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[1.12] Custom Entity lagging while moving every once in a while


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Posted

Hello,

I've got a problem.

I made a completely custom Entity, and got it to move smoothly,

unfortunatly every few seconds it laggs (it ports ~1 block back and immediatly returns).

When i accelerate (changing the speed every tick) the Entity, it will even lag more often and when i ride it then as well, it probably laggs two or tree times a second.

I also noticed that the player riding the entity wont get ported back, the player just continues normally, so my guess is that this is only a render issue on the client side and probably desync is a issue.

Someone knows what the problem could be?

Posted (edited)
  On 8/24/2018 at 6:15 PM, Animefan8888 said:

No one would know without your code.

Expand  

Jup i thought that but seriously, its probably the most basic it can get i guess.

Well, thats the onUpdate()-Method of the entity:


	 public void onUpdate() {
	    this.prevPosX = this.posX;
	    this.prevPosY = this.posY;
	    this.prevPosZ = this.posZ;
	    super.onUpdate();
	    speed = 0.1;
	    this.motionZ = speed;
        
	    this.move(MoverType.SELF, this.motionX, this.motionY, this.motionZ);
    }

It doesnt really do anything special.
I actually did overwrite the move function, but it does exactly the same thing in the end, and it cant really be becaus of this, i already tried with the original move function and the same lag happened.

If the problem probably isn somewhere else the rest of my code is here but it is a real mess right now because i added a bunch of things which i didnt finished yet. (The entity i made should be EntityTrain)

Edited by AleMax
Posted

Try calling super.onupdate()

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Posted
  On 8/25/2018 at 7:21 AM, Cadiboo said:

Try calling super.onupdate()

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He is:

  On 8/24/2018 at 7:01 PM, AleMax said:
	    this.prevPosZ = this.posZ;
	    super.onUpdate(); //right here
	    speed = 0.1;
	    

 

Expand  

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted
  On 8/25/2018 at 2:47 PM, Draco18s said:

He is:

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Apparently I'm blind sorry.

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Posted (edited)

So well i did some debugging and if i did nothing wrong it just looks like that everything in the onUpdate()-Method gets set properly (like the position variables and stuff), but then the game deicides just randomly every few seconds that in the next onUpdate() call all those changes from the previous call are like reverted and didnt happen (like as the second call would take place before the first which is obviously not the case). This is extremly strange and i wonder how this is even possible, because i dont think i access the entity from somewhere else. Somenone know why this could happen?

Edited by AleMax
Posted

Are you sure that you're not looking at a client side update and a server side update?

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted
  On 8/26/2018 at 7:43 PM, Draco18s said:

Are you sure that you're not looking at a client side update and a server side update?

Expand  

Yes, it actually happens on the Server Side, so it cannot be a syncing issue as well, but when it happens on the server side it does on the client on the exact same tick as well everytime.

Posted
  On 8/26/2018 at 7:58 PM, AleMax said:

Yes, it actually happens on the Server Side, so it cannot be a syncing issue as well, but when it happens on the server side it does on the client on the exact same tick as well everytime.

Expand  

What I mean is, just because the code updated on the server side does not mean that those values have propagated to the client.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted
  On 8/26/2018 at 8:37 PM, Draco18s said:

What I mean is, just because the code updated on the server side does not mean that those values have propagated to the client.

Expand  

Yes i know. I'm sorry, I think i have expressed myself too ambiguous.

I looked at both sides independently and the problem persist between two calls on the same side.

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