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I am currently working on creating a mod for myself/group of friends to where we have the added difficulty of where the brightness of the world is much darker (mods like Hardcore-Darkness are currently outdated). It turns out it is very simple to just change the game's gamma and lower it to where the whole world is much darker. For the most part, it has been satisfactory. However, I feel that torches range of brightness is much smaller then I would like it. Obviously it is due to substantially dropped gamma value however if there's a way to either A.) modify the range at which lights can flood a room or B.) adjust the brightness of a torch then this should help counter this effect. Essentially, I want a much darker world however I want torch blocks and other light-emitting blocks to still light up the same range of blocks around it as it did when gamma was at its default value. I am still fairly new to the forge API so perhaps I am missing something obvious? Currently trying to create my own custom torch class however not sure how I can register and replace the existing Torch instance. Perhaps I am overthinking this? 

Posted (edited)
  On 10/1/2019 at 8:31 PM, geekles said:

I am currently working on creating a mod for myself/group of friends to where we have the added difficulty of where the brightness of the world is much darker (mods like Hardcore-Darkness are currently outdated). It turns out it is very simple to just change the game's gamma and lower it to where the whole world is much darker. For the most part, it has been satisfactory. However, I feel that torches range of brightness is much smaller then I would like it. Obviously it is due to substantially dropped gamma value however if there's a way to either A.) modify the range at which lights can flood a room or B.) adjust the brightness of a torch then this should help counter this effect. Essentially, I want a much darker world however I want torch blocks and other light-emitting blocks to still light up the same range of blocks around it as it did when gamma was at its default value. I am still fairly new to the forge API so perhaps I am missing something obvious? Currently trying to create my own custom torch class however not sure how I can register and replace the existing Torch instance. Perhaps I am overthinking this? 

Expand  

Isn't torch basically a block that can't be placed on the surfaces that aren't solid and detects neighborhood changes, with lightlevel and 6 facings?

Edited by poopoodice
Posted (edited)
  On 10/1/2019 at 10:45 PM, geekles said:

Torch is a block? Not sure how your question helps answer my question? 

 

Expand  

Sorry I didn't read your question properly, I thought you were talking about creating a torch that can be placed on the ground. 

Do you mean something like this?

https://www.curseforge.com/minecraft/mc-mods/jabelars-moving-light-sources

Edited by poopoodice
Posted
  On 10/1/2019 at 8:31 PM, geekles said:

I am currently working on creating a mod for myself/group of friends to where we have the added difficulty of where the brightness of the world is much darker (mods like Hardcore-Darkness are currently outdated). It turns out it is very simple to just change the game's gamma and lower it to where the whole world is much darker. For the most part, it has been satisfactory. However, I feel that torches range of brightness is much smaller then I would like it. Obviously it is due to substantially dropped gamma value however if there's a way to either A.) modify the range at which lights can flood a room or B.) adjust the brightness of a torch then this should help counter this effect. Essentially, I want a much darker world however I want torch blocks and other light-emitting blocks to still light up the same range of blocks around it as it did when gamma was at its default value. I am still fairly new to the forge API so perhaps I am missing something obvious? Currently trying to create my own custom torch class however not sure how I can register and replace the existing Torch instance. Perhaps I am overthinking this? 

Expand  

Have you tried using shaders? It sounds like they do what you want with some beautification as well. Maybe you'll have to write your own shader? Simply changing the range the torch lights up isn't a simple task. It already has the max range it can have. The only option you have would be to put "air" blocks that have a light value around the torch when they need to be there. Which is harder than it might sound. OR you can rewrite the whole lighting engine which would be horrid and likely impossible even with Reflection.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Posted (edited)
  On 10/2/2019 at 12:12 AM, poopoodice said:

Sorry I didn't read your question properly, I thought you were talking about creating a torch that can be placed on the ground. 

Do you mean something like this?

https://www.curseforge.com/minecraft/mc-mods/jabelars-moving-light-sources

Expand  

No, I am not trying to recreate a dynamic light source. I am simply trying to increase the amount of light torches emit. 

  On 10/2/2019 at 12:18 AM, poopoodice said:

Minecraft.getMinecraft().gameSettings.gammaSetting

Expand  

Read the question carefully, this is something I have already played around with. Yes, I am able to make the world much darker, however, this has made the amount of light torches emit quite minimal and requires at least one torch about every 5 blocks which then makes the mod annoying to use due to the excessive need for torches. Making the torches brighter to counter the reduced gamma would be ideal. 

