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Posted (edited)

Hello. I created a cutom furnace but there is a problem that when I pull items from output slot it stops smelting forever.

Here is link to project on GitHub: https://github.com/nickname-crash/minerals

 

I figured out that the method which get the output item after taking it out of the furnace starts to return air. This doesn't make any sense to me because it gets output items from final Table which is part of static final instance and there is no method that clears that Table. I would appriciate any help.

 

There are also some other errors in the code but I will fix them later.

Edited by CrashCZ
Posted
2 hours ago, Discult said:

does it work again if you break the block and place again. also what version of mc is this

 

No it doesn't work until I restart the game

Posted
7 hours ago, CrashCZ said:

No it doesn't work until I restart the game

This line is your problem, you are telling the game that whenever there is a BlockState change. Block Change, etc. To delete your TileEntity. You need to compare the two IBlockStates and tell it when the TE should be removed.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Posted
14 hours ago, Animefan8888 said:

This line is your problem, you are telling the game that whenever there is a BlockState change. Block Change, etc. To delete your TileEntity. You need to compare the two IBlockStates and tell it when the TE should be removed.

So what should I put in that method ?

Posted
46 minutes ago, CrashCZ said:

You need to compare the two IBlockStates and tell it when the TE should be removed.

 

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted
Just now, Draco18s said:

 

You mean this ?

@Override
public boolean shouldRefresh((World world, BlockPos pos, IBlockState oldState, IBlockState newSate)
{
	if(oldState == newState) return true;
	else return false;
}

 

Posted

Yes that. But that implementation won't do what you need.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

In English, when do you want the TE to be deleted?

Think about it.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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