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So here is my code

package com.aug15.morestuff.items;

import net.minecraft.block.DispenserBlock;
import net.minecraft.entity.LivingEntity;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.inventory.EquipmentSlotType;
import net.minecraft.item.ArmorItem;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.item.UseAction;
import net.minecraft.util.*;
import net.minecraft.util.math.MathHelper;
import net.minecraft.world.World;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.api.distmarker.OnlyIn;
import net.minecraftforge.event.entity.living.LivingAttackEvent;
import net.minecraftforge.eventbus.api.SubscribeEvent;

public class ItemShield extends Item {
    public ItemShield(Item.Properties builder) {
        super(builder);
        this.addPropertyOverride(new ResourceLocation("blocking"), (ItemStack stack, World worldIn, LivingEntity player1) -> {
            return player1 != null && player1.isHandActive() && player1.getActiveItemStack() == stack ? 1.0F : 0.0F;
        });
        DispenserBlock.registerDispenseBehavior(this, ArmorItem.DISPENSER_BEHAVIOR);
    }
    
    public String getTranslationKey(ItemStack stack) {
        return stack.getChildTag("BlockEntityTag") != null ? this.getTranslationKey() : super.getTranslationKey(stack);
    }
    
    public UseAction getUseAction(ItemStack stack) {
        return UseAction.BLOCK;
    }
    
    public int getUseDuration(ItemStack stack) {
        return 300;
    }
    
    public ActionResult<ItemStack> onItemRightClick(World worldIn, PlayerEntity playerIn, Hand handIn) {
        ItemStack itemstack = playerIn.getHeldItem(handIn);
        playerIn.setActiveHand(handIn);
        return new ActionResult<>(ActionResultType.SUCCESS, itemstack);
    }

    @SubscribeEvent
    @OnlyIn(Dist.CLIENT)
    public void attackEvent(LivingAttackEvent e) {
        float damage = e.getAmount();
        ItemStack activeItemStack;
        PlayerEntity player;
        if (!(e.getEntityLiving() instanceof PlayerEntity)) {
            return;
        }
        player = (PlayerEntity) e.getEntityLiving();
        if (player.getActiveItemStack() == null) {
            return;
        }
        activeItemStack = player.getActiveItemStack();

        if (damage > 0.0F && activeItemStack != null && activeItemStack.getItem() instanceof ItemShield) {
            int i = 1 + MathHelper.floor(damage);
            activeItemStack.damageItem(i, NO IDEA HERE);

            if (activeItemStack.getCount() <= 0) {
                Hand enumhand = player.getActiveHand();
                net.minecraftforge.event.ForgeEventFactory.onPlayerDestroyItem(player, activeItemStack, enumhand);

                if (enumhand == Hand.MAIN_HAND) {
                    player.setItemStackToSlot(EquipmentSlotType.MAINHAND, (ItemStack) null);
                }
                else {
                    player.setItemStackToSlot(EquipmentSlotType.OFFHAND, (ItemStack) null);
                }

                activeItemStack = null;
                    player.playSound(SoundEvents.ITEM_SHIELD_BREAK, 0.8F, 0.8F + player.world.rand.nextFloat() * 0.4F);
                }
            }
        }
    }

}

 

The problem is this part

        if (damage > 0.0F && activeItemStack != null && activeItemStack.getItem() instanceof ItemShield) {
            int i = 1 + MathHelper.floor(damage);
            activeItemStack.damageItem(i, NO IDEA HERE);

 

if I do "activeItemStack.damageItem(i, EntityLiving);" or "activeItemStack.damageItem(i, player);" it tells me it's wrong... I have no idea what to do there?!

Posted
3 minutes ago, MatsCraft1 said:

(player.getActiveItemStack() == null)

ItemStacks are no longer nukl. Use ItemStack#isEmpty

 

5 minutes ago, MatsCraft1 said:

it tells me it's wrong...

Not sure what that means. What does it say. If its eclipse telling you it's wrong then it's a Java problem not a forge problem ask elsewhere/learn the Java language.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Posted
1 minute ago, Animefan8888 said:

ItemStacks are no longer nukl. Use ItemStack#isEmpty

 

Not sure what that means. What does it say. If its eclipse telling you it's wrong then it's a Java problem not a forge problem ask elsewhere/learn the Java language.

1. I use IDEA

2. If I put

activeItemStack.damageItem(i, LivingEntity);

it tells me that it expects an expression.

If I put

activeItemStack.damageItem(i, player);

it tells me that it cannot be applied to "player"

Posted
1 hour ago, MatsCraft1 said:

activeItemStack.damageItem(i, LivingEntity);

That's because LivingEntity is a type name, not an object instance.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted (edited)
15 hours ago, Draco18s said:

That's because LivingEntity is a type name, not an object instance.

okay this might sound totally stupid but... what should I put in there? It feels like my last brain cell just died.

Edited by MatsCraft1
Posted
2 hours ago, MatsCraft1 said:

what should I put in there?

An instance of LivingEntity.

Note that in 1.14 there is a third parameter that takes in a Consumer<? extends LivingEntity>.

 

If you need help on creating a consumer, you can read about lambdas and consumers in Java here.

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4. 

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