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I'd like to understand more about how chunk unloading occurs.  Take for example some custom mobs that are moving around under new AI I wrote.    I have them set to never despawn.  But I am assuming they will *pause* their movement when the chunk unloads and resume when the chunk comes back.  Can someone explain how that works?  

 

Thanks.

Posted

Yes, they "pause" because the chunk they are in ceases to exist (and thus, so do they). All* data is serialized and when the chunk loads again that data is deserialized and everything ends up in the same state that it was left in.*

 

*Note: Not literally all data is serialized, eg. pathing information is not and is instead recomputed when needed again.

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Posted
  On 10/29/2018 at 10:21 PM, Draco18s said:

Yes, they "pause" because the chunk they are in ceases to exist (and thus, so do they). All* data is serialized and when the chunk loads again that data is deserialized and everything ends up in the same state that it was left in.*

 

*Note: Not literally all data is serialized, eg. pathing information is not and is instead recomputed when needed again.

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Ok, good to know that it reads/writes to file.  Do you know when a chunk unloads?

 

Posted
  On 10/29/2018 at 10:25 PM, MrChoke said:

Do you know when a chunk unloads?

Expand  

If it is not being manually kept loaded, ie spawn chunks or chunk loader. Then once they are a distance away from the player they unload, in singleplayer it is the render distance (I believe) in multiplayer it's a "render distance" that is specified in the server.properties file.

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Posted
  On 10/29/2018 at 10:42 PM, Animefan8888 said:

If it is not being manually kept loaded, ie spawn chunks or chunk loader. Then once they are a distance away from the player they unload, in singleplayer it is the render distance (I believe) in multiplayer it's a "render distance" that is specified in the server.properties file.

Expand  

OK, yeah, read on the wiki, it says render distance.  So chunk loaders, I see a ChunkLoader class in the minecraft code.  Do we use that to keep chunks loaded or does Forge have some other way?

 

Thanks.

Posted
  On 10/29/2018 at 10:42 PM, Animefan8888 said:

If it is not being manually kept loaded, ie spawn chunks or chunk loader. Then once they are a distance away from the player they unload, in singleplayer it is the render distance (I believe) in multiplayer it's a "render distance" that is specified in the server.properties file.

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I believe it’s the “render distance” + 2, I could be wrong as I can’t remember where I got this information from though

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Posted
  On 10/29/2018 at 11:33 PM, MrChoke said:

OK, yeah, read on the wiki, it says render distance.  So chunk loaders, I see a ChunkLoader class in the minecraft code.  Do we use that to keep chunks loaded or does Forge have some other way?

 

Thanks.

Expand  

I believe there is a class called ForgeChunkLoader or ForgeChunkManager? That allows you to do something with them. I'm not really sure.

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