  On 10/2/2019 at 12:58 AM, Animefan8888 said:

Have you tried using shaders? It sounds like they do what you want with some beautification as well. Maybe you'll have to write your own shader? Simply changing the range the torch lights up isn't a simple task. It already has the max range it can have. The only option you have would be to put "air" blocks that have a light value around the torch when they need to be there. Which is harder than it might sound. OR you can rewrite the whole lighting engine which would be horrid and likely impossible even with Reflection.

Expand  

Did not consider making a custom shader, however I don't feel this would be the best thing for me to do. Largely since I like to play with shaders and writing one would prevent me from using other shaders. Also this would add the optional ability for someone to add or remove the darkness shader pack when it is intended that everyone on the modded server share the same difficulty. Naturally, the rest of your suggestions are things I feared would be the result, and I would rather deal with placing more torches then rewriting large portions of the game's code. Although I am still quite convinced that a simpler solution exists.

Edited by geekles
Posted
  On 10/2/2019 at 3:09 AM, poopoodice said:

it possible to adjust the brightness of the torch corresponding to the gamma level

Expand  

Not beyond the maximum light value, which is what the torch is already set to.

 

As Animefan8888 suggested, I suspect the easiest way of doing this would be with the fake air.

Fancy 3D Graphing Calculator mod, with many different coordinate systems.

Lightweight 3D/2D position/vector transformations library, also with support for different coordinate systems.

Posted
  On 10/1/2019 at 8:31 PM, geekles said:

I am currently working on creating a mod for myself/group of friends to where we have the added difficulty of where the brightness of the world is much darker (mods like Hardcore-Darkness are currently outdated). It turns out it is very simple to just change the game's gamma and lower it to where the whole world is much darker. For the most part, it has been satisfactory. However, I feel that torches range of brightness is much smaller then I would like it. Obviously it is due to substantially dropped gamma value however if there's a way to either A.) modify the range at which lights can flood a room or B.) adjust the brightness of a torch then this should help counter this effect. Essentially, I want a much darker world however I want torch blocks and other light-emitting blocks to still light up the same range of blocks around it as it did when gamma was at its default value. I am still fairly new to the forge API so perhaps I am missing something obvious? Currently trying to create my own custom torch class however not sure how I can register and replace the existing Torch instance. Perhaps I am overthinking this? 

Expand  

Not sure if that's what you're talking about, but you probably want to override 

generateLightBrightnessTable

in 

Dimension

By overriding this, you can make the whole world very dark even in day and glowing blocks won't have changed radius of glowing.

  • Like 1
Posted
  On 10/2/2019 at 1:25 AM, geekles said:

Did not consider making a custom shader, however I don't feel this would be the best thing for me to do. Largely since I like to play with shaders and writing one would prevent me from using other shaders. Also this would add the optional ability for someone to add or remove the darkness shader pack when it is intended that everyone on the modded server share the same difficulty. Naturally, the rest of your suggestions are things I feared would be the result, and I would rather deal with placing more torches then rewriting large portions of the game's code. Although I am still quite convinced that a simpler solution exists.

Expand  

There is no simple solution. The lighting is hard-coded into the chunk format in the range of 0-15. You cannot simply exceed the brightness value over 15 to make a light brighter.

However, you could dim the brightness of all other light-emitting blocks as well as the brightness of the sky while tuning the alpha value up for more contrast between torches and other lights.

Otherwise, shader is probably the only solution in this case. The shader under discussion here is not the shader you mentioned; it is a program (part of your mod in this case) that directly alter how rendering data is pushed and processed in the GPU via OpenGL. You can still enable other shaders with a shader mod while having a custom shader that amplifies torch lighting.

Some tips:

  Reveal hidden contents

 

Posted (edited)
  On 10/2/2019 at 5:56 AM, Krevik said:

Not sure if that's what you're talking about, but you probably want to override 

generateLightBrightnessTable

in 

Dimension

By overriding this, you can make the whole world very dark even in day and glowing blocks won't have changed radius of glowing.

Expand  

Hmm, I like this, however, how would I go about registering my version of the Dimension? I'll try forcefully changing the stored instance of the dimension in the world class via reflection, however I would imagine this is a very hacky solution that will likely either not work at all, or just, in general, be very buggy. 

