Posted May 30, 20205 yr Hi, Im a french guy and i want to create mod for me and my friend, So i try to create a very simple mod for testing. I following a lot of modding tutorial in 1.15 in English and Spanish but i encountered the same problem every time and .... CA COMMENCE A ME SAOULER ? -> Sorry, a french expression ?.. So, the problem is a texture problem : When i start the game (with runClient in EclipseJava), the textures of new blocks ... there a not texture ? The src code : Main class : Quote package fr.luzog78.tutorialmod; import org.apache.logging.log4j.LogManager; import org.apache.logging.log4j.Logger; import net.minecraft.block.Block; import net.minecraftforge.common.MinecraftForge; import net.minecraftforge.event.RegistryEvent; import net.minecraftforge.eventbus.api.SubscribeEvent; import net.minecraftforge.fml.common.Mod; import net.minecraftforge.fml.event.lifecycle.FMLClientSetupEvent; import net.minecraftforge.fml.event.lifecycle.FMLCommonSetupEvent; import net.minecraftforge.fml.event.server.FMLServerStartingEvent; import net.minecraftforge.fml.javafmlmod.FMLJavaModLoadingContext; @Mod("tutorialmod") public class Main { public static final String MOD_ID = "tutorialmod"; public static Main instance; @SuppressWarnings("unused") private static final Logger LOGGER = LogManager.getLogger(); public Main() { FMLJavaModLoadingContext.get().getModEventBus().addListener(this::setup); FMLJavaModLoadingContext.get().getModEventBus().addListener(this::doClientStuff); instance = this; MinecraftForge.EVENT_BUS.register(this); } private void setup(final FMLCommonSetupEvent event) { } private void doClientStuff(final FMLClientSetupEvent event) { } @SubscribeEvent public void onServerStarting(FMLServerStartingEvent event) { } @Mod.EventBusSubscriber(bus = Mod.EventBusSubscriber.Bus.MOD) public static class RegistryEvents { @SubscribeEvent public static void onBlocksRegistry(final RegistryEvent.Register<Block> blockRegistryEvent) { } } } BlockInit class : Quote package fr.luzog78.tutorialmod.init; import fr.luzog78.tutorialmod.Main; import net.minecraft.block.Block; import net.minecraft.block.SoundType; import net.minecraft.block.material.Material; import net.minecraft.item.BlockItem; import net.minecraft.item.Item; import net.minecraft.item.ItemGroup; import net.minecraftforge.event.RegistryEvent; import net.minecraftforge.eventbus.api.SubscribeEvent; import net.minecraftforge.fml.common.Mod; import net.minecraftforge.fml.common.Mod.EventBusSubscriber.Bus; import net.minecraftforge.registries.ObjectHolder; @Mod.EventBusSubscriber(modid = Main.MOD_ID, bus = Bus.MOD) @ObjectHolder(Main.MOD_ID) public class BlockInit { public static final Block example_block = new Block( Block.Properties.create(Material.GLASS).hardnessAndResistance(0.5f, 15.0f).sound(SoundType.GLASS)) .setRegistryName("example_block"); @SubscribeEvent public static void registerBlocks(final RegistryEvent.Register<Block> e) { e.getRegistry().register(example_block); } @SubscribeEvent public static void registerBlockItems(final RegistryEvent.Register<Item> e) { e.getRegistry() .register(new BlockItem(example_block, new Item.Properties().maxStackSize(16).group(ItemGroup.REDSTONE)) .setRegistryName(example_block.getRegistryName())); } } assets/tutorialmod/blockstates/example_block.json : Quote I try 3 differents code : { "variants": { "normal": { "model": "tutorialmod:block/example_block" } } } { "default": { "model": "tutorialmod:block/example_block" } } { "": { "model": "tutorialmod:block/example_block" } } But doesn't work.... assets/tutorialmod/lang/en_us.json : Quote { "item.tutorialmod.example_item": "Example Item", "block.tutorialmod.example_block": "Example Block" } assets/tutorialmod/models/block/example_block.json : Quote { "parent": "block/cube_all", "textures": { "all": "tutorialmod:blocks/example_block" } } assets/tutorialmod/texture/blocks/example_block.png: .... here, an 16x16 image The Package Explorer : Quote When place the block, there are not texture but the ItemBlock has the good texture and the good name.... And there are not error in the console.... Its craaaazzzzyyyyyy.... I not understand anything.... Quote (And, I create an item : Exemple Item and everything is working !) I have been trying that for 2 months and 3 weeks. I need your help pleaaase, Im Going CRAZYY ? Thanks Edited May 30, 20205 yr by Luzog78
May 31, 20205 yr Not sure if you already fix the problem or not, but there's always a "warning" when some error happened in the resources such as model/texture/blockstate not found... etc. I also don't think any of the blockstate file you've tried is with the correct format in 1.15. Try this: { "variants": { "": { "model": "examplemod:block/example_block"} } }
May 31, 20205 yr The very first thing you should have been asked to do is to post your debug.log. There will be an error in there telling us what is broken.
May 31, 20205 yr Author I suppose that related to the 7016th line, but idk what and idk how to fix this 7016th line : [m[33m[17:17:54] [Server-Worker-2/WARN] [minecraft/ModelBakery]: Exception loading blockstate definition: 'tutorialmod:blockstates/example_block.json' missing model for variant: 'tutorialmod:example_block#' Edited May 31, 20205 yr by Luzog78
May 31, 20205 yr You mean like this bit? Quote [m[33m[17:17:54] [Server-Worker-2/WARN] [minecraft/ModelBakery]: Exception loading blockstate definition: 'tutorialmod:blockstates/example_block.json' missing model for variant: 'tutorialmod:example_block#' [m[33m[17:17:54] [Server-Worker-2/WARN] [minecraft/ModelBakery]: Exception loading blockstate definition: 'tutorialmod:blockstates/example_block.json' in resourcepack: 'Mod Resources': com.google.gson.stream.MalformedJsonException: Expected ':' at line 4 column 50 path $.variants..model.tutorialmod:block/example_block Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
May 31, 20205 yr Author Yes, there a a exception when loading blockstate definition (i think with the assets/tutorialmod/blockstates/example_block.json file), and idk how fix this exeption.... I suppose Edited May 31, 20205 yr by Luzog78
May 31, 20205 yr Write valid JSON? Get a plugin for your IDE that does syntax checking on json files. I know both Eclipse and IntelliJ have them on their plugin marketplace. But if you can't be bothered, use https://jsonlint.com/ Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
May 31, 20205 yr Author Sorry, Okkkkkkkkk that great !!! Thank you very much @poopoodice for your indications ! And Thanks a lot @Draco18s and @diesieben07 ! The final json file was not valid, the great is this : Quote { "variants": { "": { "model": "tutorialmod:block/example_block" } } } Thanks very much everyone for all ! ?? Edited May 31, 20205 yr by Luzog78
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