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Posted (edited)

in assets/{modid}/lang/en_us.lang

 

I wrote 

Quote

item.Bit.name=Bit

 

But it is not working.

I find Forge completely lacks information of how to write a en_us.lang

Edited by Arkyo
Posted

It has to match the registry name for your item, and I think it needs to be all lower-case. So if you registered your item it should have registry name "bit" not "Bit" and you need to match that with "item.bit.name=Bit".

 

Also the name of the lang file depends on the format version in pack.mcmeta file. If you have "pack_format": 3 then it will be en_us.lang but otherwise it will be the older en_US.lang.

Check out my tutorials here: http://jabelarminecraft.blogspot.com/

Posted
6 hours ago, Arkyo said:

I find Forge completely lacks information of how to write a en_us.lang

This is probably because you can look at all the other lang files within your Minecraft jar or look in assets.forge.lang within your workspace. The problem you might be having is that you do not have a pack.mcmeta file, if you do not forge will switch to a legacy version that requires your english lang file to be called en_US.lang.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Posted
58 minutes ago, jabelar said:

(of course not necessary).

but good practice

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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