Jump to content

Recommended Posts

Posted

Hey, I'm struggling with how to make my custom item edible. I get that i probably need a new item group for food items, but I'm pretty new to modding, so could anyone walk me through on how to do this? ❤️

Here's my registry code for my foods:
 

    // Food
    public static final RegistryObject<Item> COTTON_STEAK_RAW = ITEMS.register("cotton_steak_raw", ItemBase::new);
    public static final RegistryObject<Item> COTTON_STEAK = ITEMS.register("cotton_steak", ItemBase::new);

 

Posted

I wonder how vanilla does it.

Also, Code Style #4

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted (edited)

I've edited the code, it's got a bunch of errors and I'm very confused.

    // Food
    public static final RegistryObject<Item> COTTON_STEAK_RAW = ITEMS.register("cotton_steak_raw", Foods::new);
    public static final RegistryObject<Item> COTTON_STEAK = ITEMS.register("cotton_steak", Foods::new);

 

Edited by PixxiBunny
Posted

Create an instance of Food.Builder and build your food item with it.

Some tips:

Spoiler

Modder Support:

Spoiler

1. Do not follow tutorials on YouTube, especially TechnoVision (previously called Loremaster) and HarryTalks, due to their promotion of bad practice and usage of outdated code.

2. Always post your code.

3. Never copy and paste code. You won't learn anything from doing that.

4. 

Quote

Programming via Eclipse's hotfixes will get you nowhere

5. Learn to use your IDE, especially the debugger.

6.

Quote

The "picture that's worth 1000 words" only works if there's an obvious problem or a freehand red circle around it.

Support & Bug Reports:

Spoiler

1. Read the EAQ before asking for help. Remember to provide the appropriate log(s).

2. Versions below 1.11 are no longer supported due to their age. Update to a modern version of Minecraft to receive support.

 

 

Posted
1 minute ago, PixxiBunny said:

I've edited the code, it's got a bunch of errors and I'm very confused.


    // Food
    public static final RegistryObject<Item> COTTON_STEAK_RAW = ITEMS.register("cotton_steak_raw", Foods::new);
    public static final RegistryObject<Item> COTTON_STEAK = ITEMS.register("cotton_steak", Foods::new);

 

I believe Food is a property, and the food itself is an item

Posted (edited)
4 minutes ago, PixxiBunny said:

I'm sorry, but how would I do this?

new Food.Builder(....).build()

then when instantiating your item, pass in your food instance:

new Item.Properties().food(foodinstance)

Edited by kaydogz
typo
Posted

Here's what I got, still not letting me eat it:

    // Food
    public static final RegistryObject<Item> COTTON_STEAK_RAW = ITEMS.register("cotton_steak_raw", ItemBase::new);
    public static final RegistryObject<Item> COTTON_STEAK = ITEMS.register("cotton_steak", ItemBase::new);

    public static class Foods {
        public static final Food COTTON_STEAK = (new Food.Builder()).hunger(8).saturation(12.8f).meat().build();
    }

 

Posted
13 minutes ago, PixxiBunny said:

Here's what I got, still not letting me eat it:


    // Food
    public static final RegistryObject<Item> COTTON_STEAK_RAW = ITEMS.register("cotton_steak_raw", ItemBase::new);
    public static final RegistryObject<Item> COTTON_STEAK = ITEMS.register("cotton_steak", ItemBase::new);

    public static class Foods {
        public static final Food COTTON_STEAK = (new Food.Builder()).hunger(8).saturation(12.8f).meat().build();
    }

 

It's not letting you eat it because you haven't applied the food to the item's Item.Properties

Posted (edited)

You need to apply the Food you created to your item.

Edited by DavidM

Some tips:

Spoiler

Modder Support:

Spoiler

1. Do not follow tutorials on YouTube, especially TechnoVision (previously called Loremaster) and HarryTalks, due to their promotion of bad practice and usage of outdated code.

2. Always post your code.

3. Never copy and paste code. You won't learn anything from doing that.

4. 

Quote

Programming via Eclipse's hotfixes will get you nowhere

5. Learn to use your IDE, especially the debugger.

6.

Quote

The "picture that's worth 1000 words" only works if there's an obvious problem or a freehand red circle around it.

Support & Bug Reports:

Spoiler

1. Read the EAQ before asking for help. Remember to provide the appropriate log(s).

2. Versions below 1.11 are no longer supported due to their age. Update to a modern version of Minecraft to receive support.

 

 

Posted (edited)
2 hours ago, PixxiBunny said:

I've looked through the source, but I wasn't able to find any classes...

Apparently you didn't look at Items.java where things like cooked porkchop get instantiated to find out what classes were involved.

Edited by Draco18s

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted
14 minutes ago, PixxiBunny said:

How would I do this? I'm sorry I'm asking so much, I'm fairly new to this.

new Item(new Item.Properties().food(foodInstance))

PLEASE learn basic java before you start modding, so you won't have to ask questions like these.

Posted
4 minutes ago, kaydogz said:

new Item(new Item.Properties().food(foodInstance))

PLEASE learn basic java before you start modding, so you won't have to ask questions like these.

It's saying cannot resolve symbol 'foodInstance'. Also, where would I place this code?

    // Food
    public static final RegistryObject<Item> COTTON_STEAK_RAW = ITEMS.register("cotton_steak_raw", ItemBase::new);
    public static final RegistryObject<Item> COTTON_STEAK = ITEMS.register("cotton_steak", ItemBase::new);

    public static class Foods {
        public static final Food COTTON_STEAK = (new Food.Builder()).hunger(8).saturation(12.8f).meat().build();
        
    }
        new Item(new Item.Properties().food(foodInstance))
}

 

Posted (edited)
15 minutes ago, PixxiBunny said:

It's saying cannot resolve symbol 'foodInstance'. Also, where would I place this code?