Edited by geekles
Posted

So I gave what I said a try and after quite a bit of tweaking the solution has worked out very well for me. Managed to increase the brightness by modifying the constants used to calculate the lightBrightnessTable. I feared forcefully updating the instance of the Dimension in the World instance for the client would screw something up but the world performs without any errors/bugs (at least from what I am aware of). Naturally now tweaking the gamma has allowed me to get the pitch blackness I was looking for while also being able to brighten up light-emitting objects so that they don't need to be used extensively. Some added bonuses from this solution is a light flickering effect. I suppose at some point it was implemented into the torches and other light-emitting objects however barely noticeable. Because the contrast between the light and pitch blackness is so large, these minor flickering effects are far more apparent however not so much to where they are annoying; so I just found that to be a neat little effect. I'm glad I was able to achieve this effect with such a simple solution.

Thank you.

  • Like 1

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64-Bit server VM:17.0.15.0:Microsoft         kernel.appcore.dll:AppModel API Host:10.0.26100.4202 (WinBuild.160101.0800):Microsoft Corporation         lwjgl.dll         lwjgl_opengl.dll         lwjgl_stb.dll         management.dll:OpenJDK Platform binary:17.0.15.0:Microsoft         management_ext.dll:OpenJDK Platform binary:17.0.15.0:Microsoft         mdnsNSP.dll:Bonjour Namespace Provider:3,1,0,1:Apple Inc.         mscms.dll:Microsoft Color Matching System DLL:10.0.26100.1 (WinBuild.160101.0800):Microsoft Corporation         msvcp140.dll:Microsoft® C Runtime Library:14.38.33135.0:Microsoft Corporation         msvcp_win.dll:Microsoft® C Runtime Library:10.0.26100.4652 (WinBuild.160101.0800):Microsoft Corporation         msvcrt.dll:Windows NT CRT DLL:7.0.26100.4652 (WinBuild.160101.0800):Microsoft Corporation         mswsock.dll:Microsoft Windows Sockets 2.0 Service Provider:10.0.26100.1 (WinBuild.160101.0800):Microsoft Corporation         napinsp.dll:E-mail Naming Shim Provider:10.0.26100.1 (WinBuild.160101.0800):Microsoft Corporation         ncrypt.dll:Windows NCrypt Router:10.0.26100.1591 (WinBuild.160101.0800):Microsoft Corporation         net.dll:OpenJDK Platform binary:17.0.15.0:Microsoft         nio.dll:OpenJDK Platform binary:17.0.15.0:Microsoft         nlansp_c.dll:NLA Namespace Service Provider DLL:10.0.26100.4484 (WinBuild.160101.0800):Microsoft Corporation         ntdll.dll:NT Layer DLL:10.0.26100.4484 (WinBuild.160101.0800):Microsoft Corporation         ntmarta.dll:Windows NT MARTA provider:10.0.26100.1 (WinBuild.160101.0800):Microsoft Corporation         nvapi64.dll:NVIDIA NVAPI Library, Version 566.14 :32.0.15.6614:NVIDIA Corporation         nvgpucomp64.dll:NVIDIA GPU Compiler Driver, Version 566.14 :32.0.15.6614:NVIDIA Corporation         nvldumdx.dll:NVIDIA Driver Loader, Version 566.14 :32.0.15.6614:NVIDIA Corporation         nvoglv64.dll:NVIDIA Compatible OpenGL ICD:32.0.15.6614:NVIDIA Corporation         nvppex.dll:NVIDIA Driver, Version 566.14 :32.0.15.6614:NVIDIA Corporation         nvspcap64.dll:NVIDIA Game Proxy 8FileVersion  1:11.0.4.159  8Produc:NVIDIA Corporation  L$FileDescriptio         nvwgf2umx.dll:NVIDIA D3D10 Driver, Version 566.14 :32.0.15.6614:NVIDIA Corporation         opengl32.dll:OpenGL Client DLL:10.0.26100.4484 (WinBuild.160101.0800):Microsoft Corporation         opus4j.dll         perfos.dll:Windows System Performance Objects DLL:10.0.26100.1 (WinBuild.160101.0800):Microsoft Corporation         pfclient.dll:SysMain Client:10.0.26100.4202 (WinBuild.160101.0800):Microsoft Corporation         profapi.dll:User Profile Basic API:10.0.26100.4484 (WinBuild.160101.0800):Microsoft Corporation         rasadhlp.dll:Remote Access AutoDial Helper:10.0.26100.1150 (WinBuild.160101.0800):Microsoft Corporation         rsaenh.dll:Microsoft Enhanced Cryptographic Provider:10.0.26100.1 (WinBuild.160101.0800):Microsoft Corporation         sapi.dll:Speech API:5.3.29131.00 (WinBuild.160101.0800):Microsoft Corporation         sechost.dll:Host for SCM/SDDL/LSA Lookup APIs:10.0.26100.1 (WinBuild.160101.0800):Microsoft Corporation         shlwapi.dll:Shell Light-weight Utility Library:10.0.26100.1 (WinBuild.160101.0800):Microsoft Corporation         sunmscapi.dll:OpenJDK Platform binary:17.0.15.0:Microsoft         symamsi.dll:Symantec AMSI provider:15.7.14.32:Broadcom         textinputframework.dll:"TextInputFramework.DYNLINK":10.0.26100.4484 (WinBuild.160101.0800):Microsoft Corporation         ucrtbase.dll:Microsoft® C Runtime Library:10.0.26100.4652 (WinBuild.160101.0800):Microsoft Corporation         uxtheme.dll:Microsoft UxTheme Library:10.0.26100.1 (WinBuild.160101.0800):Microsoft Corporation         vcruntime140_1.dll:Microsoft® C Runtime Library:14.38.33135.0:Microsoft Corporation         verify.dll:OpenJDK Platform binary:17.0.15.0:Microsoft         wbemcomn.dll:WMI:10.0.26100.1150 (WinBuild.160101.0800):Microsoft Corporation         wbemprox.dll:WMI:10.0.26100.4202 (WinBuild.160101.0800):Microsoft Corporation         wbemsvc.dll:WMI:10.0.26100.4202 (WinBuild.160101.0800):Microsoft Corporation         win32u.dll:Win32u:10.0.26100.4652 (WinBuild.160101.0800):Microsoft Corporation         windows.staterepositorycore.dll:Windows StateRepository API Core:10.0.26100.4652 (WinBuild.160101.0800):Microsoft Corporation         windows.storage.dll:Microsoft WinRT Storage API:10.0.26100.1457 (WinBuild.160101.0800):Microsoft Corporation         winrnr.dll:LDAP RnR Provider DLL:10.0.26100.1882 (WinBuild.160101.0800):Microsoft Corporation         wintypes.dll:Windows Base Types DLL:10.0.26100.1 (WinBuild.160101.0800):Microsoft Corporation         wldp.dll:Windows Lockdown Policy:10.0.26100.1 (WinBuild.160101.0800):Microsoft Corporation         wshbth.dll:Windows Sockets Helper DLL:10.0.26100.4061 (WinBuild.160101.0800):Microsoft Corporation         wshunix.dll:AF_UNIX Winsock2 Helper DLL:10.0.26100.1 (WinBuild.160101.0800):Microsoft Corporation         xinput1_4.dll:Microsoft Common Controller API:10.0.26100.1 (WinBuild.160101.0800):Microsoft Corporation         zip.dll:OpenJDK Platform binary:17.0.15.0:Microsoft Stacktrace:     at knot//net.minecraft.client.main.Main.main(Main.java:211)     at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:480)     at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74)     at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) -- System Details -- Details:     Minecraft Version: 1.20.1     Minecraft Version ID: 1.20.1     Operating System: Windows 11 (amd64) version 10.0     Java Version: 17.0.15, Microsoft     Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Microsoft     Memory: 459466240 bytes (438 MiB) / 1612709888 bytes (1538 MiB) up to 4294967296 bytes (4096 MiB)     CPUs: 12     Processor Vendor: GenuineIntel     Processor Name: 13th Gen Intel(R) Core(TM) i5-13420H     Identifier: Intel64 Family 6 Model 186 Stepping 2     Microarchitecture: unknown     Frequency (GHz): 2.61     Number of physical packages: 1     Number of physical CPUs: 8     Number of logical CPUs: 12     Graphics card #0 name: Intel(R) UHD Graphics     Graphics card #0 vendor: Intel Corporation (0x8086)     Graphics card #0 VRAM (MB): 2048.00     Graphics card #0 deviceId: 0xa7a8     Graphics card #0 