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Why blockitems disappear from creative menu, if i override a block?


Drachenbauer

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Surprise! Items in your inventory that are blocks are still Items. You didn't override the item, just the block, so the BlockItem instance is invalid and points at air.

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I know, that they are items there.

 

How do i fix this?

 

Animefan8888 sayd in the other thread, that there is no need to override the blockitems too...

With a give-command i get working blockitems.

 

Just, if i try to place the wall-type of the redstone-torch, a weird bug-block with name "air" and red particles appears.

 

And i wonder why torches and heads are coded as two blocks, one for wall and one for ground?

What about just choosing a model by blockstate-json?

Edited by Drachenbauer
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About the blockitems:

 

I think, he just meaned, i don´ have to create blockitems with custom registrynames, i have to override them like the blocks, giving them the existing vanilla registrynames.

 

Now they appear in the creative inventory and i can place redstone torches successfully at walls, too.

Edited by Drachenbauer
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4 hours ago, Drachenbauer said:

Now they appear in the creative inventory and i can place redstone torches successfully at walls, too.

Technically you don't have to register an Item at all. You just need to update the Item.BLOCK_TO_ITEM mapping. Like so

Item.BLOCK_TO_ITEM.put(myOverridenBlock, Items.ITEM_I_WANT);

 

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Forge and vanilla BlockState generator.

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