    // Food
    public static final RegistryObject<Item> COTTON_STEAK_RAW = ITEMS.register("cotton_steak_raw", ItemBase::new);
    public static final RegistryObject<Item> COTTON_STEAK = ITEMS.register("cotton_steak", ItemBase::new);

    public static class Foods {
        public static final Food COTTON_STEAK = (new Food.Builder()).hunger(8).saturation(12.8f).meat().build();
        
    }
        new Item(new Item.Properties().food(foodInstance))
}

 

foodInstance is what I put as a placeholder for the instance of your food, which is for you, Foods.COTTON_STEAK.

You would put the line as such:
ITEMS.register("itemregistryname", () -> new Item(new Item.Properties().food(foodInstance)));

As I said before, please learn java before you start modding.
Edit: And please remember to swap my placeholders for your values.

Edited by kaydogz
typo
Posted
2 minutes ago, kaydogz said:

foodInstance is what I put as a placeholder for the instance of your food, which is for you, Foods.COTTON_STEAK.

You would put the line as such:
ITEMS.register("itemregistryname", () -> return new Item(new Item.Properties().food(foodInstance)));

As I said before, please learn java before you start modding.

Alright, here's what I got. Still some errors though, any idea what's wrong?
 

    // Food
    public static final RegistryObject<Item> COTTON_STEAK_RAW = ITEMS.register("cotton_steak_raw", ItemBase::new);
    public static final RegistryObject<Item> COTTON_STEAK = ITEMS.register("cotton_steak", () -> return new Item(new Item.Properties().food(Foods.COTTON_STEAK)));

    public static class Foods {
        public static final Food COTTON_STEAK = (new Food.Builder()).hunger(8).saturation(12.8f).meat().build();

    }

 

Posted
1 minute ago, PixxiBunny said:

Alright, here's what I got. Still some errors though, any idea what's wrong?
 


    // Food
    public static final RegistryObject<Item> COTTON_STEAK_RAW = ITEMS.register("cotton_steak_raw", ItemBase::new);
    public static final RegistryObject<Item> COTTON_STEAK = ITEMS.register("cotton_steak", () -> return new Item(new Item.Properties().food(Foods.COTTON_STEAK)));

    public static class Foods {
        public static final Food COTTON_STEAK = (new Food.Builder()).hunger(8).saturation(12.8f).meat().build();

    }

 

Sorry, my bad. I had a typo from before. Just remove the return

Posted
4 minutes ago, kaydogz said:

Sorry, my bad. I had a typo from before. Just remove the return

That works! Thank you so much, and sorry if I was getting annoying lol. I'd be annoyed at me too.

  • 3 years later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Hi, i'm really having problems trying to set the texture to my custom item. I thought i'm doing everything correctly, but all i see is the missing texture block for my item. I am trying this for over a week now and getting really frustrated. The only time i could make the texture work, was when i used an older Forge version (52.0.1) for Minecraft (1.21.4). Was there a fundamental change for textures and models somewhere between versions that i'm missing? I started with Forge 54.1.0 and had this problem, so in my frustration i tried many things: Upgrading to Forge 54.1.1, created multiple new projects, workspaces, redownloaded everything and setting things up multiple times, as it was suggested in an older thread. Therea are no errors in the console logs, but maybe i'm blind, so i pasted the console logs to pastebin anyway: https://pastebin.com/zAM8RiUN The only time i see an error is when i change the models JSON file to an incorrect JSON which makes sense and that suggests to me it is actually reading the JSON file.   I set the github repository to public, i would be so thankful if anyone could take a look and tell me what i did wrong: https://github.com/xLorkin/teleport_pug_forge   As a note: i'm pretty new to modding, this is my first mod ever. But i'm used to programming. I had some up and downs, but through reading the documentation, using google and experimenting, i could solve all other problems. I only started modding for Minecraft because my son is such a big fan and wanted this mod.
    • Please read the FAQ (link in orange bar at top of page), and post logs as described there.
    • Hello fellow Minecrafters! I recently returned to Minecraft and realized I needed a wiki that displays basic information easily and had great user navigation. That’s why I decided to build: MinecraftSearch — a site by a Minecraft fan, for Minecraft fans. Key Features So Far Straight-to-the-Point Info: No extra fluff; just the essentials on items, mobs, recipes, loot and more. Clean & Intuitive Layout: Easy navigation so you spend less time scrolling and more time playing. Optimized Search: Search for anything—items, mobs, blocks—and get results instantly. What I’m Thinking of Adding More data/information: Catch chances for fishing rod, traveling villager trades, biomes info and a lot more. The website is still under development and need a lot more data added. Community Contributions: Potential for user-uploaded tips for items/mobs/blocks in the future. Feature Requests Welcome: Your ideas could shape how the wiki evolves! You can see my roadmap at the About page https://minecraftsearch.com/about I’d love for you to check out MinecraftSearch and see if it helps you find the info you need faster. Feedback is crucial—I want to develop this further based on what the community needs most, so please let me know what you think. Thanks, and happy crafting!
    • Instructions on how to install newer Java can be found in the FAQ
    • That's just plain wrong... newer versions are much better optimised and start a lot faster than 1.8.9, both Forge and Minecraft itself. Comparing Fabric 1.21 with Forge 1.8 is like comparing apples and oranges... one's brand new and the other's over a decade old.
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.