versionInfo: DriverVersion=31.0.101.5592     Graphics card #1 name: NVIDIA GeForce RTX 4050 Laptop GPU     Graphics card #1 vendor: NVIDIA (0x10de)     Graphics card #1 VRAM (MB): 4095.00     Graphics card #1 deviceId: 0x28a1     Graphics card #1 versionInfo: DriverVersion=32.0.15.6614     Memory slot #0 capacity (MB): 8192.00     Memory slot #0 clockSpeed (GHz): 3.20     Memory slot #0 type: DDR4     Memory slot #1 capacity (MB): 8192.00     Memory slot #1 clockSpeed (GHz): 3.20     Memory slot #1 type: DDR4     Virtual memory max (MB): 28382.02     Virtual memory used (MB): 27525.00     Swap memory total (MB): 12294.35     Swap memory used (MB): 1504.46     JVM Flags: 4 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xss1M -Xmx4096m -Xms256m     Fabric Mods:          appleskin: AppleSkin 2.5.1+mc1.20         architectury: Architectury 9.2.14         bettervillage: Better village 3.3.1         citresewn: CIT Resewn 1.2.2+1.20.1             citresewn-defaults: CIT Resewn: Defaults 1.2.2+1.20.1         cloth-config: Cloth Config v11 11.1.136             cloth-basic-math: cloth-basic-math 0.6.1         continuity: Continuity 3.0.0+1.20.1         create: Create 0.5.1-j-build.1631+mc1.20.1             com_google_code_findbugs_jsr305: jsr305 3.0.2             flywheel: Flywheel 0.6.11-4             forgeconfigapiport: Forge Config API Port 8.0.0             milk: Milk Lib 1.2.60                 dripstone_fluid_lib: Dripstone Fluid Lib 3.0.2             porting_lib_accessors: Porting Lib Accessors 2.3.8+1.20.1             porting_lib_base: Porting Lib Base 2.3.8+1.20.1                 porting_lib_attributes: Porting Lib Attributes 2.3.8+1.20.1                 porting_lib_common: Porting Lib Common 2.3.8+1.20.1                 porting_lib_gui_utils: Porting Lib Gui Utils 2.3.8+1.20.1                 porting_lib_utility: Porting Lib Utility 2.3.8+1.20.1             porting_lib_brewing: Porting Lib Brewing 2.3.8+1.20.1             porting_lib_client_events: Porting Lib Client Events 2.3.8+1.20.1                 porting_lib_core: Porting Lib Core 2.3.8+1.20.1             porting_lib_entity: Porting Lib Entity 2.3.8+1.20.1                 porting_lib_mixin_extensions: Porting Lib Mixin Extensions 2.3.8+1.20.1             porting_lib_extensions: Porting Lib Extensions 2.3.8+1.20.1             porting_lib_models: Porting Lib Models 2.3.8+1.20.1                 porting_lib_fluids: Porting Lib Fluids 2.3.8+1.20.1                 porting_lib_model_loader: Porting Lib Model Loader 2.3.8+1.20.1             porting_lib_networking: Porting Lib Networking 2.3.8+1.20.1             porting_lib_obj_loader: Porting Lib Obj Loader 2.3.8+1.20.1             porting_lib_tags: Porting Lib Tags 3.0             porting_lib_tool_actions: Porting Lib Tool Actions 2.3.8+1.20.1             porting_lib_transfer: Porting Lib Transfer 2.3.8+1.20.1             reach-entity-attributes: Reach Entity Attributes 2.4.0             registrate-fabric: Registrate for Fabric 1.3.79-MC1.20.1                 porting_lib_data: Porting Lib Data 2.1.1090+1.20                     porting_lib_gametest: Porting Lib GameTest 2.1.1090+1.20                 porting_lib_model_generators: Porting Lib Model Generators 2.1.1090+1.20                     porting_lib_model_materials: Porting Lib Model Materials 2.1.1090+1.20         createdeco: Create Deco 2.0.2-1.20.1-fabric         cupboard: cupboard 1.20.1-2.7         dashloader: DashLoader 5.0.0-beta.2+1.20.0             com_github_luben_zstd-jni: zstd-jni 1.5.2-2             dev_notalpha_taski: Taski 2.1.0             dev_quantumfusion_hyphen: Hyphen 0.4.0-rc.3         ecologics: Ecologics 2.2.2         entityculling: EntityCulling 1.8.1             transition: TRansition 