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Posted
Spoiler

 

---- Minecraft Crash Report ----
// I just don't know what went wrong :(

Time: 10/20/18 1:22 PM
Description: Exception in server tick loop

java.lang.IllegalArgumentException: ChunkNibbleArrays should be 2048 bytes not: 0
    at net.minecraft.world.chunk.NibbleArray.<init>(SourceFile:16)
    at net.minecraft.world.chunk.storage.AnvilChunkLoader.func_75823_a(AnvilChunkLoader.java:449)
    at net.minecraft.world.chunk.storage.AnvilChunkLoader.checkedReadChunkFromNBT__Async(AnvilChunkLoader.java:128)
    at net.minecraft.world.chunk.storage.AnvilChunkLoader.loadChunk__Async(AnvilChunkLoader.java:92)
    at net.minecraftforge.common.chunkio.ChunkIOProvider.run(ChunkIOProvider.java:70)
    at net.minecraftforge.common.chunkio.ChunkIOExecutor.syncChunkLoad(ChunkIOExecutor.java:92)
    at net.minecraft.world.gen.ChunkProviderServer.loadChunk(ChunkProviderServer.java:118)
    at net.minecraft.world.gen.ChunkProviderServer.func_186028_c(ChunkProviderServer.java:89)
    at net.minecraft.world.gen.ChunkProviderServer.func_186025_d(ChunkProviderServer.java:135)
    at net.minecraft.server.MinecraftServer.func_71222_d(MinecraftServer.java:344)
    at net.minecraft.server.integrated.IntegratedServer.func_71247_a(IntegratedServer.java:142)
    at net.minecraft.server.integrated.IntegratedServer.func_71197_b(IntegratedServer.java:156)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:486)
    at java.lang.Thread.run(Thread.java:745)


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- System Details --
Details:
    Minecraft Version: 1.12.2
    Operating System: Mac OS X (x86_64) version 10.13.6
    Java Version: 1.8.0_74, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 258646192 bytes (246 MB) / 536870912 bytes (512 MB) up to 2147483648 bytes (2048 MB)
    JVM Flags: 7 total; -Xmx2G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP 9.42 Powered by Forge 14.23.5.2772 4 mods loaded, 4 mods active
    States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored

    | State   | ID        | Version      | Source                        | Signature                                |
    |:------- |:--------- |:------------ |:----------------------------- |:---------------------------------------- |
    | UCHIJAA | minecraft | 1.12.2       | minecraft.jar                 | None                                     |
    | UCHIJAA | mcp       | 9.42         | minecraft.jar                 | None                                     |
    | UCHIJAA | FML       | 8.0.99.99    | forge-1.12.2-14.23.5.2772.jar | e3c3d50c7c986df74c645c0ac54639741c90a557 |
    | UCHIJAA | forge     | 14.23.5.2772 | forge-1.12.2-14.23.5.2772.jar | e3c3d50c7c986df74c645c0ac54639741c90a557 |

    Loaded coremods (and transformers): 
    GL info: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
    Profiler Position: N/A (disabled)
    Player Count: 0 / 8; []
    Type: Integrated Server (map_client.txt)
    Is Modded: Definitely; Client brand changed to 'fml,forge'

 

When I try to open my  1.13.1 map, it crashes while loading the world. I assume there is a compatibility issue since the only forge installer I could find was 1.12.1, but I don't know how to fix it. It asked me to convert the world when I tried to open it. Everything seemed fine but it just crashes every time. I've tried searching the issue. One suggestion was to delete the options.txt file. That did not work. There was also a suggestion to delete optifine. I don't think I ever downloaded it but I found a couple of folders in my skin pack labelled optifine. I deleted those. 

 

To clarify, I can open a new world and run it just fine. However, I'd like to use the world I've been working on for the last few weeks. Is it possible to convert it?

My apologies I'm a noob to Forge and mods. 

Posted (edited)

Your world appears to be corrupted.

Edited by DaemonUmbra

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

Spoiler

Logs (Most issues require logs to diagnose):

Spoiler

Please post logs using one of the following sites (Thank you Lumber Wizard for the list):

https://gist.github.com/100MB Requires member (Free)

https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$)

https://hastebin.com/: 400KB

Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads.

