Posted August 30, 20196 yr Hi, I have a problem with my music discs. Even though the sound EXISTS, cause I can play it with playsound, when I put the disc into the jukebox, it doesn't play the music or show the "Now playing:" thing. package com.lorenzopapi.portalgun.common.item; import java.util.List; import com.lorenzopapi.portalgun.common.PortalGun; import com.lorenzopapi.portalgun.common.core.SoundIndex; import net.minecraft.client.util.ITooltipFlag; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.item.EnumRarity; import net.minecraft.item.ItemRecord; import net.minecraft.item.ItemStack; import net.minecraft.util.NonNullList; import net.minecraft.util.ResourceLocation; import net.minecraft.util.SoundEvent; import net.minecraft.world.World; public class ItemRecords extends ItemRecord { private final SoundEvent soundIn; public ItemRecords(String name, SoundEvent sound, String registryName, String unlocalizedName) { super(name, sound); this.soundIn = sound; this.setUnlocalizedName(unlocalizedName); this.setRegistryName(registryName); this.setCreativeTab(PortalGun.creativeTab); } @Override public EnumRarity getRarity(ItemStack stack) { return EnumRarity.RARE; } } This is my SoundIndex: package com.lorenzopapi.portalgun.common.core; import net.minecraft.util.ResourceLocation; import net.minecraft.util.SoundCategory; import net.minecraftforge.event.RegistryEvent; import net.minecraftforge.event.RegistryEvent.Register; import net.minecraftforge.registries.IForgeRegistry; import net.minecraft.util.SoundEvent; public class SoundIndex { public static SoundEvent r_records_still_alive; public static SoundEvent r_records_want_you_gone; public static void init(final Register<SoundEvent> registry) { SoundIndex.r_records_still_alive = register(registry, "records.still_alive"); SoundIndex.r_records_want_you_gone = register(registry, "records.want_you_gone"); } private static SoundEvent register(final RegistryEvent.Register<SoundEvent> event, final String name) { final ResourceLocation rs = new ResourceLocation("portalgun", name); final SoundEvent soundEvent = (SoundEvent)new SoundEvent(rs).setRegistryName(rs); event.getRegistry().registerAll(soundEvent); return soundEvent; } } Edited August 31, 20196 yr by LorenzoPapi
September 1, 20196 yr do you have a resources/assets/modid/sounds.json file? if not, stop and see a working example. do you have a resources/assets/modid/sounds/records/songname.ogg file? if not, see a working example.
September 1, 20196 yr Author Yes I have the sound, in fact I can play it with the /playsound command. The problem is that when I put the disc in the jukebox, it doesn't play the music and it doesn't show the "Now Playing: disc name" line.
September 1, 20196 yr probably sounds.json. try mine: { "record.song1": { "category": "record", "sounds": [ { "name": "yourmodid:records/song1", "stream": true } ], "subtitle": "subtitle1" } }
September 2, 20196 yr Author { "records.want_you_gone": { "category": "record", "sounds": [ { "name": "portalgun:records/want_you_gone", "stream": true } ] }, "records.still_alive": { "category": "record", "sounds": [ { "name": "portalgun:records/still_alive", "stream": true } ] } }
September 2, 20196 yr Your sounds.json looks good, as well as your registration of the SoundEvents. Can you also show your initialization/registration of the music discs, as well as the file path of the sounds.json?
September 3, 20196 yr Author These are the items. I already tried by changing Item to ItemRecord, no success. public static Item itemRecordStillAlive; public static Item itemRecordWantYouGone; This is the items initialization: @SubscribeEvent public void onRegisterItem(RegistryEvent.Register<Item> event) { PortalGun.itemRecordStillAlive = new ItemRecords("Still Alive", SoundIndex.r_records_still_alive, "portalgun:item_record_still_alive","record"); PortalGun.itemRecordWantYouGone = new ItemRecords("Want You Gone", SoundIndex.r_records_want_you_gone, "portalgun:item_record_want_you_gone", "record"); event.getRegistry().register(PortalGun.itemRecordStillAlive); event.getRegistry().register(PortalGun.itemRecordWantYouGone); } This is the model initialization: @SubscribeEvent public void onModelRegistry(final ModelRegistryEvent event) { ModelLoader.setCustomModelResourceLocation(PortalGun.itemRecordStillAlive, 0, new ModelResourceLocation("portalgun:item_record_still_alive", "inventory")); ModelLoader.setCustomModelResourceLocation(PortalGun.itemRecordWantYouGone, 0, new ModelResourceLocation("portalgun:item_record_want_you_gone", "inventory")); } Edited September 3, 20196 yr by LorenzoPapi
September 3, 20196 yr Your item initialization looks good. But I think I found the issue: SoundIndex.init is never being called Edited September 3, 20196 yr by kaydogz typo
September 3, 20196 yr Author It is called: @SubscribeEvent public void onRegisterSoundEvent(RegistryEvent.Register<SoundEvent> event) { SoundIndex.init(event); } Edited September 3, 20196 yr by LorenzoPapi
September 3, 20196 yr Try changing onRegisterSoundEvent to static Edit: Also, the issue may be that items are being initialized before the sounds are. In that case, in FMLPreInitializationEvent, you need to instantiate the sounds, and in RegistryEvent.Register<SoundEvent>, you need to register them. Edited September 4, 20196 yr by kaydogz
September 4, 20196 yr Author Ok I've changed it to static... and now it doesn't load the sounds at all. Strange. Then, the sounds are already called in pre-init and as I see when I start Minecraft, Forge automatically starts by loading the sounds up. Now, could you tell me why did I have to change it to static, since the sounds doesn't load if I do so? Btw, I've added a laser sound to a sword, that played when you right-click with the item, just to test if it worked, and it did. So, is it a record problem/bug?
September 4, 20196 yr 7 minutes ago, LorenzoPapi said: So, is it a record problem/bug? As their edit points out you need to initialize your sounds in the Item registry event and then register those instances in the sound registry event. VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
September 4, 20196 yr Author I don't quite understand what you are telling me to do. Can you show me a working example please? Edited September 4, 20196 yr by LorenzoPapi
September 4, 20196 yr What do you mean by 'the sounds are already called in preinit" The problem is that forge registers items before soundevents. Your records don't play sound because when they were registered, the soundevents were null. Basically, you need to make it so that the soundevents are instantiated before the registration of items. You can do this in FMLPreInitializationEvent, because it fires before registration. You need to move this line soundEvent = (SoundEvent)new SoundEvent(rs).setRegistryName(rs); so that it gets called in FMLPreInitializationEvent. And in RegistryEvent.Register<SoundEvent>, you just need to pass each of the soundevents in event.getRegistry.registerAll(). If that doesn't work, remove the static from onRegisterSoundEvent. Also, the reason your sword works is because it uses the onItemRightClick (or something like that) method to play the sound, while records have the sound as a parameter. Edited September 4, 20196 yr by kaydogz
September 4, 20196 yr 10 hours ago, LorenzoPapi said: Can you show me a working example please? Here's some pseudo code Register items SOUND_1 = new SOUND... // DO ITEM REGISTRATION RegisterSounds // DO SOUND REGISTRATION VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
September 5, 20196 yr Author Thank you so much guys! Now it works. I'm gonna mark this as solved. Thank you, again.
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