1.0.3             trender: TRender 1.0.5         fabric-api: Fabric API 0.92.6+1.20.1             fabric-api-base: Fabric API Base 0.4.32+1802ada577             fabric-api-lookup-api-v1: Fabric API Lookup API (v1) 1.6.37+1802ada577             fabric-biome-api-v1: Fabric Biome API (v1) 13.0.14+1802ada577             fabric-block-api-v1: Fabric Block API (v1) 1.0.12+1802ada577             fabric-block-view-api-v2: Fabric BlockView API (v2) 1.0.3+924f046a77             fabric-blockrenderlayer-v1: Fabric BlockRenderLayer Registration (v1) 1.1.42+1802ada577             fabric-client-tags-api-v1: Fabric Client Tags 1.1.3+1802ada577             fabric-command-api-v1: Fabric Command API (v1) 1.2.35+f71b366f77             fabric-command-api-v2: Fabric Command API (v2) 2.2.14+1802ada577             fabric-commands-v0: Fabric Commands (v0) 0.2.52+df3654b377             fabric-containers-v0: Fabric Containers (v0) 0.1.67+df3654b377             fabric-content-registries-v0: Fabric Content Registries (v0) 4.0.13+1802ada577             fabric-convention-tags-v1: Fabric Convention Tags 1.5.6+1802ada577             fabric-crash-report-info-v1: Fabric Crash Report Info (v1) 0.2.20+1802ada577             fabric-data-attachment-api-v1: Fabric Data Attachment API (v1) 1.0.2+de0fd6d177             fabric-data-generation-api-v1: Fabric Data Generation API (v1) 12.3.7+1802ada577             fabric-dimensions-v1: Fabric Dimensions API (v1) 2.1.55+1802ada577             fabric-entity-events-v1: Fabric Entity Events (v1) 1.6.1+1c78457f77             fabric-events-interaction-v0: Fabric Events Interaction (v0) 0.6.5+13a40c6677             fabric-events-lifecycle-v0: Fabric Events Lifecycle (v0) 0.2.64+df3654b377             fabric-game-rule-api-v1: Fabric Game Rule API (v1) 1.0.41+1802ada577             fabric-item-api-v1: Fabric Item API (v1) 2.1.29+1802ada577             fabric-item-group-api-v1: Fabric Item Group API (v1) 4.0.14+1802ada577             fabric-key-binding-api-v1: Fabric Key Binding API (v1) 1.0.38+1802ada577             fabric-keybindings-v0: Fabric Key Bindings (v0) 0.2.36+df3654b377             fabric-lifecycle-events-v1: Fabric Lifecycle Events (v1) 2.2.23+1802ada577             fabric-loot-api-v2: Fabric Loot API (v2) 1.2.3+1802ada577             fabric-loot-tables-v1: Fabric Loot Tables (v1) 1.1.47+9e7660c677             fabric-message-api-v1: Fabric Message API (v1) 5.1.10+1802ada577             fabric-mining-level-api-v1: Fabric Mining Level API (v1) 2.1.52+1802ada577             fabric-model-loading-api-v1: Fabric Model Loading API (v1) 1.0.4+1802ada577             fabric-models-v0: Fabric Models (v0) 0.4.3+9386d8a777             fabric-networking-api-v1: Fabric Networking API (v1) 1.3.14+a158aa0477             fabric-networking-v0: Fabric Networking (v0) 0.3.54+df3654b377             fabric-object-builder-api-v1: Fabric Object Builder API (v1) 11.1.5+e35120df77             fabric-particles-v1: Fabric Particles (v1) 1.1.3+1802ada577             fabric-recipe-api-v1: Fabric Recipe API (v1) 1.0.24+1802ada577             fabric-registry-sync-v0: Fabric Registry Sync (v0) 2.3.6+1802ada577             fabric-renderer-api-v1: Fabric Renderer API (v1) 3.2.2+1802ada577             fabric-renderer-indigo: Fabric Renderer - Indigo 1.5.3+85287f9f77             fabric-renderer-registries-v1: Fabric Renderer Registries (v1) 3.2.47+df3654b377             fabric-rendering-data-attachment-v1: Fabric Rendering Data Attachment (v1) 0.3.39+92a0d36777             fabric-rendering-fluids-v1: Fabric Rendering Fluids (v1) 3.0.29+1802ada577             fabric-rendering-v0: Fabric Rendering (v0) 1.1.50+df3654b377             fabric-rendering-v1: Fabric Rendering (v1) 3.0.9+1802ada577             