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[SOLVED]How to draw custom durable bar to item?


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Hello guys, I'm a beginer for minecraft modding,when i try to make some item ,i got this question.

I want my item has two different "durable" (eg. One is the real durable , another show how many fluids this item contained, and when item contatined lava, this item will gradually melt down)

what show i do for this item? Is there any way to draw two durable bar in one item? Or i should show fluid amount in item tooltip?

I'm working for mc 1.12 forge 2705

thanks everyone whatevery you can help me or not

Edited by tt36999
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19 minutes ago, tt36999 said:

Or i should show fluid amount in item tooltip?

Do this.

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I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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What a coincidence. I was working on my mod yesterday and I was struggling with a solution to visually represent BOTH the item damage AND extra data, let's say from NBT.

The item in question was a Watering Can - which wears out, but it can also contain different levels of fluids at different damage levels.


So I registered 9 different item models, each representing different levels of fluid, from 0 to 8 (inclusive). Then, I made sure that the initModel() method, which takes the NBT tag of the itemstack that's responsible for fluid level, returns the right item model. Item damage bar showed up as you'd expect, too, just add max damage and hasDamage.


I could just link to my github... but

1) The mod is in a very, very early stage, not even out on Curseforge, so let's spare the people its growing pains, shall we :)

2) This is literally my first post on this forum (HI EVERYONE!), I don't want to come of as spammy.


So PM me and I'll give you a link, feel free to use any code that you find helpful. Just... keep the nature of the mod on the hush-hush, at least till an early alpha build is out next month ;)

Or, alternatively, have a look at this tutorial. This is more or less the baseline that I adapted to my needs:



Edited by Nikedemos
I maked a booboo
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An alternative way to render a second "durability bar" is to handle the GuiScreenEvent.DrawScreenEvent, iterate all slots in the GUI, take the item in that slot and render the durability bar manually like I do here. Be aware that there are z-level issues with this approach since you are either drawing before the item was drown and the item will be overlayed over your durability bar or after everything else was drawn and as such you will be drawing over the tooltip.

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44 minutes ago, tt36999 said:

Thank guys I get what i want,mark as solved

Please post your solution, edit your original post in this topic & in the edit menu add “[SOLVED]” to the title

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7 hours ago, Cadiboo said:

edit your original post in this topic & in the edit menu add “[SOLVED]” to the title

This part isn't absolutely necessary.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.


Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.


DO NOT PM ME WITH PROBLEMS. No help will be given.

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