Eilux Posted August 30, 2019 Share Posted August 30, 2019 I need a way to temporarily make it so that a player is not able to punch/attack when they hit left click. I don't have any code yet because I'm unsure of where exactly to start. Quote Link to comment Share on other sites More sharing options...
Animefan8888 Posted August 30, 2019 Share Posted August 30, 2019 3 minutes ago, Eilux said: not able to punch/attack when they hit left click. Define not able to. Do you mean no animation or no actual damage or knockback. Quote VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator. Link to comment Share on other sites More sharing options...
Eilux Posted August 30, 2019 Author Share Posted August 30, 2019 no damage, or knockback Quote Link to comment Share on other sites More sharing options...
Animefan8888 Posted August 30, 2019 Share Posted August 30, 2019 20 minutes ago, Eilux said: no damage, or knockback I think you can just cancel the LivingDamageEvent(maybe another one) and no damage will be applied. If that doesnt work for knockback then you can use the KnockBack event. Quote VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator. Link to comment Share on other sites More sharing options...
Eilux Posted August 30, 2019 Author Share Posted August 30, 2019 the function says that it will still consume absorption hearts and armor durability I need a way to prevent this. * Also note that appropriate resources (like armor durability and absorption extra hearths) have already been consumed.<br> ... * If this event is canceled, the Entity is not hurt. Used resources WILL NOT be restored. Quote Link to comment Share on other sites More sharing options...
DaemonUmbra Posted August 30, 2019 Share Posted August 30, 2019 What version of Minecraft are we looking at? Quote This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy. As the most common issue I feel I should put this outside the main bulk: The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge. If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan. For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety. Spoiler Logs (Most issues require logs to diagnose): Spoiler Please post logs using one of the following sites (Thank you Lumber Wizard for the list): https://gist.github.com/: 100MB Requires member (Free) https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$) https://hastebin.com/: 400KB Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads. What to provide: ...for Crashes and Runtime issues: Minecraft 1.14.4 and newer: Post debug.log Older versions: Please update... ...for Installer Issues: Post your installer log, found in the same place you ran the installer This log will be called either installer.log or named the same as the installer but with .log on the end Note for Windows users: Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension Where to get it: Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs. Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch: Spoiler Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge) Make a launcher profile targeting this version of Forge. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it). Now launch the pack through that profile and follow the "Mojang Launcher" instructions above. Video: Spoiler or alternately, Fallback ("No logs are generated"): If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft Server Not Starting: Spoiler If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output. Reporting Illegal/Inappropriate Adfocus Ads: Spoiler Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad. Lex will need the Ad ID contained in that URL to report it to Adfocus' support team. Posting your mod as a GitHub Repo: Spoiler When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub. When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository. Open a command prompt (CMD, Powershell, Terminal, etc). Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in). Run the following commands: git init git remote add origin [Your Repository's URL] In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git git fetch git checkout --track origin/master git stage * git commit -m "[Your commit message]" git push Navigate to GitHub and you should now see most of the files. note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from) Now you can share your GitHub link with those who you are asking for help. [Workaround line, please ignore] Link to comment Share on other sites More sharing options...
Eilux Posted August 30, 2019 Author Share Posted August 30, 2019 1.12.2 Quote Link to comment Share on other sites More sharing options...
