Can't figure out why server keeps crashing on its own
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By _Endless_311 · Posted
@TileEntity its wierd for me works but thank here is new link https://paste.ee/p/VQ8bJ -
By TileEntity · Posted
The crash is no available Add crash-reports with sites like https://paste.ee/ -
By _Endless_311 · Posted
Hello, I have a problem, I have a modpack that worked for me for 5 days without a problem on my own server, I play with friends, but suddenly it started having a problem, but only with me, minecraft, when I turn it on, runs smoothly after a few seconds, it starts cutting and eats a lot of frames and crashes (it is really capable of a lot eat up 32gb of ram too) the problem is probably with the curious api, but I don't know how to solve it crash errors: from client: https://pastebin.com/28Z0JVBJ -
Apparently skins aren't showing up when I open minecraft with Forge I removed all the mods and nothing changed I removed optifine and nothing changed When I removed Forge and went to Vanilla it worked
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I'm trying to render an item in GUI, and upon hover, I want to display an image above it. However, this image is rendered beneath the item. Is this even possible? final PoseStack poseStack2 = RenderSystem.getModelViewStack(); poseStack2.pushPose(); poseStack2.mulPoseMatrix(poseStack.last().pose()); poseStack2.translate(x, y, 0f); poseStack2.scale(scale, scale, scale); Minecraft.getInstance().getItemRenderer().renderAndDecorateFakeItem(itemStack, 0, 0); RenderSystem.disableBlend(); poseStack2.popPose(); RenderSystem.applyModelViewMatrix(); // Reset to the current pose stack if (isHovered) { poseStack.pushPose(); RenderSystem.enableBlend(); RenderSystem.setShaderColor(1f, 1f, 1f, 1f); RenderSystem.setShaderTexture(0, BG); Screen.blit(poseStack, x, y, 0, 0, SIZE, SIZE, SIZE, SIZE); RenderSystem.disableBlend(); poseStack.popPose(); }
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