)     ... 33 more Failed to run processor: javax.net.ssl.SSLHandshakeException:PKIX path building failed: sun.security.provider.certpath.SunCertPathBuilderException: unable to find valid certification path to requested target See log for more details.  
    • This is my first time making a pack and i just wanted to add mods that i know or that look interesting. So When making the pack i get this error with Refined Storage https://pastebin.com/DxtTbVZW
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.