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Posted
@SubscribeEvent
    public void lootLoad(LootTableLoadEvent evt) {
        if (evt.getName().toString().equals("minecraft:chests/buried_treasure")) {
            evt.getTable().addPool(LootPool.builder().addEntry(TableLootEntry.builder(new ResourceLocation(Constants.MODID, "inject/buried_treasure"))).build());
        } else if (evt.getName().toString().equals("minecraft:gameplay/fishing")) {
            evt.getTable().addPool(LootPool.builder().addEntry(TableLootEntry.builder(new ResourceLocation(Constants.MODID, "inject/fishing"))).build());
        } else if (evt.getName().toString().equals("minecraft:entity/phantom")) {
            evt.getTable().addPool(LootPool.builder().addEntry(TableLootEntry.builder(new ResourceLocation(Constants.MODID, "inject/phantom"))).build());
        }
    }

This is my code for injections in the loot tables, but now if I want to change monsters loot tables i have to write one else if ( or switch cases) for each monster, I want to know if there is an easier way to do it.

 

Thanks you for the fast reply :)

Posted
Just now, diesieben07 said:

Again, please use the global loot modifier system instead of using code to modify the tables.

Could you explain me what it is or send me a link to see it?

 

Thank you :)

Posted

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted (edited)

This isn't quite global variables, but the way I cut down on code was writing a function with a switch case that uses a prefix to cut down on string length for every string that was applicable. 

 

The "modifyLoot" functions probably won't be useful to you in this case because you're not modifying original Loot Pools but you can modify it to your liking.

 

So your prefix in this case would use "entities" instead, and you would just have to write every monster name once.

 

https://github.com/EricHedengren/StandardMaterials/blob/master/com/baconbombing/standardmaterials/loot/ModLoot.java

 

Hope this helps!

Edited by BaconBombing

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