DaemonUmbra Posted August 30, 2019 Share Posted August 30, 2019 Are we talking about stopping the player attacking all entities, specific entities, entities and blocks, etc.? Quote This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy. As the most common issue I feel I should put this outside the main bulk: The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge. If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan. For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety. Spoiler Logs (Most issues require logs to diagnose): Spoiler Please post logs using one of the following sites (Thank you Lumber Wizard for the list): https://gist.github.com/: 100MB Requires member (Free) https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$) https://hastebin.com/: 400KB Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads. What to provide: ...for Crashes and Runtime issues: Minecraft 1.14.4 and newer: Post debug.log Older versions: Please update... ...for Installer Issues: Post your installer log, found in the same place you ran the installer This log will be called either installer.log or named the same as the installer but with .log on the end Note for Windows users: Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension Where to get it: Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs. Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch: Spoiler Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge) Make a launcher profile targeting this version of Forge. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it). Now launch the pack through that profile and follow the "Mojang Launcher" instructions above. Video: Spoiler or alternately, Fallback ("No logs are generated"): If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft Server Not Starting: Spoiler If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output. Reporting Illegal/Inappropriate Adfocus Ads: Spoiler Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad. Lex will need the Ad ID contained in that URL to report it to Adfocus' support team. Posting your mod as a GitHub Repo: Spoiler When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub. When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository. Open a command prompt (CMD, Powershell, Terminal, etc). Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in). Run the following commands: git init git remote add origin [Your Repository's URL] In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git git fetch git checkout --track origin/master git stage * git commit -m "[Your commit message]" git push Navigate to GitHub and you should now see most of the files. note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from) Now you can share your GitHub link with those who you are asking for help. [Workaround line, please ignore] Link to comment Share on other sites More sharing options...
Eilux Posted August 30, 2019 Author Share Posted August 30, 2019 Everything basically so it ignores the click entirely . Quote Link to comment Share on other sites More sharing options...
DaemonUmbra Posted August 30, 2019 Share Posted August 30, 2019 I think you'll want to listen for both PlayerInteractEvent.LeftClickBlock and AttackEntityEvent Quote This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy. As the most common issue I feel I should put this outside the main bulk: The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge. If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan. For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety. Spoiler Logs (Most issues require logs to diagnose): Spoiler Please post logs using one of the following sites (Thank you Lumber Wizard for the list): https://gist.github.com/: 100MB Requires member (Free) https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$) https://hastebin.com/: 400KB Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads. What to provide: ...for Crashes and Runtime issues: Minecraft 1.14.4 and newer: Post debug.log Older versions: Please update... ...for Installer Issues: Post your installer log, found in the same place you ran the installer This log will be called either installer.log or named the same as the installer but with .log on the end Note for Windows users: Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension Where to get it: Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs. Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch: Spoiler Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge) Make a launcher profile targeting this version of Forge. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it). Now launch the pack through that profile and follow the "Mojang Launcher" instructions above. Video: Spoiler or alternately, Fallback ("No logs are generated"): If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft Server Not Starting: Spoiler If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output. Reporting Illegal/Inappropriate Adfocus Ads: Spoiler Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad. Lex will need the Ad ID contained in that URL to report it to Adfocus' support team. Posting your mod as a GitHub Repo: Spoiler When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub. When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository. Open a command prompt (CMD, Powershell, Terminal, etc). Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in). Run the following commands: git init git remote add origin [Your Repository's URL] In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git git fetch git checkout --track origin/master git stage * git commit -m "[Your commit message]" git push Navigate to GitHub and you should now see most of the files. note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from) Now you can share your GitHub link with those who you are asking for help. [Workaround line, please ignore] Link to comment Share on other sites More sharing options...
Eilux Posted September 1, 2019 Author Share Posted September 1, 2019 how do you actually cancel the event. Quote Link to comment Share on other sites More sharing options...
Animefan8888 Posted September 1, 2019 Share Posted September 1, 2019 4 hours ago, Eilux said: how do you actually cancel the event. event.setCanceled(true); Quote VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator. Link to comment Share on other sites More sharing options...
Eilux Posted September 2, 2019 Author Share Posted September 2, 2019 I created some test code in my Main however it doesn't seem to work. @SubscribeEvent public void AttackEntityEvent(AttackEntityEvent event){ event.setCanceled(true); } Quote Link to comment Share on other sites More sharing options...
felinoid Posted September 2, 2019 Share Posted September 2, 2019 Try making it static? Quote Link to comment Share on other sites More sharing options...
