Posted October 10, 20186 yr how to reduce the damage you receive if you have an item in inventory Edited October 10, 20186 yr by Ragnar
October 10, 20186 yr You can subscribe to the LivingHurtEvent and check the players inventory. Something like this should work: @SubscribeEvent public static void onPLayerHurtEvent(LivingHurtEvent event) { Entity entity = event.getEntity(); if (entity instanceof EntityPlayer) { EntityPlayer player = (EntityPlayer) entity; float damage = event.getAmount(); for (ItemStack stack : player.inventory.mainInventory) { if(stack.getItem() instanceof ItemAppleGold){ damage = damage/2; } } } } This should reduce the damage by half if you got a golden apple in your inventory.
October 10, 20186 yr Author but I wanted it to be like armor, so the item would add armor points. like this but without using ItemArmor and ArmorMaterial, since it is a normal item
October 10, 20186 yr 1 hour ago, Ragnar said: but I wanted it to be like armor, so the item would add armor points. like this but without using ItemArmor and ArmorMaterial, since it is a normal item If I'm not mistaken the armor of the player is calculated on demand so you cannot do this without making it an instance of ItemArmor. However if it isnt then it is stored within a SharedMonsterAttribute and you can add your own modifier in a player tick event if the item is found and remove the modifier if it isnt. VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
October 10, 20186 yr I believe this is the code that the item armor uses to do thisI believe this is the code that the item armor uses to do this public Multimap<String, AttributeModifier> getItemAttributeModifiers(EntityEquipmentSlot equipmentSlot) { Multimap<String, AttributeModifier> multimap = super.getItemAttributeModifiers(equipmentSlot); if (equipmentSlot == this.armorType) { multimap.put(SharedMonsterAttributes.ARMOR.getName(), new AttributeModifier(ARMOR_MODIFIERS[equipmentSlot.getIndex()], "Armor modifier", (double)this.damageReduceAmount, 0)); multimap.put(SharedMonsterAttributes.ARMOR_TOUGHNESS.getName(), new AttributeModifier(ARMOR_MODIFIERS[equipmentSlot.getIndex()], "Armor toughness", (double)this.toughness, 0)); } return multimap; }
October 11, 20186 yr 5 hours ago, Animefan8888 said: you can add your own modifier in a player tick event if the item is found and remove the modifier if it isnt. 4 hours ago, Elyon13 said: multimap.put(SharedMonsterAttributes.ARMOR.getName(), new AttributeModifier(ARMOR_MODIFIERS[equipmentSlot.getIndex()], "Armor modifier", (double)this.damageReduceAmount, 0)); multimap.put(SharedMonsterAttributes.ARMOR_TOUGHNESS.getName(), new AttributeModifier(ARMOR_MODIFIERS[equipmentSlot.getIndex()], "Armor toughness", (double)this.toughness, 0)); About Me Spoiler My Discord - Cadiboo#8887 My Website - Cadiboo.github.io My Mods - Cadiboo.github.io/projects My Tutorials - Cadiboo.github.io/tutorials Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support. When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible. Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)
October 13, 20186 yr On 10/10/2018 at 3:03 PM, Keitaro said: You can subscribe to the LivingHurtEvent and check the players inventory. Something like this should work: @SubscribeEvent public static void onPLayerHurtEvent(LivingHurtEvent event) { Entity entity = event.getEntity(); if (entity instanceof EntityPlayer) { EntityPlayer player = (EntityPlayer) entity; float damage = event.getAmount(); for (ItemStack stack : player.inventory.mainInventory) { if(stack.getItem() instanceof ItemAppleGold){ damage = damage/2; } } } } This should reduce the damage by half if you got a golden apple in your inventory. No it doesn't, because you never applied the value back to the event. float damage = event.getAmount(); copies the value because float is a primitive type, not a reference type. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
October 13, 20186 yr 23 minutes ago, Draco18s said: copies the value because float is a primitive type, not a reference type. Well technically in java this doesn't matter. Consider this example: class A { public String foo() { return "1"; } } class B extends A { @Override public String foo() { return "5"; } } class Main { void bar() { A a = new A(); this.baz(a); System.out.println(a.foo()); } void baz(A a) { a = new B(); } } This will output 1, not 5 because changing the variable a in method baz changes the local copy of that variable that the method operates with. Even though A is not a primitive type. If you wanted the change to apply in a scope outside of baz you would need to pass A as a reference. Which java can't do. However changing a field inside of the passed A would change it for bar too. I am sure you know this already, I am just pointing this out to avoid confusion for members who may not be so familiar with java.
October 13, 20186 yr 16 minutes ago, V0idWa1k3r said: class A That's a reference type. Also, you changed the reference inside the method, rather than changing its properties. Try this: class Main { void bar() { float a = 1f; this.baz(a); System.out.println(a); } void baz(float a) { a = } It'll print 1, not 5. Which is why the code I quoted doesn't work. You need to change the event's properties. Edited October 13, 20186 yr by Draco18s Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
October 13, 20186 yr 4 minutes ago, Draco18s said: That's a reference type. Good job, you completely failed. 18 minutes ago, V0idWa1k3r said: though A is not a primitive type. Yes, I've acknowledge that. It's just that you've explicitly mentioned that this doesn't work for the OP because they are using a primitive type. I just clarified that it doesn't matter whether the type is primitive or a reference type, it won't work regardless.
October 13, 20186 yr I edited my post because I was a little too hasty. The important bit is the bit I was trying to call out: 4 minutes ago, Draco18s said: Which is why the code I quoted doesn't work. You need to change the event's properties. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
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