Jump to content

Where to get started making more complex block models [1.15.2]


MistaOmega

Recommended Posts

Hello fellow programming humans

 

I want to get into making different block models, ones that don't take up a full block space, an example could be something like a conduit from EnderIO.

 

Now sadly, despite loving the coding lifestyle, I can't for the life of me figure out how to go about it with my one single solitary remaining brain cell.
I'm asking in short, if anyone knows of some big documentation I can sink my head in to, or any other places I can find explanations for how I would go about doing such a thing, and if you've done it yourself, any particular things I should avoid doing
I'm pretty new to all this stuff, but I do have a fairly reasonable knowledge base for general java and OOP development, just a touch out of my depth here, because I don't really know where to start.

 

Thank you ❤️

Edited by MistaOmega
Added game version
Link to comment
Share on other sites

Currently, there's no big complete authoritative source of documentation on many aspects of Forge modding; most modders go by reading tutorials and guides for simple to mid-level concepts, and either reading source code or asking for help on chats or forums like these for more difficult or niche concepts (minutiae of rendering, MC internals, custom dimensions/worlds).

 

Most big guides and tutorials are outdated; major updates to Minecraft means changes to its internals. For example, 1.8 started the process of moving from metadata to BlockStates, 1.13 had the Flattening and added datapacks, and 1.15 changed the rendering system.

 

Some guides and tutorials which I found and read are:

Now, to answer your titular question:

 

Blockstate JSONs using the multiparts tag allow a quick and easy way to implement pipe- or fence-like models. Non-animated models can use JSONs, or OBJ files. For anying more complex or animated, use TileEntityRenderers (but if possible, always use normal models).The 1.15 update changing the rendering system simplifies it from learning OpenGL from scratch to mostly never needing it. See Block#getShape and related methods for how collision boxes work (look at vanilla code or above tutorials).

 

If you can't understand it yet, try looking at code from other mods and seeing how they do block rendering. Fork/clone a copy, and start reading and messing around with the code using the debug tool in your IDE. If you have any questions, please either reply or make a new thread detailing your issues or your questions.

  • Thanks 1
Link to comment
Share on other sites

Also maybe take a look at BlockBench, it might be helpful for visualizing your block models. I have not messed with it much, so cannot vouch for how well it exports json/java for direct use in modding.

 

See if you can find a vanilla equivalent of what you are trying to make, and take a look at the vanilla models/code, and see how they do it. That's probably the best reference you can get right there, at least for some of the easier stuff. There should be a client-extras.jar or something similar in your IDE references that contains the vanilla jsons.

  • Thanks 1
Link to comment
Share on other sites

I previously made some pipes in one of my test mods here.

They can’t transfer items at the moment, but the models and connection to other pipes/inventories are functional.

Check out the block state file for it, which used the multipart feature of the model system.

  • Thanks 1

Some tips:

Spoiler

Modder Support:

Spoiler

1. Do not follow tutorials on YouTube, especially TechnoVision (previously called Loremaster) and HarryTalks, due to their promotion of bad practice and usage of outdated code.

2. Always post your code.

3. Never copy and paste code. You won't learn anything from doing that.

4. 

Quote

Programming via Eclipse's hotfixes will get you nowhere

5. Learn to use your IDE, especially the debugger.

6.

Quote

The "picture that's worth 1000 words" only works if there's an obvious problem or a freehand red circle around it.

Support & Bug Reports:

Spoiler

1. Read the EAQ before asking for help. Remember to provide the appropriate log(s).

2. Versions below 1.11 are no longer supported due to their age. Update to a modern version of Minecraft to receive support.

 

 

Link to comment
Share on other sites

1 hour ago, DavidM said:

I previously made some pipes in one of my test mods here.

They can’t transfer items at the moment, but the models and connection to other pipes/inventories are functional.

Check out the block state file for it, which used the multipart feature of the model system.

It doesn't look like any of the assets are in that repo, so we can't see the blockstate for it.

  • Like 1
Link to comment
Share on other sites

3 hours ago, DavidM said:

I previously made some pipes in one of my test mods here.

They can’t transfer items at the moment, but the models and connection to other pipes/inventories are functional.

Check out the block state file for it, which used the multipart feature of the model system.

Yeah I don't think the blockstate is in the assets folder ?

Link to comment
Share on other sites

8 hours ago, MistaOmega said:

Yeah I don't think the blockstate is in the assets folder ?

10 hours ago, Ugdhar said:

It doesn't look like any of the assets are in that repo, so we can't see the blockstate for it.

Ah sorry! I somehow forgot to push to remote for quite a while.

Anyways, here is the blockstate file.

(Note that by item_pipe I meant the model of the pipe that transfers item, as opposed to the item model of a pipe)

 

In addition, SixWayBlock can handles almost everything about the blockstate and collision boxes of a block that can connect to 6 directions (i.e. pipes). Check out the vanilla chorus plant for usage.

Edited by DavidM
  • Thanks 2

Some tips:

Spoiler

Modder Support:

Spoiler

1. Do not follow tutorials on YouTube, especially TechnoVision (previously called Loremaster) and HarryTalks, due to their promotion of bad practice and usage of outdated code.

