Posted December 6, 20195 yr My entities have the ability to explode similar to a creeper, and use almost the exact same code as a creeper, but when the entity explodes the server thread freezes. I can still move around and the item entities still spin. But I cannot pickup anything, save the game, or even close the game. I cannot figure out what is causing it. The code is located here.
December 6, 20195 yr what is posX, posY, posZ? I'm not very good at "this" but I think you need "this".
December 6, 20195 yr @Lea9ue what are you doing ? https://github.com/saxon564/MoChickens/blob/1.14/src/main/java/com/saxon564/mochickens/entities/mobs/EntityMoChicken.java#L80 you cant do that Minecraft is client side only
December 6, 20195 yr Author 3 hours ago, loordgek said: @Lea9ue what are you doing ? https://github.com/saxon564/MoChickens/blob/1.14/src/main/java/com/saxon564/mochickens/entities/mobs/EntityMoChicken.java#L80 you cant do that Minecraft is client side only The value only ever gets used on the client side for sending chat messages when the tamed entity dies. Are you saying you believe that is what is causing the hang though?
December 6, 20195 yr 2 hours ago, saxon564 said: The value only ever gets used on the client side for sending chat messages when the tamed entity dies. Are you saying you believe that is what is causing the hang though? No, it will outright crash the dedicated server. You can't do this at all. You want to send a message to a player you need to send a message to a player. Edited December 6, 20195 yr by Draco18s Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
December 6, 20195 yr Author 49 minutes ago, Draco18s said: No, it will outright crash the dedicated server. You can't do this at all. You want to send a message to a player you need to send a message to a player. OK, I will add that to my list of things to address. For now though, can we focus on the issue I made the post for?
December 7, 20195 yr Author I have condensed my code down so the link in my first post is off by several lines. So here is the correct link. I also commented out all the code using the Minecraft instance since none of that is important right now. I still can't figure out what is causing the hang. Putting in debug code between each line and even overriding the remove methods and all the debug lines do get called. So it seems to me it is something after the my entity is removed, which makes no sense since if the entity dies in any other way, this is not an issue.
December 7, 20195 yr Maybe because you're removing entity while ticking or something like that. At least that's the error I am see while trying to use livingTick() and making an entity explode. Possibly move the blowUp parts out of livingTick() and put them under tick(). see CreeperEntity. Edited December 7, 20195 yr by Lea9ue language
December 7, 20195 yr Author 1 hour ago, Lea9ue said: Maybe because you're removing entity while ticking or something like that. At least that's the error I am see while trying to use livingTick() and making an entity explode. Possibly move the blowUp parts out of livingTick() and put them under tick(). see CreeperEntity. I feel like I've done that before with no positive results, but that may have been for a different issue, so I will give it a shot tonight and see if that works.
December 8, 20195 yr Author 9 hours ago, Lea9ue said: Maybe because you're removing entity while ticking or something like that. At least that's the error I am see while trying to use livingTick() and making an entity explode. Possibly move the blowUp parts out of livingTick() and put them under tick(). see CreeperEntity. Unfortunately that was not the case, there was no change in the result at all.
December 8, 20195 yr Why do you appear to have a base EntityMoChicken that has not just copypasted vanilla code rather than extending the vanilla chicken, but also the code for every specialized chicken that (at least I would think) should be split into each respective special chicken? This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy. As the most common issue I feel I should put this outside the main bulk: The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge. If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan. For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety. Spoiler Logs (Most issues require logs to diagnose): Spoiler Please post logs using one of the following sites (Thank you Lumber Wizard for the list): https://gist.github.com/: 100MB Requires member (Free) https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$) https://hastebin.com/: 400KB Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads. What to provide: ...for Crashes and Runtime issues: Minecraft 1.14.4 and newer: Post debug.log Older versions: Please update... ...for Installer Issues: Post your installer log, found in the same place you ran the installer This log will be called either installer.log or named the same as the installer but with .log on the end Note for Windows users: Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension Where to get it: Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs. Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch: Spoiler Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge) Make a launcher profile targeting this version of Forge. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it). Now launch the pack through that profile and follow the "Mojang Launcher" instructions above. Video: Spoiler or alternately, Fallback ("No logs are generated"): If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft Server Not Starting: Spoiler If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output. Reporting Illegal/Inappropriate Adfocus Ads: Spoiler Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad. Lex will need the Ad ID contained in that URL to report it to Adfocus' support team. Posting your mod as a GitHub Repo: Spoiler When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub. When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository. Open a command prompt (CMD, Powershell, Terminal, etc). Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in). Run the following commands: git init git remote add origin [Your Repository's URL] In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git git fetch git checkout --track origin/master git stage * git commit -m "[Your commit message]" git push Navigate to GitHub and you should now see most of the files. note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from) Now you can share your GitHub link with those who you are asking for help. [Workaround line, please ignore]
December 8, 20195 yr Author 5 hours ago, DaemonUmbra said: Why do you appear to have a base EntityMoChicken that has not just copypasted vanilla code rather than extending the vanilla chicken, but also the code for every specialized chicken that (at least I would think) should be split into each respective special chicken? Since I first built this in 1.5.2 I do not remember the reason I did not extend the vanilla chiclen. I would guess that at the time, it was because of spawning issues or issues with making the chickens hostile. As for why code isn"t split between each individual chicken, that is because I have made the chickens highly configurable, so any chicken can do anything. So to put the "respective" code in each chicken class, I would have 21 classes that would be almost 100% identical. Which would also mean loads more time would have to go into updating since I would have to update 21 classes instead of just a single class. I will admit, when I was first building the mod, I did copy and paste a lot of vanilla code, but I have also made several changes to get the code to work the way I wanted/needes it to.
December 9, 20195 yr Author Does anyone else have any thoughts as to what might be causing this issue?
December 10, 20195 yr Author So I have found that the cause seems to be the createExplosion method, which tells me I must be passing some sort of bad information to it, or calling it improperly. But as far as I can tell, I am doing everything right with it.
December 10, 20195 yr Author I just had a break through. It seems it is an issue with the world itself. I went to a new fresh world and it works with no issues.
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