Eilux Posted September 2, 2019 Author Share Posted September 2, 2019 heres the rest of my main if that helps: package eilux.mod; import net.minecraftforge.event.entity.player.AttackEntityEvent; import net.minecraftforge.fml.common.Mod; import net.minecraftforge.fml.common.event.FMLInitializationEvent; import net.minecraftforge.fml.common.event.FMLPostInitializationEvent; import net.minecraftforge.fml.common.event.FMLPreInitializationEvent; import net.minecraftforge.fml.common.eventhandler.SubscribeEvent; import org.apache.logging.log4j.LogManager; import org.apache.logging.log4j.Logger; @Mod(modid = Main.MODID, name = Main.NAME, version = Main.VERSION, acceptedMinecraftVersions = Main.MC_VERSION) public class Main { public static final String MODID = "mc_general_expansion"; public static final String NAME = "Minecraft General Expansion"; public static final String VERSION = "0.0"; public static final String MC_VERSION = "[1.12.2]"; public static final Logger LOGGER = LogManager.getLogger(Main.MODID); @Mod.EventHandler public void preInit(FMLPreInitializationEvent event){ } @Mod.EventHandler public void init(FMLInitializationEvent event){ LOGGER.info(Main.NAME + " says it wants functionality."); } @Mod.EventHandler public void postInit(FMLPostInitializationEvent event){ } @SubscribeEvent public void AttackEntityEvent(AttackEntityEvent event) { event.setCanceled(true); } } Quote Link to comment Share on other sites More sharing options...
Animefan8888 Posted September 2, 2019 Share Posted September 2, 2019 Just now, Eilux said: public void AttackEntityEvent(AttackEntityEvent event) { You never register this event. Read this. Quote VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator. Link to comment Share on other sites More sharing options...
Eilux Posted September 2, 2019 Author Share Posted September 2, 2019 I have tried putting the event in an event handler class and registering it but it still isn't working. package eilux.mod.util; import net.minecraftforge.event.entity.player.AttackEntityEvent; import net.minecraftforge.fml.common.Mod; import net.minecraftforge.fml.common.eventhandler.SubscribeEvent; @Mod.EventBusSubscriber public class EventHandler { @SubscribeEvent public void AttackEntityEvent(AttackEntityEvent event) { event.setCanceled(true); } } Quote Link to comment Share on other sites More sharing options...
Animefan8888 Posted September 2, 2019 Share Posted September 2, 2019 2 minutes ago, Eilux said: I have tried putting the event in an event handler class and registering it but it still isn't working. You must not have read it thoroughly enough. Because you need to make your method static if you use the EventBusSubscriber Quote VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator. Link to comment Share on other sites More sharing options...
Eilux Posted September 2, 2019 Author Share Posted September 2, 2019 It's working now. I was wondering if there is also a way to prevent the animation from happening and the attack speed from reseting. Thank you everyone for your help so far. Quote Link to comment Share on other sites More sharing options...
Differentiation Posted September 2, 2019 Share Posted September 2, 2019 (edited) 3 hours ago, Eilux said: It's working now. I was wondering if there is also a way to prevent the animation from happening and the attack speed from reseting. Thank you everyone for your help so far. I think you can cancel MouseEvent when the player left clicks and that solves your issues. Since the client needs to be notified Edited September 2, 2019 by Differentiation Quote Link to comment Share on other sites More sharing options...
Eilux Posted September 3, 2019 Author Share Posted September 3, 2019 That might work but players could work around it by assigning the attack button to a different key. Quote Link to comment Share on other sites More sharing options...
Eilux Posted September 6, 2019 Author Share Posted September 6, 2019 That sounds like it will work I am however having trouble finding where Minecraft is instantiated so I can reflect it. Quote Link to comment Share on other sites More sharing options...
Eilux Posted September 7, 2019 Author Share Posted September 7, 2019 I found the method that dose this however it returns Minecraft instead of Class. Quote Link to comment Share on other sites More sharing options...
Eilux Posted September 7, 2019 Author Share Posted September 7, 2019 /** The instance of the Minecraft Client, set in the constructor. */ private static Minecraft instance; ... public static Minecraft getMinecraft() { return instance; } Here is the code in the Minecraft class. Quote Link to comment Share on other sites More sharing options...
Eilux Posted September 7, 2019 Author Share Posted September 7, 2019 when I try to use it with reflection I get the following error: code: Class<?> minecraftClass = Minecraft.getMinecraft(); error: Incompatible Types. required: java.lang.Class found: net.minecraft.client.Minecraft Quote Link to comment Share on other sites More sharing options...
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