fabric-resource-conditions-api-v1: Fabric Resource Conditions API (v1) 2.3.9+1802ada577             fabric-resource-loader-v0: Fabric Resource Loader (v0) 0.11.12+fb82e9d777             fabric-screen-api-v1: Fabric Screen API (v1) 2.0.9+1802ada577             fabric-screen-handler-api-v1: Fabric Screen Handler API (v1) 1.3.33+1802ada577             fabric-sound-api-v1: Fabric Sound API (v1) 1.0.14+1802ada577             fabric-transfer-api-v1: Fabric Transfer API (v1) 3.3.6+8dd72ea377             fabric-transitive-access-wideners-v1: Fabric Transitive Access Wideners (v1) 4.3.2+1802ada577         fabricloader: Fabric Loader 0.16.14             mixinextras: MixinExtras 0.4.1         farmersdelight: Farmer's Delight 1.20.1-2.4.0+refabricated             mm: Manningham Mills 2.3             porting_lib_config: Porting Lib Config 2.3.8+1.20.1             porting_lib_lazy_registration: Porting Lib Lazy Register 2.3.8+1.20.1             porting_lib_loot: Porting Lib Loot 2.3.8+1.20.1             porting_lib_recipe_book_categories: Porting Lib Recipe Book Categories 2.3.8+1.20.1         farsight: Farsight Mod 1.20.1-4.3             org_jctools_jctools-core: jctools-core 4.0.1         handcrafted: Handcrafted 3.0.6         immediatelyfast: ImmediatelyFast 1.5.1+1.20.4             net_lenni0451_reflect: Reflect 1.3.4         indium: Indium 1.0.36+mc1.20.1         iris: Iris 1.7.6+mc1.20.1             io_github_douira_glsl-transformer: glsl-transformer 2.0.1             org_anarres_jcpp: jcpp 1.4.14             org_antlr_antlr4-runtime: antlr4-runtime 4.13.1         java: OpenJDK 64-Bit Server VM 17         lambdynlights: LambDynamicLights 4.1.3+1.20.1             lambdynlights_api: LambDynamicLights (API) 4.1.3+1.20.1                 yumi-commons-collections: Yumi Commons: Collections 1.0.0-alpha.12                 yumi-commons-core: Yumi Commons: Core 1.0.0-alpha.12                 yumi-commons-event: Yumi Commons: Event 1.0.0-alpha.12             pride: Pride Lib 1.2.0+1.19.4             spruceui: SpruceUI 6.2.1+1.20         libraryferret: Library ferret 4.0.0         litematica: Litematica 0.15.4         lithium: Lithium 0.11.3         malilib: MaLiLib 0.16.3         minecraft: Minecraft 1.20.1         modmenu: Mod Menu 7.2.2         moonlight: Moonlight 1.20-2.14.13         no_fog: No Fog 1.3.6+1.16.5-1.21         railways: Create: Steam 'n' Rails 1.6.9+fabric-mc1.20.1         regions_unexplored: Regions Unexplored 0.5.6+1.20.1         resourcefullib: Resourceful Lib 2.1.29             com_teamresourceful_bytecodecs: bytecodecs 1.0.2             com_teamresourceful_yabn: yabn 1.0.3         sodium: Sodium 0.5.13+mc1.20.1         sound_physics_remastered: Sound Physics Remastered 1.20.1-1.4.12         starlight: Starlight 1.1.2+fabric.dbc156f         supplementaries: Supplementaries 1.20-3.1.36             mixinsquared: MixinSquared 0.1.1         terrablender: TerraBlender 3.0.1.10             com_electronwill_night-config_core: core 3.6.7             com_electronwill_night-config_toml: toml 3.6.7         twigs: Twigs 3.1.0         voicechat: Simple Voice Chat 1.20.1-2.5.34     Loaded Shaderpack: (off)     Flywheel Backend: Uninitialized     Launched Version: fabric-loader-0.16.14-1.20.1     Backend library: LWJGL version 3.3.1 SNAPSHOT     Backend API: NVIDIA GeForce RTX 4050 Laptop GPU/PCIe/SSE2 GL version 3.2.0 NVIDIA 566.14, NVIDIA Corporation     Window size: <not initialized>     GL Caps: Using framebuffer using OpenGL 3.2     GL debug messages:      Using VBOs: Yes     Is Modded: Definitely; Client brand changed to 'fabric'     Type: Client (map_client.txt)     CPU: 12x 13th Gen Intel(R) Core(TM) i5-13420H
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