Posted July 6, 201213 yr Just saw in the Minecraft forum they announced MC 1.3 for August 1st and they will release a week before that a preview version for mods to have some time to update themselves. I'm not a long term modder so I would like to know how Forge upgrade to new version of Minecraft. Is it immediate? Or taking a few weeks? Also what would the major changes mods will have to make for this update? http://calclavia.com/uploads/banner.png[/img]
July 6, 201213 yr 1.3 will be a major change. It compleetly re-write the entirity of how MC functions by adding in the local SMP for single player. So it'll take some time. No garentees but I'll work on it as best I can. I do Forge for free, however the servers to run it arn't free, so anything is appreciated. Consider supporting the team on Patreon
July 6, 201213 yr Author 1.3 will be a major change. It compleetly re-write the entirity of how MC functions by adding in the local SMP for single player. So it'll take some time. No garentees but I'll work on it as best I can. Thanks lex. http://calclavia.com/uploads/banner.png[/img]
July 6, 201213 yr Really hope it doesn't affect it to much. Will be good since our mods will technically not need a server release of it. http://www.slothygaming.com/img/ota.png[/img] If your grammar is shit and you blatantly don't know what you're doing, I will not help you.
July 6, 201213 yr If your mods add in-game content, it NEEDS a server side in 1.3 I do Forge for free, however the servers to run it arn't free, so anything is appreciated. Consider supporting the team on Patreon
July 6, 201213 yr If your mods add in-game content, it NEEDS a server side in 1.3 would this mean server and client will have the same code? As in nolonger needing to have a seperate download for each. http://i577.photobucket.com/albums/ss215/bobstrong/ModBannerMed.png[/img]
July 6, 201213 yr Depends on how you make it. I do Forge for free, however the servers to run it arn't free, so anything is appreciated. Consider supporting the team on Patreon
July 7, 201213 yr Author I think they will still make a server version of it. How would you host servers without a Minecraft server jar? Bukkit? http://calclavia.com/uploads/banner.png[/img]
July 7, 201213 yr Author Depends on how the obfuscation is done. Depends on how you make it. I guess everything is dependent on how 1.3 turns out. Can't really predict the future. Thanks for the notify. http://calclavia.com/uploads/banner.png[/img]
July 7, 201213 yr Think of it this way. It will be easier to port your multiplayer capable mod, then it will be a single player only mod (since you will have to make it support the multiplayer code, whether multiplayer or not).
July 7, 201213 yr Author Think of it this way. It will be easier to port your multiplayer capable mod, then it will be a single player only mod (since you will have to make it support the multiplayer code, whether multiplayer or not). In other words, making my mod multiplayer now will make the transition to 1.3 easier? If so I might do so, but on the last minute. I always feel that multiplayer slows my development speed down. http://calclavia.com/uploads/banner.png[/img]
July 7, 201213 yr Think of it this way. It will be easier to port your multiplayer capable mod, then it will be a single player only mod (since you will have to make it support the multiplayer code, whether multiplayer or not). In other words, making my mod multiplayer now will make the transition to 1.3 easier? If so I might do so, but on the last minute. I always feel that multiplayer slows my development speed down. In that case, do not make a single player, just make multiplayer.
July 7, 201213 yr Author Think of it this way. It will be easier to port your multiplayer capable mod, then it will be a single player only mod (since you will have to make it support the multiplayer code, whether multiplayer or not). In other words, making my mod multiplayer now will make the transition to 1.3 easier? If so I might do so, but on the last minute. I always feel that multiplayer slows my development speed down. In that case, do not make a single player, just make multiplayer. Won't be able to debug lol... I'm glad that there won't be this variable called World.isRemote anymore.... http://calclavia.com/uploads/banner.png[/img]
July 7, 201213 yr Think of it this way. It will be easier to port your multiplayer capable mod, then it will be a single player only mod (since you will have to make it support the multiplayer code, whether multiplayer or not). In other words, making my mod multiplayer now will make the transition to 1.3 easier? If so I might do so, but on the last minute. I always feel that multiplayer slows my development speed down. In that case, do not make a single player, just make multiplayer. Won't be able to debug lol... I'm glad that there won't be this variable called World.isRemote anymore.... Debugging is easy still.
July 10, 201213 yr Although they aren't releasing the official API in 1.3, it seems that mojang is working on it. When the API get's released, what does that mean for forge? What I've been getting from a few modders is that it will become obsolete. Figured I'd come to the source to get clarification on the role that forge will play after the official Minecraft API get's released.
July 10, 201213 yr Not repeating something ive stated a few hundred times because you're to lazy to search or use common sense. I do Forge for free, however the servers to run it arn't free, so anything is appreciated. Consider supporting the team on Patreon
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