 

What to provide:

...for Crashes and Runtime issues:

Minecraft 1.14.4 and newer:

Post debug.log

Older versions:

Please update...

 

...for Installer Issues:

Post your installer log, found in the same place you ran the installer

This log will be called either installer.log or named the same as the installer but with .log on the end

Note for Windows users:

Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension

 

Where to get it:

Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs.

 

Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch:

Spoiler
  1. Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge)
  2. Make a launcher profile targeting this version of Forge.
  3. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it).
  4. Now launch the pack through that profile and follow the "Mojang Launcher" instructions above.

Video:

Spoiler

 

 

 

or alternately, 

 

Fallback ("No logs are generated"):

If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft

 

Server Not Starting:

Spoiler

If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output.

 

Reporting Illegal/Inappropriate Adfocus Ads:

Spoiler

Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad.

Lex will need the Ad ID contained in that URL to report it to Adfocus' support team.

 

Posting your mod as a GitHub Repo:

Spoiler

When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub.

When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository.

 

  1. Open a command prompt (CMD, Powershell, Terminal, etc).
  2. Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in).
  3. Run the following commands:
    1. git init
    2. git remote add origin [Your Repository's URL]
      • In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git
    3. git fetch
    4. git checkout --track origin/master
    5. git stage *
    6. git commit -m "[Your commit message]"
    7. git push
  4. Navigate to GitHub and you should now see most of the files.
    • note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from)
  5. Now you can share your GitHub link with those who you are asking for help.

[Workaround line, please ignore]

 

Posted
5 minutes ago, DaemonUmbra said:

Your world appears to be corrupted.

I made a backup just in case. But I just loaded this 'corrupted' world without Forge just fine. Could the process of converting the world have corrupted it rendering it only unplayable with Forge?

Posted

Your trying to open a 1.13.1 (vanilla) map with 1.12.2 (Forge)?

About Me

Spoiler

My Discord - Cadiboo#8887

My WebsiteCadiboo.github.io

My ModsCadiboo.github.io/projects

My TutorialsCadiboo.github.io/tutorials

Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support.

When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible.

Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org

Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)

Posted

It’s not recommended or supported to downgrade versions, and your trying to load it with Forge, I don’t think your going to have any luck. Why are you doing this though?

About Me

Spoiler

My Discord - Cadiboo#8887

My WebsiteCadiboo.github.io

My ModsCadiboo.github.io/projects

My TutorialsCadiboo.github.io/tutorials

Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support.

When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible.

Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org

Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)

Posted

I started a world a couple of weeks ago. I haven't explored it much. Pretty much set up shop right at my spawn point. I built quite a large house and I'd like to add some additional decorations with decocraft. If the way that I'm doing it isn't possible, is there a way to transfer my home and surrounding structures to a new modded world?

Posted
1 hour ago, Bazzlin said:

If the way that I'm doing it isn't possible, is there a way to transfer my home and surrounding structures to a new modded world?

As far as I am aware there is no current way to go from a 1.13 to a 1.12 world. No one has made an application to do so yet. You will probably need to rebuild the whole house in 1.12.2 using your 1.13 world as a template.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Posted
3 hours ago, Animefan8888 said:

No one has made an application to do so yet.

And no-one should.

3 hours ago, Animefan8888 said:

You will probably need to rebuild the whole house in 1.12.2 using your 1.13 world as a template.

You could use MC Edit

About Me

Spoiler

My Discord - Cadiboo#8887

My WebsiteCadiboo.github.io

My ModsCadiboo.github.io/projects

My TutorialsCadiboo.github.io/tutorials

Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support.

When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible.

Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org

Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)

Posted
4 hours ago, Cadiboo said:

You could use MC Edit

Is that even out for 1.13? And this would essentially require this

8 hours ago, Animefan8888 said:

No one has made an application to do so yet.

 

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Posted
On 10/22/2018 at 6:19 AM, Cadiboo said:

You could use MC Edit

Or the vanilla structure block system, if the building isnt too large (i think .nbt structures are cross-compatible, right?).

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