2. Always post your code.

3. Never copy and paste code. You won't learn anything from doing that.

4. 

Quote

Programming via Eclipse's hotfixes will get you nowhere

5. Learn to use your IDE, especially the debugger.

6.

Quote

The "picture that's worth 1000 words" only works if there's an obvious problem or a freehand red circle around it.

Support & Bug Reports:

Spoiler

1. Read the EAQ before asking for help. Remember to provide the appropriate log(s).

2. Versions below 1.11 are no longer supported due to their age. Update to a modern version of Minecraft to receive support.

 

 

Link to comment
Share on other sites

7 hours ago, DavidM said:

Ah sorry! I somehow forgot to push to remote for quite a while.

Anyways, here is the blockstate file.

(Note that by item_pipe I meant the model of the pipe that transfers item, as opposed to the item model of a pipe)

 

In addition, SixWayBlock can handles almost everything about the blockstate and collision boxes of a block that can connect to 6 directions (i.e. pipes). Check out the vanilla chorus plant for usage.

Thank you for the help man! Appreciate it ❤️

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Here is a tutorial from this same forum that I tried and kinda made work. Take into account that you will have to manage the offset (like rotation, and the offset relative to things like the main hand, offhand etc) by yourself and that can get very troublesome at times.  
    • I have done this now but have got the error:   'food(net.minecraft.world.food.FoodProperties)' in 'net.minecraft.world.item.Item.Properties' cannot be applied to                '(net.minecraftforge.registries.RegistryObject<net.minecraft.world.item.Item>)' public static final RegistryObject<Item> LEMON_JUICE = ITEMS.register( "lemon_juice", () -> new Item( new HoneyBottleItem.Properties().stacksTo(1).food( (new FoodProperties.Builder()) .nutrition(3) .saturationMod(0.25F) .effect(() -> new MobEffectInstance(MobEffects.DAMAGE_RESISTANCE, 1500), 0.01f ) .build() ) )); The code above is from the ModFoods class, the one below from the ModItems class. public static final RegistryObject<Item> LEMON_JUICE = ITEMS.register("lemon_juice", () -> new Item(new Item.Properties().food(ModFoods.LEMON_JUICE)));   I shall keep going between them to try and figure out the cause. I am sorry if this is too much for you to help with, though I thank you greatly for your patience and all the effort you have put in to help me.
    • I have been following these exact tutorials for quite a while, I must agree that they are amazing and easy to follow. I have registered the item in the ModFoods class, I tried to do it in ModItems (Where all the items should be registered) but got errors, I think I may need to revert this and figure it out from there. Once again, thank you for your help! 👍 Just looking back, I have noticed in your code you added ITEMS.register, which I am guessing means that they are being registered in ModFoods, I shall go through the process of trial and error to figure this out.
    • ♈+2349027025197ஜ Are you a pastor, business man or woman, politician, civil engineer, civil servant, security officer, entrepreneur, Job seeker, poor or rich Seeking how to join a brotherhood for protection and wealth here’s is your opportunity, but you should know there’s no ritual without repercussions but with the right guidance and support from this great temple your destiny is certain to be changed for the better and equally protected depending if you’re destined for greatness Call now for enquiry +2349027025197☎+2349027025197₩™ I want to join ILLUMINATI occult without human sacrificeGREATORLDRADO BROTHERHOOD OCCULT , Is The Club of the Riches and Famous; is the world oldest and largest fraternity made up of 3 Millions Members. We are one Family under one father who is the Supreme Being. In Greatorldrado BROTHERHOOD we believe that we were born in paradise and no member should struggle in this world. Hence all our new members are given Money Rewards once they join in order to upgrade their lifestyle.; interested viewers should contact us; on. +2349027025197 ۝ஐℰ+2349027025197 ₩Greatorldrado BROTHERHOOD OCCULT IS A SACRED FRATERNITY WITH A GRAND LODGE TEMPLE SITUATED IN G.R.A PHASE 1 PORT HARCOURT NIGERIA, OUR NUMBER ONE OBLIGATION IS TO MAKE EVERY INITIATE MEMBER HERE RICH AND FAMOUS IN OTHER RISE THE POWERS OF GUARDIANS OF AGE+. +2349027025197   SEARCHING ON HOW TO JOIN THE Greatorldrado BROTHERHOOD MONEY RITUAL OCCULT IS NOT THE PROBLEM BUT MAKE SURE YOU'VE THOUGHT ABOUT IT VERY WELL BEFORE REACHING US HERE BECAUSE NOT EVERYONE HAS THE HEART TO DO WHAT IT TAKES TO BECOME ONE OF US HERE, BUT IF YOU THINK YOU'RE SERIOUS MINDED AND READY TO RUN THE SPIRITUAL RACE OF LIFE IN OTHER TO ACQUIRE ALL YOU NEED HERE ON EARTH CONTACT SPIRITUAL GRANDMASTER NOW FOR INQUIRY +2349027025197   +2349027025197 Are you a pastor, business man or woman, politician, civil engineer, civil servant, security officer, entrepreneur, Job seeker, poor or rich Seeking how to join
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.