Posted April 2, 20205 yr I am using a Tick event as a cooldown timer and am getting outputs from both client and server, breaking my timer length. In this code, cooldown is printing twice every tick and incrementing both times, breaking my speed. @SubscribeEvent public static void playerTick(TickEvent.PlayerTickEvent event) { cooldown++; System.out.println(cooldown); } I know I'm missing something obvious here, is there anyway I can only get one of the two? Thank you for your help. Edited April 2, 20205 yr by ultra_reemun Solved!
April 2, 20205 yr Check for only one side and don't increment your counter if its on the wrong side? Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
April 2, 20205 yr Author 21 minutes ago, Draco18s said: Check for only one side and don't increment your counter if its on the wrong side? Thanks for the suggestion! I'm new to modding, do you know how I would check for only one side?
April 2, 20205 yr 36 minutes ago, ultra_reemun said: Thanks for the suggestion! I'm new to modding, do you know how I would check for only one side? You check for logical sides by using World::isRemote. if it is false the world is on the logical server if it is true you are on the logical client. VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
April 2, 20205 yr You could also set the sides of your event bus subscriber to prevent your subscribers from being loaded on a specific side. My bad. Edited April 2, 20205 yr by DavidM Some tips: Spoiler Modder Support: Spoiler 1. Do not follow tutorials on YouTube, especially TechnoVision (previously called Loremaster) and HarryTalks, due to their promotion of bad practice and usage of outdated code. 2. Always post your code. 3. Never copy and paste code. You won't learn anything from doing that. 4. Quote Programming via Eclipse's hotfixes will get you nowhere 5. Learn to use your IDE, especially the debugger. 6. Quote The "picture that's worth 1000 words" only works if there's an obvious problem or a freehand red circle around it. Support & Bug Reports: Spoiler 1. Read the EAQ before asking for help. Remember to provide the appropriate log(s). 2. Versions below 1.11 are no longer supported due to their age. Update to a modern version of Minecraft to receive support.
April 2, 20205 yr Author 4 hours ago, diesieben07 said: That checks distribution (dedicated server vs client). Client in this context still includes the integrated server, which is not what you want. @ultra_reemun Please refer to the documentation article about sides. Also note that tick events always fire twice per tick, you must check TickEvent#phase. Thank you
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