Posted August 24, 20187 yr Hello, I've got a problem. I made a completely custom Entity, and got it to move smoothly, unfortunatly every few seconds it laggs (it ports ~1 block back and immediatly returns). When i accelerate (changing the speed every tick) the Entity, it will even lag more often and when i ride it then as well, it probably laggs two or tree times a second. I also noticed that the player riding the entity wont get ported back, the player just continues normally, so my guess is that this is only a render issue on the client side and probably desync is a issue. Someone knows what the problem could be?
August 24, 20187 yr 2 minutes ago, AleMax said: Someone knows what the problem could be? No one would know without your code. VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
August 24, 20187 yr Author 1 hour ago, Animefan8888 said: No one would know without your code. Jup i thought that but seriously, its probably the most basic it can get i guess. Well, thats the onUpdate()-Method of the entity: public void onUpdate() { this.prevPosX = this.posX; this.prevPosY = this.posY; this.prevPosZ = this.posZ; super.onUpdate(); speed = 0.1; this.motionZ = speed; this.move(MoverType.SELF, this.motionX, this.motionY, this.motionZ); } It doesnt really do anything special. I actually did overwrite the move function, but it does exactly the same thing in the end, and it cant really be becaus of this, i already tried with the original move function and the same lag happened. If the problem probably isn somewhere else the rest of my code is here but it is a real mess right now because i added a bunch of things which i didnt finished yet. (The entity i made should be EntityTrain) Edited August 24, 20187 yr by AleMax
August 25, 20187 yr Try calling super.onupdate() About Me Spoiler My Discord - Cadiboo#8887 My Website - Cadiboo.github.io My Mods - Cadiboo.github.io/projects My Tutorials - Cadiboo.github.io/tutorials Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support. When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible. Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)
August 25, 20187 yr 7 hours ago, Cadiboo said: Try calling super.onupdate() He is: 19 hours ago, AleMax said: this.prevPosZ = this.posZ; super.onUpdate(); //right here speed = 0.1; Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
August 26, 20187 yr 14 hours ago, Draco18s said: He is: Apparently I'm blind sorry. About Me Spoiler My Discord - Cadiboo#8887 My Website - Cadiboo.github.io My Mods - Cadiboo.github.io/projects My Tutorials - Cadiboo.github.io/tutorials Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support. When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible. Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)
August 26, 20187 yr Author So well i did some debugging and if i did nothing wrong it just looks like that everything in the onUpdate()-Method gets set properly (like the position variables and stuff), but then the game deicides just randomly every few seconds that in the next onUpdate() call all those changes from the previous call are like reverted and didnt happen (like as the second call would take place before the first which is obviously not the case). This is extremly strange and i wonder how this is even possible, because i dont think i access the entity from somewhere else. Somenone know why this could happen? Edited August 26, 20187 yr by AleMax
August 26, 20187 yr Are you sure that you're not looking at a client side update and a server side update? Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
August 26, 20187 yr Author 13 minutes ago, Draco18s said: Are you sure that you're not looking at a client side update and a server side update? Yes, it actually happens on the Server Side, so it cannot be a syncing issue as well, but when it happens on the server side it does on the client on the exact same tick as well everytime.
August 26, 20187 yr 38 minutes ago, AleMax said: Yes, it actually happens on the Server Side, so it cannot be a syncing issue as well, but when it happens on the server side it does on the client on the exact same tick as well everytime. What I mean is, just because the code updated on the server side does not mean that those values have propagated to the client. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
August 26, 20187 yr Author 2 minutes ago, Draco18s said: What I mean is, just because the code updated on the server side does not mean that those values have propagated to the client. Yes i know. I'm sorry, I think i have expressed myself too ambiguous. I looked at both sides independently and the problem persist between two calls on the same side.
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